X10D/X10D.Unity.Tests/Assets/Tests/ComponentTests.cs

33 lines
859 B
C#

#nullable enable
using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using Object = UnityEngine.Object;
namespace X10D.Unity.Tests
{
public class ComponentTests
{
[UnityTest]
public IEnumerator GetComponentsInChildrenOnly_ShouldIgnoreParent()
{
var parent = new GameObject();
var rigidbody = parent.AddComponent<Rigidbody>();
var child = new GameObject();
child.AddComponent<Rigidbody>();
yield return null;
Rigidbody[] components = rigidbody.GetComponentsInChildrenOnly<Rigidbody>();
Assert.That(components, Has.Length.EqualTo(1));
Assert.That(child, Is.EqualTo(components[0].gameObject));
Object.Destroy(parent);
Object.Destroy(child);
}
}
}