mirror of
https://github.com/oliverbooth/X10D
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35 lines
1.7 KiB
XML
35 lines
1.7 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<IsPackable>false</IsPackable>
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<CodeAnalysisRuleSet>..\X10D.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisTreatWarningsAsErrors>true</CodeAnalysisTreatWarningsAsErrors>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
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<PackageReference Include="MSTest.TestAdapter" Version="2.0.0" />
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<PackageReference Include="MSTest.TestFramework" Version="2.0.0" />
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<PackageReference Include="coverlet.collector" Version="1.0.1" />
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<PackageReference Include="Roslynator.Analyzers" Version="2.3.0">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="StyleCop.Analyzers" Version="1.2.0-beta.164">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Unity3D.SDK" Version="2019.4.3.1" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\X10D.Unity\X10D.Unity.csproj" />
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<ProjectReference Include="..\X10D\X10D.csproj" />
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</ItemGroup>
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</Project> |