mirror of
https://github.com/oliverbooth/X10D
synced 2024-11-14 17:25:41 +00:00
119 lines
4.4 KiB
C#
119 lines
4.4 KiB
C#
using System.Collections;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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using X10D.Core;
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using X10D.Unity.Numerics;
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using Random = System.Random;
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namespace X10D.Unity.Tests.Numerics
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{
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public class Vector3Tests
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{
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[UnityTest]
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public IEnumerator Deconstruct_ShouldReturnCorrectValues()
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{
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var vector = new Vector3(1, 2, 3);
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(float x, float y, float z) = vector;
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Assert.AreEqual(1, x);
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Assert.AreEqual(2, y);
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Assert.AreEqual(3, z);
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yield break;
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}
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[UnityTest]
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public IEnumerator ToSystemVector_ShouldReturnVector_WithEqualComponents()
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{
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var random = new Random();
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float x = random.NextSingle();
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float y = random.NextSingle();
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float z = random.NextSingle();
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var vector = new Vector3(x, y, z);
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var systemVector = vector.ToSystemVector();
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Assert.AreEqual(vector.magnitude, systemVector.Length(), 1e-6f);
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Assert.AreEqual(vector.x, systemVector.X, 1e-6f);
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Assert.AreEqual(vector.y, systemVector.Y, 1e-6f);
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Assert.AreEqual(vector.z, systemVector.Z, 1e-6f);
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yield break;
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}
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[UnityTest]
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public IEnumerator ToUnityVector_ShouldReturnVector_WithEqualComponents()
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{
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var random = new Random();
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float x = random.NextSingle();
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float y = random.NextSingle();
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float z = random.NextSingle();
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var vector = new System.Numerics.Vector3(x, y, z);
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var unityVector = vector.ToUnityVector();
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Assert.AreEqual(vector.Length(), unityVector.magnitude, 1e-6f);
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Assert.AreEqual(vector.X, unityVector.x, 1e-6f);
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Assert.AreEqual(vector.Y, unityVector.y, 1e-6f);
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Assert.AreEqual(vector.Z, unityVector.z, 1e-6f);
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yield break;
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}
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[UnityTest]
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public IEnumerator WithX_ShouldReturnVectorWithNewX_GivenVector()
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{
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Assert.AreEqual(new Vector3(0, 1, 1), Vector3.one.WithX(0));
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Assert.AreEqual(Vector3.zero, Vector3.zero.WithX(0));
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Assert.AreEqual(Vector3.zero, Vector3.right.WithX(0));
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Assert.AreEqual(Vector3.up, Vector3.up.WithX(0));
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Assert.AreEqual(Vector3.forward, Vector3.forward.WithX(0));
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Assert.AreEqual(Vector3.one, Vector3.one.WithX(1));
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Assert.AreEqual(Vector3.right, Vector3.zero.WithX(1));
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Assert.AreEqual(Vector3.right, Vector3.right.WithX(1));
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Assert.AreEqual(new Vector3(1, 1, 0), Vector3.up.WithX(1));
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Assert.AreEqual(new Vector3(1, 0, 1), Vector3.forward.WithX(1));
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yield break;
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}
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[UnityTest]
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public IEnumerator WithY_ShouldReturnVectorWithNewY_GivenVector()
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{
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Assert.AreEqual(new Vector3(1, 0, 1), Vector3.one.WithY(0));
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Assert.AreEqual(Vector3.zero, Vector3.zero.WithY(0));
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Assert.AreEqual(Vector3.right, Vector3.right.WithY(0));
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Assert.AreEqual(Vector3.zero, Vector3.up.WithY(0));
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Assert.AreEqual(Vector3.forward, Vector3.forward.WithY(0));
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Assert.AreEqual(Vector3.one, Vector3.one.WithY(1));
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Assert.AreEqual(Vector3.up, Vector3.zero.WithY(1));
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Assert.AreEqual(new Vector3(1, 1, 0), Vector3.right.WithY(1));
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Assert.AreEqual(Vector3.up, Vector3.up.WithY(1));
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Assert.AreEqual(new Vector3(0, 1, 1), Vector3.forward.WithY(1));
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yield break;
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}
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[UnityTest]
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public IEnumerator WithZ_ShouldReturnVectorWithNewZ_GivenVector()
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{
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Assert.AreEqual(new Vector3(1, 1, 0), Vector3.one.WithZ(0));
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Assert.AreEqual(Vector3.zero, Vector3.zero.WithZ(0));
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Assert.AreEqual(Vector3.right, Vector3.right.WithZ(0));
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Assert.AreEqual(Vector3.up, Vector3.up.WithZ(0));
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Assert.AreEqual(Vector3.zero, Vector3.forward.WithZ(0));
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Assert.AreEqual(Vector3.one, Vector3.one.WithZ(1));
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Assert.AreEqual(Vector3.forward, Vector3.zero.WithZ(1));
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Assert.AreEqual(new Vector3(1, 0, 1), Vector3.right.WithZ(1));
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Assert.AreEqual(new Vector3(0, 1, 1), Vector3.up.WithZ(1));
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Assert.AreEqual(Vector3.forward, Vector3.forward.WithZ(1));
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yield break;
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}
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}
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}
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