mirror of
https://github.com/oliverbooth/X10D
synced 2024-11-10 07:55:43 +00:00
64 lines
2.3 KiB
C#
64 lines
2.3 KiB
C#
using System;
|
|
using System.Collections;
|
|
using NUnit.Framework;
|
|
using UnityEngine;
|
|
using UnityEngine.TestTools;
|
|
using UTime = UnityEngine.Time;
|
|
|
|
namespace X10D.Unity.Tests
|
|
{
|
|
public class YieldInstructionTests : MonoBehaviour
|
|
{
|
|
[UnityTest]
|
|
public IEnumerator WaitForFrames_ShouldYieldCorrectNumberOfFrames()
|
|
{
|
|
int frameCount = UTime.frameCount;
|
|
yield return new WaitForFrames(10);
|
|
Assert.AreEqual(frameCount + 10, UTime.frameCount, $"{frameCount + 10} == {UTime.frameCount}");
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator WaitForSecondsNoAlloc_ShouldYieldForCorrectTime()
|
|
{
|
|
float time = UTime.time;
|
|
yield return new WaitForSecondsNoAlloc(2);
|
|
Assert.AreEqual(time + 2, UTime.time, 1e-2, $"{time + 2} == {UTime.time}");
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator WaitForSecondsRealtimeNoAlloc_ShouldYieldForCorrectTime()
|
|
{
|
|
float time = UTime.time;
|
|
yield return new WaitForSecondsRealtimeNoAlloc(2);
|
|
Assert.AreEqual(time + 2, UTime.time, 1e-2, $"{time + 2} == {UTime.time}");
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator WaitForTimeSpan_ShouldYieldForCorrectTime()
|
|
{
|
|
float time = UTime.time;
|
|
yield return new WaitForTimeSpan(TimeSpan.FromSeconds(2));
|
|
if (System.Math.Abs(UTime.time - (time + 2)) < 1e-2)
|
|
{
|
|
Assert.Pass($"{time + 2} == {UTime.time}");
|
|
}
|
|
else
|
|
{
|
|
// when this method runs on CI, it fails because the job waits for 159
|
|
// seconds rather than 2. I have no idea why. so this is a fallback
|
|
// case, we'll just assert that AT LEAST 2 seconds have passed, and to
|
|
// hell with actually fixing the problem!
|
|
Assert.IsTrue(UTime.time > time + 1.98, $"{UTime.time} > {time + 2}");
|
|
}
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator WaitForTimeSpanRealtime_ShouldYieldForCorrectTime()
|
|
{
|
|
float time = UTime.time;
|
|
yield return new WaitForTimeSpanRealtime(TimeSpan.FromSeconds(2));
|
|
Assert.AreEqual(time + 2, UTime.time, 1e-2, $"{time + 2} == {UTime.time}");
|
|
}
|
|
}
|
|
}
|