mirror of
https://github.com/oliverbooth/X10D
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39 lines
1.0 KiB
C#
39 lines
1.0 KiB
C#
using System.Collections;
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namespace X10D.Unity;
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/// <summary>
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/// Represents a yield instruction which waits for a given amount of time, as provided by a <see cref="TimeSpan" />.
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/// </summary>
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/// <remarks>This struct exists as an allocation-free alternative to <see cref="UnityEngine.WaitForSecondsRealtime" />.</remarks>
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public readonly struct WaitForSecondsRealtimeNoAlloc : IEnumerator
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{
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private readonly DateTime _expectedEnd;
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/// <summary>
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/// Initializes a new instance of the <see cref="WaitForTimeSpan" /> struct.
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/// </summary>
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/// <param name="duration">The duration of the pause, in seconds.</param>
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public WaitForSecondsRealtimeNoAlloc(float duration)
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{
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_expectedEnd = DateTime.Now + TimeSpan.FromSeconds(duration);
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}
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/// <inheritdoc />
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public object Current
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{
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get => DateTime.Now;
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}
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/// <inheritdoc />
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public bool MoveNext()
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{
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return DateTime.Now < _expectedEnd;
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}
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/// <inheritdoc />
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public void Reset()
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{
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}
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}
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