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https://github.com/oliverbooth/X10D
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Oliver Booth
5d2313fa20
Using yield break; in a coroutine which does not need to be one, that's a paddlin'.
25 lines
776 B
C#
25 lines
776 B
C#
using System.Drawing;
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using NUnit.Framework;
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using X10D.Core;
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using X10D.Unity.Drawing;
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using Random = System.Random;
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namespace X10D.Unity.Tests.Drawing
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{
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public class RectangleFTests
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{
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[Test]
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public void ToUnityRect_ShouldReturnRect_WithEquivalentMembers()
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{
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var random = new Random();
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var rectangle = new RectangleF(random.NextSingle(), random.NextSingle(), random.NextSingle(), random.NextSingle());
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var rect = rectangle.ToUnityRect();
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Assert.AreEqual(rectangle.X, rect.x, 1e-6f);
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Assert.AreEqual(rectangle.Y, rect.y, 1e-6f);
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Assert.AreEqual(rectangle.Width, rect.width, 1e-6f);
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Assert.AreEqual(rectangle.Height, rect.height, 1e-6f);
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}
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}
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}
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