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X10D/X10D.Unity.Tests/Assets/Tests/Drawing/SizeTests.cs
Oliver Booth 5d2313fa20
test: replace playmode tests with NUnit tests (#76)
Using yield break; in a coroutine which does not need to be one, that's a paddlin'.
2023-04-05 22:51:59 +01:00

33 lines
908 B
C#

using System;
using System.Drawing;
using NUnit.Framework;
using X10D.Unity.Drawing;
namespace X10D.Unity.Tests.Drawing
{
public class SizeTests
{
[Test]
public void ToUnityVector2_ShouldReturnVector_WithEquivalentMembers()
{
var random = new Random();
var size = new Size(random.Next(), random.Next());
var vector = size.ToUnityVector2();
Assert.AreEqual(size.Width, vector.x);
Assert.AreEqual(size.Height, vector.y);
}
[Test]
public void ToUnityVector2Int_ShouldReturnVector_WithEquivalentMembers()
{
var random = new Random();
var size = new Size(random.Next(), random.Next());
var vector = size.ToUnityVector2Int();
Assert.AreEqual(size.Width, vector.x);
Assert.AreEqual(size.Height, vector.y);
}
}
}