mirror of
https://github.com/oliverbooth/X10D
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Oliver Booth
5d2313fa20
Using yield break; in a coroutine which does not need to be one, that's a paddlin'.
48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
using NUnit.Framework;
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using UnityEngine;
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using X10D.Core;
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using X10D.Unity.Numerics;
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using Random = System.Random;
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namespace X10D.Unity.Tests.Numerics
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{
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public class QuaternionTests
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{
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[Test]
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public void ToSystemQuaternion_ShouldReturnQuaternion_WithEqualComponents()
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{
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var random = new Random();
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float x = random.NextSingle();
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float y = random.NextSingle();
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float z = random.NextSingle();
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float w = random.NextSingle();
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var quaternion = new Quaternion(x, y, z, w);
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var systemQuaternion = quaternion.ToSystemQuaternion();
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Assert.AreEqual(quaternion.x, systemQuaternion.X, 1e-6f);
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Assert.AreEqual(quaternion.y, systemQuaternion.Y, 1e-6f);
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Assert.AreEqual(quaternion.z, systemQuaternion.Z, 1e-6f);
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Assert.AreEqual(quaternion.w, systemQuaternion.W, 1e-6f);
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}
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[Test]
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public void ToUnityQuaternion_ShouldReturnQuaternion_WithEqualComponents()
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{
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var random = new Random();
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float x = random.NextSingle();
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float y = random.NextSingle();
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float z = random.NextSingle();
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float w = random.NextSingle();
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var quaternion = new System.Numerics.Quaternion(x, y, z, w);
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var unityQuaternion = quaternion.ToUnityQuaternion();
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Assert.AreEqual(quaternion.X, unityQuaternion.x, 1e-6f);
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Assert.AreEqual(quaternion.Y, unityQuaternion.y, 1e-6f);
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Assert.AreEqual(quaternion.Z, unityQuaternion.z, 1e-6f);
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Assert.AreEqual(quaternion.W, unityQuaternion.w, 1e-6f);
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}
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}
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}
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