mirror of
https://github.com/oliverbooth/X10D
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70 lines
3.2 KiB
C#
70 lines
3.2 KiB
C#
using NUnit.Framework;
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using UnityEngine;
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using X10D.Unity.Numerics;
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namespace X10D.Unity.Tests.Numerics
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{
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public class Vector3IntTests
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{
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[Test]
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public void Deconstruct_ShouldReturnCorrectValues()
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{
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var vector = new Vector3Int(1, 2, 3);
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(float x, float y, float z) = vector;
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Assert.That(x, Is.EqualTo(1));
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Assert.That(y, Is.EqualTo(2));
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Assert.That(z, Is.EqualTo(3));
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}
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[Test]
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public void WithX_ShouldReturnVectorWithNewX_GivenVector()
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{
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Assert.That(Vector3Int.one.WithX(0), Is.EqualTo(new Vector3Int(0, 1, 1)));
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Assert.That(Vector3Int.zero.WithX(0), Is.EqualTo(Vector3Int.zero));
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Assert.That(Vector3Int.right.WithX(0), Is.EqualTo(Vector3Int.zero));
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Assert.That(Vector3Int.up.WithX(0), Is.EqualTo(Vector3Int.up));
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Assert.That(Vector3Int.forward.WithX(0), Is.EqualTo(Vector3Int.forward));
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Assert.That(Vector3Int.one.WithX(1), Is.EqualTo(Vector3Int.one));
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Assert.That(Vector3Int.zero.WithX(1), Is.EqualTo(Vector3Int.right));
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Assert.That(Vector3Int.right.WithX(1), Is.EqualTo(Vector3Int.right));
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Assert.That(Vector3Int.up.WithX(1), Is.EqualTo(new Vector3Int(1, 1, 0)));
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Assert.That(Vector3Int.forward.WithX(1), Is.EqualTo(new Vector3Int(1, 0, 1)));
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}
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[Test]
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public void WithY_ShouldReturnVectorWithNewY_GivenVector()
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{
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Assert.That(Vector3Int.one.WithY(0), Is.EqualTo(new Vector3Int(1, 0, 1)));
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Assert.That(Vector3Int.zero.WithY(0), Is.EqualTo(Vector3Int.zero));
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Assert.That(Vector3Int.right.WithY(0), Is.EqualTo(Vector3Int.right));
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Assert.That(Vector3Int.up.WithY(0), Is.EqualTo(Vector3Int.zero));
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Assert.That(Vector3Int.forward.WithY(0), Is.EqualTo(Vector3Int.forward));
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Assert.That(Vector3Int.one.WithY(1), Is.EqualTo(Vector3Int.one));
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Assert.That(Vector3Int.zero.WithY(1), Is.EqualTo(Vector3Int.up));
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Assert.That(Vector3Int.right.WithY(1), Is.EqualTo(new Vector3Int(1, 1, 0)));
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Assert.That(Vector3Int.up.WithY(1), Is.EqualTo(Vector3Int.up));
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Assert.That(Vector3Int.forward.WithY(1), Is.EqualTo(new Vector3Int(0, 1, 1)));
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;
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}
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[Test]
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public void WithZ_ShouldReturnVectorWithNewZ_GivenVector()
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{
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Assert.That(Vector3Int.one.WithZ(0), Is.EqualTo(new Vector3Int(1, 1, 0)));
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Assert.That(Vector3Int.zero.WithZ(0), Is.EqualTo(Vector3Int.zero));
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Assert.That(Vector3Int.right.WithZ(0), Is.EqualTo(Vector3Int.right));
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Assert.That(Vector3Int.up.WithZ(0), Is.EqualTo(Vector3Int.up));
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Assert.That(Vector3Int.forward.WithZ(0), Is.EqualTo(Vector3Int.zero));
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Assert.That(Vector3Int.one.WithZ(1), Is.EqualTo(Vector3Int.one));
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Assert.That(Vector3Int.zero.WithZ(1), Is.EqualTo(Vector3Int.forward));
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Assert.That(Vector3Int.right.WithZ(1), Is.EqualTo(new Vector3Int(1, 0, 1)));
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Assert.That(Vector3Int.up.WithZ(1), Is.EqualTo(new Vector3Int(0, 1, 1)));
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Assert.That(Vector3Int.forward.WithZ(1), Is.EqualTo(Vector3Int.forward));
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}
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}
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}
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