X10D/X10D.Unity.Tests/Assets/Tests/Drawing/RectIntTests.cs

44 lines
1.4 KiB
C#

using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using X10D.Core;
using X10D.Unity.Drawing;
using Random = System.Random;
namespace X10D.Unity.Tests.Drawing
{
public class RectIntTests
{
[UnityTest]
public IEnumerator ToSystemRectangle_ShouldReturnRectangleF_WithEquivalentMembers()
{
var random = new Random();
var rect = new RectInt(random.Next(), random.Next(), random.Next(), random.Next());
var rectangle = rect.ToSystemRectangle();
Assert.AreEqual(rect.x, rectangle.X);
Assert.AreEqual(rect.y, rectangle.Y);
Assert.AreEqual(rect.width, rectangle.Width);
Assert.AreEqual(rect.height, rectangle.Height);
yield break;
}
[UnityTest]
public IEnumerator ToSystemRectangleF_ShouldReturnRectangleF_WithEquivalentMembers()
{
var random = new Random();
var rect = new RectInt(random.Next(), random.Next(), random.Next(), random.Next());
var rectangle = rect.ToSystemRectangleF();
Assert.AreEqual(rect.x, rectangle.X);
Assert.AreEqual(rect.y, rectangle.Y);
Assert.AreEqual(rect.width, rectangle.Width);
Assert.AreEqual(rect.height, rectangle.Height);
yield break;
}
}
}