mirror of
https://github.com/oliverbooth/X10D
synced 2024-11-14 04:55:42 +00:00
148 lines
4.5 KiB
C#
148 lines
4.5 KiB
C#
using System.Collections;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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using X10D.Core;
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using X10D.Unity.Numerics;
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using Random = System.Random;
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namespace X10D.Unity.Tests.Numerics
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{
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public class Vector2Tests
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{
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[UnityTest]
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public IEnumerator Deconstruct_ShouldReturnCorrectValues()
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{
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var vector = new Vector2(1, 2);
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(float x, float y) = vector;
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Assert.AreEqual(1, x);
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Assert.AreEqual(2, y);
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yield break;
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}
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[UnityTest]
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public IEnumerator Round_ShouldRoundToNearestInteger_GivenNoParameters()
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{
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var vector = new Vector2(1.5f, 2.6f);
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var rounded = vector.Round();
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Assert.AreEqual(2, rounded.x);
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Assert.AreEqual(3, rounded.y);
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yield break;
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}
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[UnityTest]
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public IEnumerator Round_ShouldRoundToNearest10_GivenPrecision10()
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{
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var vector = new Vector2(1.5f, 25.2f);
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var rounded = vector.Round(10);
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Assert.AreEqual(0, rounded.x);
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Assert.AreEqual(30, rounded.y);
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yield break;
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}
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[UnityTest]
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public IEnumerator ToSystemPointF_ShouldReturnPoint_WithEquivalentMembers()
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{
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var random = new Random();
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float x = random.NextSingle();
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float y = random.NextSingle();
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var vector = new Vector2(x, y);
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var point = vector.ToSystemPointF();
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Assert.AreEqual(vector.x, point.X, 1e-6f);
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Assert.AreEqual(vector.y, point.Y, 1e-6f);
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yield break;
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}
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[UnityTest]
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public IEnumerator ToSystemSizeF_ShouldReturnSize_WithEquivalentMembers()
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{
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var random = new Random();
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float x = random.NextSingle();
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float y = random.NextSingle();
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var vector = new Vector2(x, y);
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var point = vector.ToSystemSizeF();
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Assert.AreEqual(vector.x, point.Width, 1e-6f);
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Assert.AreEqual(vector.y, point.Height, 1e-6f);
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yield break;
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}
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[UnityTest]
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public IEnumerator ToSystemVector_ShouldReturnVector_WithEqualComponents()
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{
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var random = new Random();
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float x = random.NextSingle();
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float y = random.NextSingle();
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var vector = new Vector2(x, y);
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var systemVector = vector.ToSystemVector();
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Assert.AreEqual(vector.magnitude, systemVector.Length(), 1e-6f);
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Assert.AreEqual(vector.x, systemVector.X, 1e-6f);
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Assert.AreEqual(vector.y, systemVector.Y, 1e-6f);
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yield break;
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}
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[UnityTest]
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public IEnumerator ToUnityVector_ShouldReturnVector_WithEqualComponents()
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{
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var random = new Random();
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float x = random.NextSingle();
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float y = random.NextSingle();
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var vector = new System.Numerics.Vector2(x, y);
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var unityVector = vector.ToUnityVector();
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Assert.AreEqual(vector.Length(), unityVector.magnitude, 1e-6f);
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Assert.AreEqual(vector.X, unityVector.x, 1e-6f);
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Assert.AreEqual(vector.Y, unityVector.y, 1e-6f);
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yield break;
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}
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[UnityTest]
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public IEnumerator WithX_ShouldReturnVectorWithNewX_GivenVector()
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{
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Assert.AreEqual(Vector2.up, Vector2.one.WithX(0));
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Assert.AreEqual(Vector2.zero, Vector2.zero.WithX(0));
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Assert.AreEqual(Vector2.zero, Vector2.right.WithX(0));
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Assert.AreEqual(Vector2.up, Vector2.up.WithX(0));
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Assert.AreEqual(Vector2.one, Vector2.one.WithX(1));
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Assert.AreEqual(Vector2.right, Vector2.zero.WithX(1));
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Assert.AreEqual(Vector2.right, Vector2.right.WithX(1));
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Assert.AreEqual(Vector2.one, Vector2.up.WithX(1));
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yield break;
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}
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[UnityTest]
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public IEnumerator WithY_ShouldReturnVectorWithNewY_GivenVector()
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{
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Assert.AreEqual(Vector2.right, Vector2.one.WithY(0));
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Assert.AreEqual(Vector2.zero, Vector2.zero.WithY(0));
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Assert.AreEqual(Vector2.right, Vector2.right.WithY(0));
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Assert.AreEqual(Vector2.zero, Vector2.up.WithY(0));
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Assert.AreEqual(Vector2.one, Vector2.one.WithY(1));
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Assert.AreEqual(Vector2.up, Vector2.zero.WithY(1));
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Assert.AreEqual(Vector2.one, Vector2.right.WithY(1));
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Assert.AreEqual(Vector2.up, Vector2.up.WithY(1));
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yield break;
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}
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}
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}
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