mirror of
https://github.com/oliverbooth/X10D
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42 lines
1010 B
C#
42 lines
1010 B
C#
using System.Collections;
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namespace X10D.Unity;
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/// <summary>
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/// Represents a yield instruction which waits for a specified amount of seconds.
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/// </summary>
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/// <remarks>This struct exists as an allocation-free alternative to <see cref="UnityEngine.WaitForSeconds" />.</remarks>
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public struct WaitForSecondsNoAlloc : IEnumerator
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{
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private readonly float _duration;
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private float _delta;
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/// <summary>
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/// Initializes a new instance of the <see cref="WaitForTimeSpan" /> struct.
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/// </summary>
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/// <param name="duration">The duration of the pause, in seconds.</param>
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public WaitForSecondsNoAlloc(float duration)
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{
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_duration = duration;
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_delta = 0f;
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}
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/// <inheritdoc />
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public object Current
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{
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get => _delta;
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}
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/// <inheritdoc />
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public bool MoveNext()
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{
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_delta += UnityEngine.Time.deltaTime;
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return _delta < _duration;
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}
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/// <inheritdoc />
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public void Reset()
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{
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}
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}
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