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X10D/X10D.Unity/src/WaitForSecondsNoAlloc.cs

42 lines
1010 B
C#

using System.Collections;
namespace X10D.Unity;
/// <summary>
/// Represents a yield instruction which waits for a specified amount of seconds.
/// </summary>
/// <remarks>This struct exists as an allocation-free alternative to <see cref="UnityEngine.WaitForSeconds" />.</remarks>
public struct WaitForSecondsNoAlloc : IEnumerator
{
private readonly float _duration;
private float _delta;
/// <summary>
/// Initializes a new instance of the <see cref="WaitForTimeSpan" /> struct.
/// </summary>
/// <param name="duration">The duration of the pause, in seconds.</param>
public WaitForSecondsNoAlloc(float duration)
{
_duration = duration;
_delta = 0f;
}
/// <inheritdoc />
public object Current
{
get => _delta;
}
/// <inheritdoc />
public bool MoveNext()
{
_delta += UnityEngine.Time.deltaTime;
return _delta < _duration;
}
/// <inheritdoc />
public void Reset()
{
}
}