mirror of
https://github.com/oliverbooth/X10D
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37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
using System.Drawing;
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using NUnit.Framework;
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using X10D.Unity.Drawing;
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using Random = System.Random;
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namespace X10D.Unity.Tests.Drawing
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{
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public class RectangleTests
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{
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[Test]
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public void ToUnityRect_ShouldReturnRect_WithEquivalentMembers()
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{
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var random = new Random();
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var rectangle = new Rectangle(random.Next(), random.Next(), random.Next(), random.Next());
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var rect = rectangle.ToUnityRect();
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Assert.That(rect.x, Is.EqualTo(rectangle.X));
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Assert.That(rect.y, Is.EqualTo(rectangle.Y));
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Assert.That(rect.width, Is.EqualTo(rectangle.Width));
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Assert.That(rect.height, Is.EqualTo(rectangle.Height));
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}
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[Test]
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public void ToUnityRectInt_ShouldReturnRect_WithEquivalentMembers()
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{
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var random = new Random();
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var rectangle = new Rectangle(random.Next(), random.Next(), random.Next(), random.Next());
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var rect = rectangle.ToUnityRectInt();
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Assert.That(rect.x, Is.EqualTo(rectangle.X));
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Assert.That(rect.y, Is.EqualTo(rectangle.Y));
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Assert.That(rect.width, Is.EqualTo(rectangle.Width));
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Assert.That(rect.height, Is.EqualTo(rectangle.Height));
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}
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}
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}
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