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X10D/X10D.Unity.Tests/Assets/Tests/Drawing/ColorTests.cs

84 lines
2.5 KiB
C#

using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using X10D.Unity.Drawing;
namespace X10D.Unity.Tests.Drawing
{
public class ColorTests
{
private static readonly Color Black = new(0, 0, 0);
private static readonly Color White = new(1, 1, 1);
private static readonly Color Red = new(1, 0, 0);
private static readonly Color Green = new(0, 1, 0);
private static readonly Color Blue = new(0, 0, 1);
private static readonly Color Cyan = new(0, 1, 1);
private static readonly Color Magenta = new(1, 0, 1);
private static readonly Color Yellow = new(1, 1, 0);
[UnityTest]
public IEnumerator Inverted_ShouldReturnInvertedColor()
{
Assert.AreEqual(White, Black.Inverted());
Assert.AreEqual(Black, White.Inverted());
Assert.AreEqual(Red, Cyan.Inverted());
Assert.AreEqual(Cyan, Red.Inverted());
Assert.AreEqual(Green, Magenta.Inverted());
Assert.AreEqual(Magenta, Green.Inverted());
Assert.AreEqual(Yellow, Blue.Inverted());
Assert.AreEqual(Blue, Yellow.Inverted());
yield break;
}
[UnityTest]
public IEnumerator Inverted_ShouldIgnoreAlpha()
{
var expected = new Color(0, 0, 0, 1);
var actual = new Color(1, 1, 1, 1).Inverted();
Assert.AreEqual(expected, actual);
yield break;
}
[UnityTest]
public IEnumerator WithA0_ShouldReturnSameColor_GivenWhite()
{
var transparent = new Color(1, 1, 1, 0);
Assert.AreEqual(transparent, White.WithA(0));
Assert.AreEqual(transparent, transparent.WithA(0));
yield break;
}
[UnityTest]
public IEnumerator WithB0_ShouldReturnYellow_GivenWhite()
{
Assert.AreEqual(Yellow, White.WithB(0));
Assert.AreEqual(Yellow, Yellow.WithB(0));
yield break;
}
[UnityTest]
public IEnumerator WithG0_ShouldReturnMagenta_GivenWhite()
{
Assert.AreEqual(Magenta, White.WithG(0));
Assert.AreEqual(Magenta, Magenta.WithG(0));
yield break;
}
[UnityTest]
public IEnumerator WithR0_ShouldReturnCyan_GivenWhite()
{
Assert.AreEqual(Cyan, White.WithR(0));
Assert.AreEqual(Cyan, Cyan.WithR(0));
yield break;
}
}
}