X10D/X10D.Unity.Tests/Assets/Tests/Numerics/Vector2Tests.cs

148 lines
4.5 KiB
C#

using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using X10D.Core;
using X10D.Unity.Numerics;
using Random = System.Random;
namespace X10D.Unity.Tests.Numerics
{
public class Vector2Tests
{
[UnityTest]
public IEnumerator Deconstruct_ShouldReturnCorrectValues()
{
var vector = new Vector2(1, 2);
(float x, float y) = vector;
Assert.AreEqual(1, x);
Assert.AreEqual(2, y);
yield break;
}
[UnityTest]
public IEnumerator Round_ShouldRoundToNearestInteger_GivenNoParameters()
{
var vector = new Vector2(1.5f, 2.6f);
var rounded = vector.Round();
Assert.AreEqual(2, rounded.x);
Assert.AreEqual(3, rounded.y);
yield break;
}
[UnityTest]
public IEnumerator Round_ShouldRoundToNearest10_GivenPrecision10()
{
var vector = new Vector2(1.5f, 25.2f);
var rounded = vector.Round(10);
Assert.AreEqual(0, rounded.x);
Assert.AreEqual(30, rounded.y);
yield break;
}
[UnityTest]
public IEnumerator ToSystemPointF_ShouldReturnPoint_WithEquivalentMembers()
{
var random = new Random();
float x = random.NextSingle();
float y = random.NextSingle();
var vector = new Vector2(x, y);
var point = vector.ToSystemPointF();
Assert.AreEqual(vector.x, point.X, 1e-6f);
Assert.AreEqual(vector.y, point.Y, 1e-6f);
yield break;
}
[UnityTest]
public IEnumerator ToSystemSizeF_ShouldReturnSize_WithEquivalentMembers()
{
var random = new Random();
float x = random.NextSingle();
float y = random.NextSingle();
var vector = new Vector2(x, y);
var point = vector.ToSystemSizeF();
Assert.AreEqual(vector.x, point.Width, 1e-6f);
Assert.AreEqual(vector.y, point.Height, 1e-6f);
yield break;
}
[UnityTest]
public IEnumerator ToSystemVector_ShouldReturnVector_WithEqualComponents()
{
var random = new Random();
float x = random.NextSingle();
float y = random.NextSingle();
var vector = new Vector2(x, y);
var systemVector = vector.ToSystemVector();
Assert.AreEqual(vector.magnitude, systemVector.Length(), 1e-6f);
Assert.AreEqual(vector.x, systemVector.X, 1e-6f);
Assert.AreEqual(vector.y, systemVector.Y, 1e-6f);
yield break;
}
[UnityTest]
public IEnumerator ToUnityVector_ShouldReturnVector_WithEqualComponents()
{
var random = new Random();
float x = random.NextSingle();
float y = random.NextSingle();
var vector = new System.Numerics.Vector2(x, y);
var unityVector = vector.ToUnityVector();
Assert.AreEqual(vector.Length(), unityVector.magnitude, 1e-6f);
Assert.AreEqual(vector.X, unityVector.x, 1e-6f);
Assert.AreEqual(vector.Y, unityVector.y, 1e-6f);
yield break;
}
[UnityTest]
public IEnumerator WithX_ShouldReturnVectorWithNewX_GivenVector()
{
Assert.AreEqual(Vector2.up, Vector2.one.WithX(0));
Assert.AreEqual(Vector2.zero, Vector2.zero.WithX(0));
Assert.AreEqual(Vector2.zero, Vector2.right.WithX(0));
Assert.AreEqual(Vector2.up, Vector2.up.WithX(0));
Assert.AreEqual(Vector2.one, Vector2.one.WithX(1));
Assert.AreEqual(Vector2.right, Vector2.zero.WithX(1));
Assert.AreEqual(Vector2.right, Vector2.right.WithX(1));
Assert.AreEqual(Vector2.one, Vector2.up.WithX(1));
yield break;
}
[UnityTest]
public IEnumerator WithY_ShouldReturnVectorWithNewY_GivenVector()
{
Assert.AreEqual(Vector2.right, Vector2.one.WithY(0));
Assert.AreEqual(Vector2.zero, Vector2.zero.WithY(0));
Assert.AreEqual(Vector2.right, Vector2.right.WithY(0));
Assert.AreEqual(Vector2.zero, Vector2.up.WithY(0));
Assert.AreEqual(Vector2.one, Vector2.one.WithY(1));
Assert.AreEqual(Vector2.up, Vector2.zero.WithY(1));
Assert.AreEqual(Vector2.one, Vector2.right.WithY(1));
Assert.AreEqual(Vector2.up, Vector2.up.WithY(1));
yield break;
}
}
}