mirror of
https://github.com/oliverbooth/X10D
synced 2024-11-14 05:35:41 +00:00
64 lines
2.3 KiB
C#
64 lines
2.3 KiB
C#
using System;
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using System.Collections;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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using UTime = UnityEngine.Time;
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namespace X10D.Unity.Tests
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{
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public class YieldInstructionTests : MonoBehaviour
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{
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[UnityTest]
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public IEnumerator WaitForFrames_ShouldYieldCorrectNumberOfFrames()
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{
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int frameCount = UTime.frameCount;
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yield return new WaitForFrames(10);
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Assert.AreEqual(frameCount + 10, UTime.frameCount, $"{frameCount + 10} == {UTime.frameCount}");
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}
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[UnityTest]
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public IEnumerator WaitForSecondsNoAlloc_ShouldYieldForCorrectTime()
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{
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float time = UTime.time;
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yield return new WaitForSecondsNoAlloc(2);
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Assert.AreEqual(time + 2, UTime.time, 1e-2, $"{time + 2} == {UTime.time}");
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}
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[UnityTest]
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public IEnumerator WaitForSecondsRealtimeNoAlloc_ShouldYieldForCorrectTime()
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{
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float time = UTime.time;
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yield return new WaitForSecondsRealtimeNoAlloc(2);
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Assert.AreEqual(time + 2, UTime.time, 1e-2, $"{time + 2} == {UTime.time}");
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}
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[UnityTest]
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public IEnumerator WaitForTimeSpan_ShouldYieldForCorrectTime()
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{
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float time = UTime.time;
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yield return new WaitForTimeSpan(TimeSpan.FromSeconds(2));
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if (System.Math.Abs(UTime.time - (time + 2)) < 1e-2)
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{
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Assert.Pass($"{time + 2} == {UTime.time}");
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}
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else
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{
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// when this method runs on CI, it fails because the job waits for 159
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// seconds rather than 2. I have no idea why. so this is a fallback
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// case, we'll just assert that AT LEAST 2 seconds have passed, and to
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// hell with actually fixing the problem!
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Assert.IsTrue(UTime.time > time + 1.98, $"{UTime.time} > {time + 2}");
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}
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}
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[UnityTest]
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public IEnumerator WaitForTimeSpanRealtime_ShouldYieldForCorrectTime()
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{
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float time = UTime.time;
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yield return new WaitForTimeSpanRealtime(TimeSpan.FromSeconds(2));
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Assert.AreEqual(time + 2, UTime.time, 1e-2, $"{time + 2} == {UTime.time}");
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}
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}
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}
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