mirror of
https://github.com/oliverbooth/X10D
synced 2024-10-19 06:16:10 +00:00
47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using System.Collections;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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using X10D.Unity.Drawing;
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namespace X10D.Unity.Tests.Drawing
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{
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public class ColorTests
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{
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[UnityTest]
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public IEnumerator Inverted_ShouldReturnInvertedColor()
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{
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var black = new Color(0, 0, 0);
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var white = new Color(1, 1, 1);
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var red = new Color(1, 0, 0);
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var green = new Color(0, 1, 0);
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var blue = new Color(0, 0, 1);
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var cyan = new Color(0, 1, 1);
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var magenta = new Color(1, 0, 1);
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var yellow = new Color(1, 1, 0);
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Assert.AreEqual(white, black.Inverted());
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Assert.AreEqual(black, white.Inverted());
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Assert.AreEqual(red, cyan.Inverted());
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Assert.AreEqual(cyan, red.Inverted());
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Assert.AreEqual(green, magenta.Inverted());
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Assert.AreEqual(magenta, green.Inverted());
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Assert.AreEqual(yellow, blue.Inverted());
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Assert.AreEqual(blue, yellow.Inverted());
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yield break;
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}
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[UnityTest]
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public IEnumerator Inverted_ShouldIgnoreAlpha()
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{
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var expected = new Color(0, 0, 0, 1);
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var actual = new Color(1, 1, 1, 1).Inverted();
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Assert.AreEqual(expected, actual);
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yield break;
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}
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}
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}
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