mirror of
https://github.com/oliverbooth/X10D
synced 2024-11-10 11:15:42 +00:00
Oliver Booth
28dd88cf0a
* Added Vector2/3Int.Deconstruct * Added Vector2/3Int.WithX * Added Vector2/3Int.WithY * Added Vector3Int.WithZ * Added Vector2Int.ToSystemPoint * Added Vector2Int.ToSystemSize
89 lines
2.8 KiB
C#
89 lines
2.8 KiB
C#
using System.Collections;
|
|
using NUnit.Framework;
|
|
using UnityEngine;
|
|
using UnityEngine.TestTools;
|
|
using X10D.Unity.Numerics;
|
|
using Random = System.Random;
|
|
|
|
namespace X10D.Unity.Tests.Numerics
|
|
{
|
|
public class Vector2IntTests
|
|
{
|
|
[UnityTest]
|
|
public IEnumerator Deconstruct_ShouldReturnCorrectValues()
|
|
{
|
|
var vector = new Vector2Int(1, 2);
|
|
(int x, int y) = vector;
|
|
|
|
Assert.AreEqual(1, x);
|
|
Assert.AreEqual(2, y);
|
|
|
|
yield break;
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator ToSystemPoint_ShouldReturnPoint_WithEquivalentMembers()
|
|
{
|
|
var random = new Random();
|
|
int x = random.Next();
|
|
int y = random.Next();
|
|
|
|
var vector = new Vector2Int(x, y);
|
|
var point = vector.ToSystemPoint();
|
|
|
|
Assert.AreEqual(vector.x, point.X);
|
|
Assert.AreEqual(vector.y, point.Y);
|
|
|
|
yield break;
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator ToSystemSize_ShouldReturnSize_WithEquivalentMembers()
|
|
{
|
|
var random = new Random();
|
|
int x = random.Next();
|
|
int y = random.Next();
|
|
|
|
var vector = new Vector2Int(x, y);
|
|
var point = vector.ToSystemSize();
|
|
|
|
Assert.AreEqual(vector.x, point.Width);
|
|
Assert.AreEqual(vector.y, point.Height);
|
|
|
|
yield break;
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator WithX_ShouldReturnVectorWithNewX_GivenVector()
|
|
{
|
|
Assert.AreEqual(Vector2Int.up, Vector2Int.one.WithX(0));
|
|
Assert.AreEqual(Vector2Int.zero, Vector2Int.zero.WithX(0));
|
|
Assert.AreEqual(Vector2Int.zero, Vector2Int.right.WithX(0));
|
|
Assert.AreEqual(Vector2Int.up, Vector2Int.up.WithX(0));
|
|
|
|
Assert.AreEqual(Vector2Int.one, Vector2Int.one.WithX(1));
|
|
Assert.AreEqual(Vector2Int.right, Vector2Int.zero.WithX(1));
|
|
Assert.AreEqual(Vector2Int.right, Vector2Int.right.WithX(1));
|
|
Assert.AreEqual(Vector2Int.one, Vector2Int.up.WithX(1));
|
|
|
|
yield break;
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator WithY_ShouldReturnVectorWithNewY_GivenVector()
|
|
{
|
|
Assert.AreEqual(Vector2Int.right, Vector2Int.one.WithY(0));
|
|
Assert.AreEqual(Vector2Int.zero, Vector2Int.zero.WithY(0));
|
|
Assert.AreEqual(Vector2Int.right, Vector2Int.right.WithY(0));
|
|
Assert.AreEqual(Vector2Int.zero, Vector2Int.up.WithY(0));
|
|
|
|
Assert.AreEqual(Vector2Int.one, Vector2Int.one.WithY(1));
|
|
Assert.AreEqual(Vector2Int.up, Vector2Int.zero.WithY(1));
|
|
Assert.AreEqual(Vector2Int.one, Vector2Int.right.WithY(1));
|
|
Assert.AreEqual(Vector2Int.up, Vector2Int.up.WithY(1));
|
|
|
|
yield break;
|
|
}
|
|
}
|
|
}
|