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X10D/X10D.Unity/X10D.Unity.csproj
2020-10-20 15:11:21 +01:00

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2.8 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<LangVersion>8.0</LangVersion>
<Authors>Oliver Booth</Authors>
<NeutralLanguage>en</NeutralLanguage>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<RepositoryUrl>https://github.com/oliverbooth/X10D</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<Description>Extension methods on crack.</Description>
<PackageLicenseFile>LICENSE.md</PackageLicenseFile>
<PackageIcon>icon.png</PackageIcon>
<PackageIconUrl />
<PackageTags>dotnet extension-methods unity</PackageTags>
<Version>2.6.0</Version>
<CodeAnalysisRuleSet>..\X10D.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisTreatWarningsAsErrors>true</CodeAnalysisTreatWarningsAsErrors>
<PackageVersion>2.6.0</PackageVersion>
<AssemblyVersion>2.6.0</AssemblyVersion>
<FileVersion>2.6.0</FileVersion>
</PropertyGroup>
<ItemGroup>
<None Include="..\icon.png">
<Pack>True</Pack>
<PackagePath></PackagePath>
</None>
<None Include="..\LICENSE.md">
<Pack>True</Pack>
<PackagePath></PackagePath>
</None>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Roslynator.Analyzers" Version="2.3.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="StyleCop.Analyzers" Version="1.2.0-beta.164">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Unity3D.SDK" Version="2019.4.3.1">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\X10D\X10D.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Update="Resource.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resource.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Resource.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resource.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>