mirror of
https://github.com/oliverbooth/X10D
synced 2024-11-23 01:18:46 +00:00
3104 lines
174 KiB
XML
3104 lines
174 KiB
XML
<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>X10D.Unity</name>
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</assembly>
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<members>
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<member name="T:X10D.Unity.ComponentExtensions">
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<summary>
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Extension methods for <see cref="T:UnityEngine.Component" />.
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</summary>
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</member>
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<member name="M:X10D.Unity.ComponentExtensions.GetComponentsInChildrenOnly``1(UnityEngine.Component)">
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<summary>
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Returns an array of components of the specified type, excluding components that live on the object to which this
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component is attached.
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</summary>
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<param name="component">The component whose child components to retrieve.</param>
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<typeparam name="T">The type of the components to retrieve.</typeparam>
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<returns>An array <typeparamref name="T" /> representing the child components.</returns>
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</member>
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<member name="T:X10D.Unity.DebugEx">
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<summary>
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An extended version of Unity's <see cref="T:UnityEngine.Debug" /> utility class which offers support for drawing simple
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primitives.
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</summary>
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</member>
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<member name="M:X10D.Unity.DebugEx.DrawCircle(UnityEngine.Vector2,System.Single,System.Int32)">
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<summary>
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Draws a circle with the specified color.
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</summary>
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<param name="center">The center point of the circle.</param>
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<param name="radius">The radius of the circle.</param>
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<param name="segments">The number of segments to generate.</param>
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</member>
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<member name="M:X10D.Unity.DebugEx.DrawCircle(UnityEngine.Vector2,System.Single,System.Int32,UnityEngine.Color@)">
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|
<summary>
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|
Draws a circle with the specified color.
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</summary>
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<param name="center">The center point of the circle.</param>
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<param name="radius">The radius of the circle.</param>
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<param name="segments">The number of segments to generate.</param>
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<param name="color">The color of the circle.</param>
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</member>
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|
<member name="M:X10D.Unity.DebugEx.DrawCircle(UnityEngine.Vector2,System.Single,System.Int32,UnityEngine.Color@,System.Single)">
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|
<summary>
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|
Draws a circle with the specified color and duration.
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|
</summary>
|
|
<param name="center">The center point of the circle.</param>
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|
<param name="radius">The radius of the circle.</param>
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|
<param name="segments">The number of segments to generate.</param>
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<param name="color">The color of the circle.</param>
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|
<param name="duration">
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The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
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</param>
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</member>
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<member name="M:X10D.Unity.DebugEx.DrawCircle(UnityEngine.Vector2,System.Single,System.Int32,UnityEngine.Color@,System.Single,System.Boolean)">
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|
<summary>
|
|
Draws a circle with the specified color and duration.
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|
</summary>
|
|
<param name="center">The center point of the circle.</param>
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|
<param name="radius">The radius of the circle.</param>
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<param name="segments">The number of segments to generate.</param>
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<param name="color">The color of the circle.</param>
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<param name="duration">
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The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
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</param>
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<param name="depthTest">
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<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
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<see langword="true" /> will have the circle be obscured by objects closer to the camera.
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</param>
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</member>
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<member name="M:X10D.Unity.DebugEx.DrawCircle(UnityEngine.Vector2,System.Single,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
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|
<summary>
|
|
Draws a circle.
|
|
</summary>
|
|
<param name="center">The center point of the circle.</param>
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<param name="radius">The radius of the circle.</param>
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<param name="segments">The number of segments to generate.</param>
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<param name="offset">The drawing offset of the circle.</param>
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<param name="color">The color of the circle.</param>
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<param name="duration">
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The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
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</param>
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<param name="depthTest">
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<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
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<see langword="true" /> will have the circle be obscured by objects closer to the camera.
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</param>
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</member>
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<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32)">
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<summary>
|
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Draws a circle with the specified color.
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|
</summary>
|
|
<param name="circle">The circle to draw.</param>
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|
<param name="segments">The number of segments to generate.</param>
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</member>
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<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Vector3@)">
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|
<summary>
|
|
Draws a circle with the specified color.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
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<param name="offset">The drawing offset of the circle.</param>
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</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Color@)">
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|
<summary>
|
|
Draws a circle with the specified color.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="color">The color of the circle.</param>
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</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a circle with the specified color.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="offset">The drawing offset of the circle.</param>
|
|
<param name="color">The color of the circle.</param>
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</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a circle with the specified color and duration.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
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|
<param name="segments">The number of segments to generate.</param>
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<param name="color">The color of the circle.</param>
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|
<param name="duration">
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The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
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</param>
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</member>
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<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single)">
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|
<summary>
|
|
Draws a circle with the specified color and duration.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
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<param name="segments">The number of segments to generate.</param>
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<param name="offset">The drawing offset of the circle.</param>
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<param name="color">The color of the circle.</param>
|
|
<param name="duration">
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The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
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</param>
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</member>
|
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<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Color@,System.Single,System.Boolean)">
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<summary>
|
|
Draws a circle with the specified color and duration.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
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<param name="segments">The number of segments to generate.</param>
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<param name="color">The color of the circle.</param>
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<param name="duration">
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The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
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</param>
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<param name="depthTest">
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<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
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<see langword="true" /> will have the circle be obscured by objects closer to the camera.
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</param>
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</member>
|
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<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
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Draws a circle.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
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|
<param name="segments">The number of segments to generate.</param>
|
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<param name="offset">The drawing offset of the circle.</param>
|
|
<param name="color">The color of the circle.</param>
|
|
<param name="duration">
|
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The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
|
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</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
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<see langword="true" /> will have the circle be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32)">
|
|
<summary>
|
|
Draws a circle with the specified color.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Vector3@)">
|
|
<summary>
|
|
Draws a circle with the specified color.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="offset">The drawing offset of the circle.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a circle with the specified color.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="color">The color of the circle.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a circle with the specified color.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="offset">The drawing offset of the circle.</param>
|
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<param name="color">The color of the circle.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a circle with the specified color and duration.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="color">The color of the circle.</param>
|
|
<param name="duration">
|
|
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a circle with the specified color and duration.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="offset">The drawing offset of the circle.</param>
|
|
<param name="color">The color of the circle.</param>
|
|
<param name="duration">
|
|
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a circle with the specified color and duration.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="color">The color of the circle.</param>
|
|
<param name="duration">
|
|
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
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<see langword="true" /> will have the circle be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a circle.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="offset">The drawing offset of the circle.</param>
|
|
<param name="color">The color of the circle.</param>
|
|
<param name="duration">
|
|
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
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<see langword="true" /> will have the circle be obscured by objects closer to the camera.
|
|
</param>
|
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</member>
|
|
<member name="F:X10D.Unity.DebugEx.DefaultDrawDuration">
|
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<summary>
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The default value to use for the <c>duration</c> parameter.
|
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</summary>
|
|
</member>
|
|
<member name="F:X10D.Unity.DebugEx.DefaultDepthTest">
|
|
<summary>
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The default value to use for the <c>depthTest</c> parameter.
|
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</summary>
|
|
</member>
|
|
<member name="P:X10D.Unity.DebugEx.isDebugBuild">
|
|
<summary>
|
|
Gets a value indicating whether this is a debug build.
|
|
</summary>
|
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<value><see langword="true" /> if this is a debug build; otherwise, <see langword="false" />.</value>
|
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</member>
|
|
<member name="P:X10D.Unity.DebugEx.isDeveloperConsoleVisible">
|
|
<summary>
|
|
Gets a value indicating whether the developer console is visible.
|
|
</summary>
|
|
<value><see langword="true" /> if the developer console is visible; otherwise, <see langword="false" />.</value>
|
|
</member>
|
|
<member name="P:X10D.Unity.DebugEx.unityLogger">
|
|
<summary>
|
|
Gets the default Unity debug logger.
|
|
</summary>
|
|
<value>The Unity debug logger.</value>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.Assert(System.Boolean)">
|
|
<summary>
|
|
Asserts a condition.
|
|
</summary>
|
|
<param name="condition">The condition to assert.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.Assert(System.Boolean,UnityEngine.Object)">
|
|
<summary>
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|
Asserts a condition.
|
|
</summary>
|
|
<param name="condition">The condition to assert.</param>
|
|
<param name="context">The object to which the assertion applies.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.Assert(System.Boolean,System.String)">
|
|
<summary>
|
|
Asserts a condition.
|
|
</summary>
|
|
<param name="condition">The condition to assert.</param>
|
|
<param name="message">The message to log.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.Assert``1(System.Boolean,``0)">
|
|
<summary>
|
|
Asserts a condition.
|
|
</summary>
|
|
<param name="condition">The condition to assert.</param>
|
|
<param name="message">The message to log.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.Assert(System.Boolean,System.String,UnityEngine.Object)">
|
|
<summary>
|
|
Logs a message to the Unity Console.
|
|
</summary>
|
|
<param name="condition">The condition to assert.</param>
|
|
<param name="message">The message to log.</param>
|
|
<param name="context">The object to which the assertion applies.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.Assert``1(System.Boolean,``0,UnityEngine.Object)">
|
|
<summary>
|
|
Logs a message to the Unity Console.
|
|
</summary>
|
|
<param name="condition">The condition to assert.</param>
|
|
<param name="message">The message to log.</param>
|
|
<param name="context">The object to which the assertion applies.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.Break">
|
|
<summary>
|
|
Pauses the editor.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.ClearDeveloperConsole">
|
|
<summary>
|
|
Clears the developer console.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String)">
|
|
<summary>
|
|
Populate an unmanaged buffer with the current managed call stack as a sequence of UTF-8 bytes, without allocating GC
|
|
memory.
|
|
</summary>
|
|
<param name="buffer">The target buffer to receive the callstack text.</param>
|
|
<param name="bufferMax">The maximum number of bytes to write.</param>
|
|
<param name="projectFolder">The project folder path, to clean up path names.</param>
|
|
<returns>The number of bytes written into the buffer.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.Log(System.String)">
|
|
<summary>
|
|
Logs a message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.Log``1(``0)">
|
|
<summary>
|
|
Logs a message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.Log(System.String,UnityEngine.Object)">
|
|
<summary>
|
|
Logs a message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
<param name="context">The object to which the message applies.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.Log``1(``0,UnityEngine.Object)">
|
|
<summary>
|
|
Logs a message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
<param name="context">The object to which the message applies.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogAssertion(System.String)">
|
|
<summary>
|
|
Logs an assertion message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogAssertion``1(``0)">
|
|
<summary>
|
|
Logs an assertion message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogAssertion(System.String,UnityEngine.Object)">
|
|
<summary>
|
|
Logs an assertion message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
<param name="context">The object to which the message applies.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogAssertion``1(``0,UnityEngine.Object)">
|
|
<summary>
|
|
Logs an assertion message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
<param name="context">The object to which the message applies.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogError(System.String)">
|
|
<summary>
|
|
Logs an error message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogError``1(``0)">
|
|
<summary>
|
|
Logs an error message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogError(System.String,UnityEngine.Object)">
|
|
<summary>
|
|
Logs an error message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
<param name="context">The object to which the message applies.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogError``1(``0,UnityEngine.Object)">
|
|
<summary>
|
|
Logs an error message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
<param name="context">The object to which the message applies.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogErrorFormat(System.String,System.Object[])">
|
|
<summary>
|
|
Logs a formatted error message to the Unity Console.
|
|
</summary>
|
|
<param name="format">The format string of the message to log.</param>
|
|
<param name="args">The format arguments.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogErrorFormat(UnityEngine.Object,System.String,System.Object[])">
|
|
<summary>
|
|
Logs a formatted error message to the Unity Console.
|
|
</summary>
|
|
<param name="context">The object to which this message applies.</param>
|
|
<param name="format">The format string of the message to log.</param>
|
|
<param name="args">The format arguments.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogFormat(System.String,System.Object[])">
|
|
<summary>
|
|
Logs a formatted message to the Unity Console.
|
|
</summary>
|
|
<param name="format">The format string of the message to log.</param>
|
|
<param name="args">The format arguments.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogFormat(UnityEngine.Object,System.String,System.Object[])">
|
|
<summary>
|
|
Logs a formatted message to the Unity Console.
|
|
</summary>
|
|
<param name="context">The object to which this message applies.</param>
|
|
<param name="format">The format string of the message to log.</param>
|
|
<param name="args">The format arguments.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogWarning(System.String)">
|
|
<summary>
|
|
Logs a warning message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogWarning``1(``0)">
|
|
<summary>
|
|
Logs a warning message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogWarning(System.String,UnityEngine.Object)">
|
|
<summary>
|
|
Logs a warning message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
<param name="context">The object to which the message applies.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogWarning``1(``0,UnityEngine.Object)">
|
|
<summary>
|
|
Logs a warning message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
<param name="context">The object to which the message applies.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogWarningFormat(System.String,System.Object[])">
|
|
<summary>
|
|
Logs a formatted warning message to the Unity Console.
|
|
</summary>
|
|
<param name="format">The format string of the message to log.</param>
|
|
<param name="args">The format arguments.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogWarningFormat(UnityEngine.Object,System.String,System.Object[])">
|
|
<summary>
|
|
Logs a formatted warning message to the Unity Console.
|
|
</summary>
|
|
<param name="context">The object to which this message applies.</param>
|
|
<param name="format">The format string of the message to log.</param>
|
|
<param name="args">The format arguments.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32)">
|
|
<summary>
|
|
Draws an ellipse with the specified color.
|
|
</summary>
|
|
<param name="center">The center point of the ellipse.</param>
|
|
<param name="radius">The radius of the ellipse.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws an ellipse with the specified color.
|
|
</summary>
|
|
<param name="center">The center point of the ellipse.</param>
|
|
<param name="radius">The radius of the ellipse.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws an ellipse with the specified color and duration.
|
|
</summary>
|
|
<param name="center">The center point of the ellipse.</param>
|
|
<param name="radius">The radius of the ellipse.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws an ellipse with the specified color and duration.
|
|
</summary>
|
|
<param name="center">The center point of the ellipse.</param>
|
|
<param name="radius">The radius of the ellipse.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the ellipse be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws an ellipse.
|
|
</summary>
|
|
<param name="center">The center point of the ellipse.</param>
|
|
<param name="radius">The radius of the ellipse.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="offset">The drawing offset of the ellipse.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the ellipse be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Draws an ellipse with the specified color.
|
|
</summary>
|
|
<param name="center">The center point of the ellipse.</param>
|
|
<param name="radiusX">The horizontal radius of the ellipse.</param>
|
|
<param name="radiusY">The vertical radius of the ellipse.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,System.Single,System.Single,System.Int32,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws an ellipse with the specified color.
|
|
</summary>
|
|
<param name="center">The center point of the ellipse.</param>
|
|
<param name="radiusX">The horizontal radius of the ellipse.</param>
|
|
<param name="radiusY">The vertical radius of the ellipse.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,System.Single,System.Single,System.Int32,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws an ellipse with the specified color and duration.
|
|
</summary>
|
|
<param name="center">The center point of the ellipse.</param>
|
|
<param name="radiusX">The horizontal radius of the ellipse.</param>
|
|
<param name="radiusY">The vertical radius of the ellipse.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,System.Single,System.Single,System.Int32,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws an ellipse with the specified color and duration.
|
|
</summary>
|
|
<param name="center">The center point of the ellipse.</param>
|
|
<param name="radiusX">The horizontal radius of the ellipse.</param>
|
|
<param name="radiusY">The vertical radius of the ellipse.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the ellipse be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,System.Single,System.Single,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws an ellipse.
|
|
</summary>
|
|
<param name="center">The center point of the ellipse.</param>
|
|
<param name="radiusX">The horizontal radius of the ellipse.</param>
|
|
<param name="radiusY">The vertical radius of the ellipse.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="offset">The drawing offset of the ellipse.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the ellipse be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32)">
|
|
<summary>
|
|
Draws an ellipse with the specified color.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Vector2)">
|
|
<summary>
|
|
Draws an ellipse with the specified color.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="offset">The drawing offset of the ellipse.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws an ellipse with the specified color.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Vector2,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws an ellipse with the specified color.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="offset">The drawing offset of the ellipse.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws an ellipse with the specified color and duration.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws an ellipse with the specified color and duration.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="offset">The drawing offset of the ellipse.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws an ellipse with the specified color and duration.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the ellipse be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws an ellipse.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="offset">The drawing offset of the ellipse.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the ellipse be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32)">
|
|
<summary>
|
|
Draws an ellipse with the specified color.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Vector2)">
|
|
<summary>
|
|
Draws an ellipse with the specified color.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="offset">The drawing offset of the ellipse.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws an ellipse with the specified color.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Vector2,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws an ellipse with the specified color.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="offset">The drawing offset of the ellipse.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws an ellipse with the specified color and duration.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws an ellipse with the specified color and duration.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="offset">The drawing offset of the ellipse.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws an ellipse with the specified color and duration.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the ellipse be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws an ellipse.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="offset">The drawing offset of the ellipse.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the ellipse be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(UnityEngine.Vector3,UnityEngine.Vector3)">
|
|
<summary>
|
|
Draws a line between start and end points.
|
|
</summary>
|
|
<param name="start">The starting point.</param>
|
|
<param name="end">The ending point.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a line between start and end points, with the specified color.
|
|
</summary>
|
|
<param name="start">The starting point.</param>
|
|
<param name="end">The ending point.</param>
|
|
<param name="color">The color of the line.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a line between start and end points, with the specified color.
|
|
</summary>
|
|
<param name="start">The starting point.</param>
|
|
<param name="end">The ending point.</param>
|
|
<param name="color">The color of the line.</param>
|
|
<param name="duration">
|
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a line between start and end points, with the specified color.
|
|
</summary>
|
|
<param name="start">The starting point.</param>
|
|
<param name="end">The ending point.</param>
|
|
<param name="color">The color of the line.</param>
|
|
<param name="duration">
|
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the line be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.Line)">
|
|
<summary>
|
|
Draws a line between start and end points.
|
|
</summary>
|
|
<param name="line">The line to draw.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.Line,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a line between start and end points, with the specified color.
|
|
</summary>
|
|
<param name="line">The line to draw.</param>
|
|
<param name="color">The color of the line.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.Line,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a line between start and end points, with the specified color.
|
|
</summary>
|
|
<param name="line">The line to draw.</param>
|
|
<param name="color">The color of the line.</param>
|
|
<param name="duration">
|
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.Line,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a line between start and end points, with the specified color.
|
|
</summary>
|
|
<param name="line">The line to draw.</param>
|
|
<param name="color">The color of the line.</param>
|
|
<param name="duration">
|
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the line be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.LineF)">
|
|
<summary>
|
|
Draws a line between start and end points.
|
|
</summary>
|
|
<param name="line">The line to draw.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.LineF,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a line between start and end points, with the specified color.
|
|
</summary>
|
|
<param name="line">The line to draw.</param>
|
|
<param name="color">The color of the line.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.LineF,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a line between start and end points, with the specified color.
|
|
</summary>
|
|
<param name="line">The line to draw.</param>
|
|
<param name="color">The color of the line.</param>
|
|
<param name="duration">
|
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.LineF,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a line between start and end points, with the specified color.
|
|
</summary>
|
|
<param name="line">The line to draw.</param>
|
|
<param name="color">The color of the line.</param>
|
|
<param name="duration">
|
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the line be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.Line3D)">
|
|
<summary>
|
|
Draws a line between start and end points.
|
|
</summary>
|
|
<param name="line">The line to draw.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.Line3D,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a line between start and end points, with the specified color.
|
|
</summary>
|
|
<param name="line">The line to draw.</param>
|
|
<param name="color">The color of the line.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.Line3D,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a line between start and end points, with the specified color.
|
|
</summary>
|
|
<param name="line">The line to draw.</param>
|
|
<param name="color">The color of the line.</param>
|
|
<param name="duration">
|
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.Line3D,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a line between start and end points, with the specified color.
|
|
</summary>
|
|
<param name="line">The line to draw.</param>
|
|
<param name="color">The color of the line.</param>
|
|
<param name="duration">
|
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the line be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.Polygon)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.Polygon,UnityEngine.Vector3@)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="offset">The drawing offset of the polygon.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.Polygon,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.Polygon,UnityEngine.Vector3@,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="offset">The drawing offset of the polygon.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.Polygon,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
<param name="duration">
|
|
The duration of the polygon's visibility, in seconds. If 0 is passed, the polygon is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.Polygon,UnityEngine.Vector3@,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="offset">The drawing offset of the polygon.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
<param name="duration">
|
|
The duration of the polygon's visibility, in seconds. If 0 is passed, the polygon is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.Polygon,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
<param name="duration">
|
|
The duration of the polygon's visibility, in seconds. If 0 is passed, the polygon is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.Polygon,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="offset">The drawing offset of the polygon.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
<param name="duration">
|
|
The duration of the polygon's visibility, in seconds. If 0 is passed, the polygon is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.PolygonF)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.PolygonF,UnityEngine.Vector3@)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="offset">The drawing offset of the polygon.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.PolygonF,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.PolygonF,UnityEngine.Vector3@,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="offset">The drawing offset of the polygon.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.PolygonF,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
<param name="duration">
|
|
The duration of the polygon's visibility, in seconds. If 0 is passed, the polygon is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.PolygonF,UnityEngine.Vector3@,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="offset">The drawing offset of the polygon.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
<param name="duration">
|
|
The duration of the polygon's visibility, in seconds. If 0 is passed, the polygon is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.PolygonF,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
<param name="duration">
|
|
The duration of the polygon's visibility, in seconds. If 0 is passed, the polygon is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.PolygonF,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="offset">The drawing offset of the polygon.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
<param name="duration">
|
|
The duration of the polygon's visibility, in seconds. If 0 is passed, the polygon is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolyhedron(X10D.Drawing.Polyhedron)">
|
|
<summary>
|
|
Draws a polyhedron.
|
|
</summary>
|
|
<param name="polyhedron">The polyhedron to draw.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolyhedron(X10D.Drawing.Polyhedron,UnityEngine.Vector3@)">
|
|
<summary>
|
|
Draws a polyhedron.
|
|
</summary>
|
|
<param name="polyhedron">The polyhedron to draw.</param>
|
|
<param name="offset">The drawing offset of the polyhedron.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolyhedron(X10D.Drawing.Polyhedron,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a polyhedron.
|
|
</summary>
|
|
<param name="polyhedron">The polyhedron to draw.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolyhedron(X10D.Drawing.Polyhedron,UnityEngine.Vector3@,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a polyhedron.
|
|
</summary>
|
|
<param name="polyhedron">The polyhedron to draw.</param>
|
|
<param name="offset">The drawing offset of the polyhedron.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolyhedron(X10D.Drawing.Polyhedron,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a polyhedron.
|
|
</summary>
|
|
<param name="polyhedron">The polyhedron to draw.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
<param name="duration">
|
|
The duration of the polyhedron's visibility, in seconds. If 0 is passed, the polyhedron is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolyhedron(X10D.Drawing.Polyhedron,UnityEngine.Vector3@,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a polyhedron.
|
|
</summary>
|
|
<param name="polyhedron">The polyhedron to draw.</param>
|
|
<param name="offset">The drawing offset of the polyhedron.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
<param name="duration">
|
|
The duration of the polyhedron's visibility, in seconds. If 0 is passed, the polyhedron is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolyhedron(X10D.Drawing.Polyhedron,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a polyhedron.
|
|
</summary>
|
|
<param name="polyhedron">The polyhedron to draw.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
<param name="duration">
|
|
The duration of the polyhedron's visibility, in seconds. If 0 is passed, the polyhedron is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolyhedron(X10D.Drawing.Polyhedron,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a polyhedron.
|
|
</summary>
|
|
<param name="polyhedron">The polyhedron to draw.</param>
|
|
<param name="offset">The drawing offset of the polyhedron.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
<param name="duration">
|
|
The duration of the polyhedron's visibility, in seconds. If 0 is passed, the polyhedron is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRay(UnityEngine.Ray)">
|
|
<summary>
|
|
Draws a ray.
|
|
</summary>
|
|
<param name="ray">The ray to draw.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRay(UnityEngine.Ray,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a ray.
|
|
</summary>
|
|
<param name="ray">The ray to draw.</param>
|
|
<param name="color">The color of the line.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRay(UnityEngine.Ray,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a ray.
|
|
</summary>
|
|
<param name="ray">The ray to draw.</param>
|
|
<param name="color">The color of the line.</param>
|
|
<param name="duration">
|
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRay(UnityEngine.Ray,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a ray.
|
|
</summary>
|
|
<param name="ray">The ray to draw.</param>
|
|
<param name="color">The color of the line.</param>
|
|
<param name="duration">
|
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the line be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRay(UnityEngine.Vector3,UnityEngine.Vector3)">
|
|
<summary>
|
|
Draws a ray.
|
|
</summary>
|
|
<param name="start">The starting point.</param>
|
|
<param name="direction">The direction.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRay(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a ray.
|
|
</summary>
|
|
<param name="start">The starting point.</param>
|
|
<param name="direction">The direction.</param>
|
|
<param name="color">The color of the line.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRay(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a ray.
|
|
</summary>
|
|
<param name="start">The starting point.</param>
|
|
<param name="direction">The direction.</param>
|
|
<param name="color">The color of the line.</param>
|
|
<param name="duration">
|
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRay(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a ray.
|
|
</summary>
|
|
<param name="start">The starting point.</param>
|
|
<param name="direction">The direction.</param>
|
|
<param name="color">The color of the line.</param>
|
|
<param name="duration">
|
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the line be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2)">
|
|
<summary>
|
|
Draws a rectangle.
|
|
</summary>
|
|
<param name="center">The center point.</param>
|
|
<param name="size">The extents of the box.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a rectangle with the specified color.
|
|
</summary>
|
|
<param name="center">The center point.</param>
|
|
<param name="size">The extents of the box.</param>
|
|
<param name="color">The color of the box.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a rectangle with the specified color and duration.
|
|
</summary>
|
|
<param name="center">The center point.</param>
|
|
<param name="size">The extents of the box.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a rectangle with the specified color and duration.
|
|
</summary>
|
|
<param name="center">The center point.</param>
|
|
<param name="size">The extents of the box.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Rect,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a rectangle with the specified color.
|
|
</summary>
|
|
<param name="rect">The rectangle to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Rect,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a rectangle with the specified color and duration.
|
|
</summary>
|
|
<param name="rect">The rectangle to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Rect,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a rectangle with the specified color and duration.
|
|
</summary>
|
|
<param name="rect">The rectangle to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.RectInt,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a rectangle with the specified color.
|
|
</summary>
|
|
<param name="rect">The rectangle to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.RectInt,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a rectangle with the specified color and duration.
|
|
</summary>
|
|
<param name="rect">The rectangle to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.RectInt,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a rectangle with the specified color and duration.
|
|
</summary>
|
|
<param name="rect">The rectangle to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.Rectangle,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a rectangle with the specified color.
|
|
</summary>
|
|
<param name="rectangle">The rectangle to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.Rectangle,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a rectangle with the specified color and duration.
|
|
</summary>
|
|
<param name="rectangle">The rectangle to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.Rectangle,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a rectangle with the specified color and duration.
|
|
</summary>
|
|
<param name="rectangle">The rectangle to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.RectangleF,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a rectangle with the specified color.
|
|
</summary>
|
|
<param name="rectangle">The rectangle to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.RectangleF,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a rectangle with the specified color and duration.
|
|
</summary>
|
|
<param name="rectangle">The rectangle to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.RectangleF,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a rectangle with the specified color and duration.
|
|
</summary>
|
|
<param name="rectangle">The rectangle to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32)">
|
|
<summary>
|
|
Draws a sphere with the specified color.
|
|
</summary>
|
|
<param name="center">The center point of the sphere.</param>
|
|
<param name="radius">The radius of the sphere.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a sphere with the specified color.
|
|
</summary>
|
|
<param name="center">The center point of the sphere.</param>
|
|
<param name="radius">The radius of the sphere.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="color">The color of the sphere.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a sphere with the specified color and duration.
|
|
</summary>
|
|
<param name="center">The center point of the sphere.</param>
|
|
<param name="radius">The radius of the sphere.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="color">The color of the sphere.</param>
|
|
<param name="duration">
|
|
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a sphere with the specified color and duration.
|
|
</summary>
|
|
<param name="center">The center point of the sphere.</param>
|
|
<param name="radius">The radius of the sphere.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="color">The color of the sphere.</param>
|
|
<param name="duration">
|
|
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the sphere be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a sphere.
|
|
</summary>
|
|
<param name="center">The center point of the sphere.</param>
|
|
<param name="radius">The radius of the sphere.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="offset">The drawing offset of the sphere.</param>
|
|
<param name="color">The color of the sphere.</param>
|
|
<param name="duration">
|
|
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the sphere be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32)">
|
|
<summary>
|
|
Draws a sphere with the specified color.
|
|
</summary>
|
|
<param name="sphere">The sphere to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Vector2)">
|
|
<summary>
|
|
Draws a sphere with the specified color.
|
|
</summary>
|
|
<param name="sphere">The sphere to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="offset">The drawing offset of the sphere.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a sphere with the specified color.
|
|
</summary>
|
|
<param name="sphere">The sphere to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="color">The color of the sphere.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Vector2,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a sphere with the specified color.
|
|
</summary>
|
|
<param name="sphere">The sphere to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="offset">The drawing offset of the sphere.</param>
|
|
<param name="color">The color of the sphere.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a sphere with the specified color and duration.
|
|
</summary>
|
|
<param name="sphere">The sphere to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="color">The color of the sphere.</param>
|
|
<param name="duration">
|
|
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a sphere with the specified color and duration.
|
|
</summary>
|
|
<param name="sphere">The sphere to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="offset">The drawing offset of the sphere.</param>
|
|
<param name="color">The color of the sphere.</param>
|
|
<param name="duration">
|
|
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a sphere with the specified color and duration.
|
|
</summary>
|
|
<param name="sphere">The sphere to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="color">The color of the sphere.</param>
|
|
<param name="duration">
|
|
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the sphere be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a sphere.
|
|
</summary>
|
|
<param name="sphere">The sphere to draw.</param>
|
|
<param name="segments">The number of segments to generate.</param>
|
|
<param name="offset">The drawing offset of the sphere.</param>
|
|
<param name="color">The color of the sphere.</param>
|
|
<param name="duration">
|
|
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the sphere be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Bounds@)">
|
|
<summary>
|
|
Draws an axis-aligned bounding box.
|
|
</summary>
|
|
<param name="bounds">The bounding box to draw.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Bounds@,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws an axis-aligned bounding box.
|
|
</summary>
|
|
<param name="bounds">The bounding box to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Bounds@,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws an axis-aligned bounding box.
|
|
</summary>
|
|
<param name="bounds">The bounding box to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Bounds@,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws an axis-aligned bounding box.
|
|
</summary>
|
|
<param name="bounds">The bounding box to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3)">
|
|
<summary>
|
|
Draws a wireframe cube with a center and a size.
|
|
</summary>
|
|
<param name="center">The center point.</param>
|
|
<param name="size">The extents of the box.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion)">
|
|
<summary>
|
|
Draws a wireframe cube with the specified orientation.
|
|
</summary>
|
|
<param name="center">The center point.</param>
|
|
<param name="size">The extents of the box.</param>
|
|
<param name="orientation">The orientation of the box.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a wireframe cube with the specified color.
|
|
</summary>
|
|
<param name="center">The center point.</param>
|
|
<param name="size">The extents of the box.</param>
|
|
<param name="color">The color of the box.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a wireframe cube with the specified orientation and color.
|
|
</summary>
|
|
<param name="center">The center point.</param>
|
|
<param name="size">The extents of the box.</param>
|
|
<param name="orientation">The orientation of the box.</param>
|
|
<param name="color">The color of the box.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a wireframe cube with the specified color and duration.
|
|
</summary>
|
|
<param name="center">The center point.</param>
|
|
<param name="size">The extents of the box.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a wireframe cube with the specified orientation, color, and duration.
|
|
</summary>
|
|
<param name="center">The center point.</param>
|
|
<param name="size">The extents of the box.</param>
|
|
<param name="orientation">The orientation of the box.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a wireframe cube with the specified color and duration.
|
|
</summary>
|
|
<param name="center">The center point.</param>
|
|
<param name="size">The extents of the box.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a wireframe cube with the specified orientation, color, and duration.
|
|
</summary>
|
|
<param name="center">The center point.</param>
|
|
<param name="size">The extents of the box.</param>
|
|
<param name="orientation">The orientation of the box.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawWireCube(X10D.Drawing.Cuboid@,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a wireframe cube with the specified color.
|
|
</summary>
|
|
<param name="cuboid">The cuboid to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawWireCube(X10D.Drawing.Cuboid@,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a wireframe cube with the specified color and duration.
|
|
</summary>
|
|
<param name="cuboid">The cuboid to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawWireCube(X10D.Drawing.Cuboid@,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a wireframe cube with the specified color and duration.
|
|
</summary>
|
|
<param name="cuboid">The cuboid to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.Color32Extensions">
|
|
<summary>
|
|
Drawing-related extensions for <see cref="T:UnityEngine.Color32" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.Color32Extensions.Deconstruct(UnityEngine.Color32,System.Byte@,System.Byte@,System.Byte@,System.Byte@)">
|
|
<summary>
|
|
Deconstructs the current color into its RGB components.
|
|
</summary>
|
|
<param name="color">The source color.</param>
|
|
<param name="a">
|
|
When this method returns, contains the <see cref="F:UnityEngine.Color32.a" /> component of <paramref name="color" />.
|
|
</param>
|
|
<param name="r">
|
|
When this method returns, contains the <see cref="F:UnityEngine.Color32.r" /> component of <paramref name="color" />.
|
|
</param>
|
|
<param name="g">
|
|
When this method returns, contains the <see cref="F:UnityEngine.Color32.g" /> component of <paramref name="color" />.
|
|
</param>
|
|
<param name="b">
|
|
When this method returns, contains the <see cref="F:UnityEngine.Color32.b" /> component of <paramref name="color" />.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.Color32Extensions.Deconstruct(UnityEngine.Color32,System.Byte@,System.Byte@,System.Byte@)">
|
|
<summary>
|
|
Deconstructs the current color into its RGB components.
|
|
</summary>
|
|
<param name="color">The source color.</param>
|
|
<param name="r">
|
|
When this method returns, contains the <see cref="F:UnityEngine.Color32.r" /> component of <paramref name="color" />.
|
|
</param>
|
|
<param name="g">
|
|
When this method returns, contains the <see cref="F:UnityEngine.Color32.g" /> component of <paramref name="color" />.
|
|
</param>
|
|
<param name="b">
|
|
When this method returns, contains the <see cref="F:UnityEngine.Color32.b" /> component of <paramref name="color" />.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.Color32Extensions.GetClosestConsoleColor(UnityEngine.Color32)">
|
|
<summary>
|
|
Returns a <see cref="T:System.ConsoleColor" /> which most closely resembles the current color.
|
|
</summary>
|
|
<param name="color">The source color.</param>
|
|
<returns>The closest <see cref="T:System.ConsoleColor" />.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.Color32Extensions.Inverted(UnityEngine.Color32)">
|
|
<summary>
|
|
Returns a new <see cref="T:UnityEngine.Color32" /> with the red, green, and blue components inverted. Alpha is not affected.
|
|
</summary>
|
|
<param name="color">The color to invert.</param>
|
|
<returns>The inverted color.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.Color32Extensions.ToSystemDrawingColor(UnityEngine.Color32)">
|
|
<summary>
|
|
Converts the current color to a <see cref="T:System.Drawing.Color" />.
|
|
</summary>
|
|
<param name="color">The color to convert.</param>
|
|
<returns>The converted color.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.Color32Extensions.ToUnityColor32(System.Drawing.Color)">
|
|
<summary>
|
|
Converts the current color to a <see cref="T:UnityEngine.Color32" />.
|
|
</summary>
|
|
<param name="color">The color to convert.</param>
|
|
<returns>The converted color.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.Color32Extensions.WithA(UnityEngine.Color32,System.Byte)">
|
|
<summary>
|
|
Returns a vector whose red, green, and blue components are the same as the specified color, and whose alpha component
|
|
is a new value.
|
|
</summary>
|
|
<param name="color">The color to copy.</param>
|
|
<param name="a">The new alpha component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Color" /> whose <see cref="F:UnityEngine.Color32.r" />, <see cref="F:UnityEngine.Color32.g" />, and
|
|
<see cref="F:UnityEngine.Color32.b" /> components are the same as that of <paramref name="color" />, and whose
|
|
<see cref="F:UnityEngine.Color32.a" /> component is <paramref name="a" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.Color32Extensions.WithB(UnityEngine.Color32,System.Byte)">
|
|
<summary>
|
|
Returns a vector whose red, green, and alpha components are the same as the specified color, and whose blue component
|
|
is a new value.
|
|
</summary>
|
|
<param name="color">The color to copy.</param>
|
|
<param name="b">The new blue component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Color" /> whose <see cref="F:UnityEngine.Color32.r" />, <see cref="F:UnityEngine.Color32.g" />, and
|
|
<see cref="F:UnityEngine.Color32.a" /> components are the same as that of <paramref name="color" />, and whose
|
|
<see cref="F:UnityEngine.Color32.b" /> component is <paramref name="b" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.Color32Extensions.WithG(UnityEngine.Color32,System.Byte)">
|
|
<summary>
|
|
Returns a vector whose red, blue, and alpha components are the same as the specified color, and whose green component
|
|
is a new value.
|
|
</summary>
|
|
<param name="color">The color to copy.</param>
|
|
<param name="g">The new green component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Color32" /> whose <see cref="F:UnityEngine.Color32.r" />, <see cref="F:UnityEngine.Color32.g" />, and
|
|
<see cref="F:UnityEngine.Color32.b" /> components are the same as that of <paramref name="color" />, and whose
|
|
<see cref="F:UnityEngine.Color32.g" /> component is <paramref name="g" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.Color32Extensions.WithR(UnityEngine.Color32,System.Byte)">
|
|
<summary>
|
|
Returns a vector whose green, blue, and alpha components are the same as the specified color, and whose red component
|
|
is a new value.
|
|
</summary>
|
|
<param name="color">The color to copy.</param>
|
|
<param name="r">The new red component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Color32" /> whose <see cref="F:UnityEngine.Color32.g" />, <see cref="F:UnityEngine.Color32.b" />, and
|
|
<see cref="F:UnityEngine.Color32.a" /> components are the same as that of <paramref name="color" />, and whose
|
|
<see cref="F:UnityEngine.Color32.r" /> component is <paramref name="r" />.
|
|
</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.ColorExtensions">
|
|
<summary>
|
|
Drawing-related extensions for <see cref="T:UnityEngine.Color" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.ColorExtensions.Deconstruct(UnityEngine.Color,System.Single@,System.Single@,System.Single@,System.Single@)">
|
|
<summary>
|
|
Deconstructs the current color into its ARGB components.
|
|
</summary>
|
|
<param name="color">The source color.</param>
|
|
<param name="a">
|
|
When this method returns, contains the <see cref="F:UnityEngine.Color.a" /> component of <paramref name="color" />.
|
|
</param>
|
|
<param name="r">
|
|
When this method returns, contains the <see cref="F:UnityEngine.Color.r" /> component of <paramref name="color" />.
|
|
</param>
|
|
<param name="g">
|
|
When this method returns, contains the <see cref="F:UnityEngine.Color.g" /> component of <paramref name="color" />.
|
|
</param>
|
|
<param name="b">
|
|
When this method returns, contains the <see cref="F:UnityEngine.Color.b" /> component of <paramref name="color" />.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.ColorExtensions.Deconstruct(UnityEngine.Color,System.Single@,System.Single@,System.Single@)">
|
|
<summary>
|
|
Deconstructs the current color into its RGB components.
|
|
</summary>
|
|
<param name="color">The source color.</param>
|
|
<param name="r">
|
|
When this method returns, contains the <see cref="F:UnityEngine.Color.r" /> component of <paramref name="color" />.
|
|
</param>
|
|
<param name="g">
|
|
When this method returns, contains the <see cref="F:UnityEngine.Color.g" /> component of <paramref name="color" />.
|
|
</param>
|
|
<param name="b">
|
|
When this method returns, contains the <see cref="F:UnityEngine.Color.b" /> component of <paramref name="color" />.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.ColorExtensions.GetClosestConsoleColor(UnityEngine.Color)">
|
|
<summary>
|
|
Returns a <see cref="T:System.ConsoleColor" /> which most closely resembles the current color.
|
|
</summary>
|
|
<param name="color">The source color.</param>
|
|
<returns>The closest <see cref="T:System.ConsoleColor" />.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.ColorExtensions.Inverted(UnityEngine.Color)">
|
|
<summary>
|
|
Returns a new <see cref="T:UnityEngine.Color" /> with the red, green, and blue components inverted. Alpha is not affected.
|
|
</summary>
|
|
<param name="color">The color to invert.</param>
|
|
<returns>The inverted color.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.ColorExtensions.ToSystemDrawingColor(UnityEngine.Color)">
|
|
<summary>
|
|
Converts the current color to a <see cref="T:System.Drawing.Color" />.
|
|
</summary>
|
|
<param name="color">The color to convert.</param>
|
|
<returns>The converted color.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.ColorExtensions.ToUnityColor(System.Drawing.Color)">
|
|
<summary>
|
|
Converts the current color to a <see cref="T:UnityEngine.Color" />.
|
|
</summary>
|
|
<param name="color">The color to convert.</param>
|
|
<returns>The converted color.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.ColorExtensions.WithA(UnityEngine.Color,System.Single)">
|
|
<summary>
|
|
Returns a vector whose red, green, and blue components are the same as the specified color, and whose alpha component
|
|
is a new value.
|
|
</summary>
|
|
<param name="color">The color to copy.</param>
|
|
<param name="a">The new alpha component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Color" /> whose <see cref="F:UnityEngine.Color.r" />, <see cref="F:UnityEngine.Color.g" />, and
|
|
<see cref="F:UnityEngine.Color.b" /> components are the same as that of <paramref name="color" />, and whose
|
|
<see cref="F:UnityEngine.Color.a" /> component is <paramref name="a" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.ColorExtensions.WithB(UnityEngine.Color,System.Single)">
|
|
<summary>
|
|
Returns a vector whose red, green, and alpha components are the same as the specified color, and whose blue component
|
|
is a new value.
|
|
</summary>
|
|
<param name="color">The color to copy.</param>
|
|
<param name="b">The new blue component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Color" /> whose <see cref="F:UnityEngine.Color.r" />, <see cref="F:UnityEngine.Color.g" />, and
|
|
<see cref="F:UnityEngine.Color.a" /> components are the same as that of <paramref name="color" />, and whose
|
|
<see cref="F:UnityEngine.Color.b" /> component is <paramref name="b" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.ColorExtensions.WithG(UnityEngine.Color,System.Single)">
|
|
<summary>
|
|
Returns a vector whose red, blue, and alpha components are the same as the specified color, and whose green component
|
|
is a new value.
|
|
</summary>
|
|
<param name="color">The color to copy.</param>
|
|
<param name="g">The new green component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Color" /> whose <see cref="F:UnityEngine.Color.r" />, <see cref="F:UnityEngine.Color.b" />, and
|
|
<see cref="F:UnityEngine.Color.a" /> components are the same as that of <paramref name="color" />, and whose
|
|
<see cref="F:UnityEngine.Color.g" /> component is <paramref name="g" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.ColorExtensions.WithR(UnityEngine.Color,System.Single)">
|
|
<summary>
|
|
Returns a vector whose green, blue, and alpha components are the same as the specified color, and whose red component
|
|
is a new value.
|
|
</summary>
|
|
<param name="color">The color to copy.</param>
|
|
<param name="r">The new red component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Color" /> whose <see cref="F:UnityEngine.Color.g" />, <see cref="F:UnityEngine.Color.b" />, and
|
|
<see cref="F:UnityEngine.Color.a" /> components are the same as that of <paramref name="color" />, and whose
|
|
<see cref="F:UnityEngine.Color.r" /> component is <paramref name="r" />.
|
|
</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.PointExtensions">
|
|
<summary>
|
|
Drawing-related extension methods for <see cref="T:System.Drawing.Point" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.PointExtensions.ToUnityVector2(System.Drawing.Point)">
|
|
<summary>
|
|
Converts the current <see cref="T:System.Drawing.Point" /> to a <see cref="T:UnityEngine.Vector2" />.
|
|
</summary>
|
|
<param name="point">The point to convert.</param>
|
|
<returns>The resulting <see cref="T:UnityEngine.Vector2" />.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.PointExtensions.ToUnityVector2Int(System.Drawing.Point)">
|
|
<summary>
|
|
Converts the current <see cref="T:System.Drawing.Point" /> to a <see cref="T:UnityEngine.Vector3" />.
|
|
</summary>
|
|
<param name="value">The point to convert.</param>
|
|
<returns>The resulting <see cref="T:UnityEngine.Vector2Int" />.</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.PointFExtensions">
|
|
<summary>
|
|
Drawing-related extension methods for <see cref="T:System.Drawing.PointF" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.PointFExtensions.IsOnLine(System.Drawing.PointF,UnityEngine.Vector2,UnityEngine.Vector2)">
|
|
<summary>
|
|
Determines if the current <see cref="T:System.Drawing.PointF" /> lies on the specified <see cref="T:X10D.Drawing.LineF" />.
|
|
</summary>
|
|
<param name="point">The point to check.</param>
|
|
<param name="start">The starting point of the line.</param>
|
|
<param name="end">The ending point of the line.</param>
|
|
<returns>
|
|
<see langword="true" /> if <paramref name="point" /> lies on the line defined by <paramref name="start" /> and
|
|
<paramref name="end" />; otherwise <see langword="false" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.PointFExtensions.ToUnityVector2(System.Drawing.PointF)">
|
|
<summary>
|
|
Converts the current <see cref="T:System.Drawing.Point" /> to a <see cref="T:UnityEngine.Vector2" />.
|
|
</summary>
|
|
<param name="point">The point to convert.</param>
|
|
<returns>The resulting <see cref="T:UnityEngine.Vector2" />.</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.PolygonExtensions">
|
|
<summary>
|
|
Drawing-related extension methods for <see cref="T:X10D.Drawing.Polygon" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.PolygonExtensions.AddVertex(X10D.Drawing.Polygon,UnityEngine.Vector2Int)">
|
|
<summary>
|
|
Adds a vertex to this polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon whose points to update.</param>
|
|
<param name="point">The point to add.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.PolygonExtensions.AddVertices(X10D.Drawing.Polygon,System.Collections.Generic.IEnumerable{UnityEngine.Vector2Int})">
|
|
<summary>
|
|
Adds a collection of vertices to this polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon whose vertices to update.</param>
|
|
<param name="vertices">The vertices to add.</param>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.PolygonFExtensions">
|
|
<summary>
|
|
Drawing-related extension methods for <see cref="T:X10D.Drawing.PolygonF" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.PolygonFExtensions.AddVertex(X10D.Drawing.PolygonF,UnityEngine.Vector2Int)">
|
|
<summary>
|
|
Adds a point to this polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon whose vertices to update.</param>
|
|
<param name="vertex">The vertex to add.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.PolygonFExtensions.AddVertex(X10D.Drawing.PolygonF,UnityEngine.Vector2)">
|
|
<summary>
|
|
Adds a point to this polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon whose vertices to update.</param>
|
|
<param name="vertex">The vertex to add.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.PolygonFExtensions.AddVertices(X10D.Drawing.PolygonF,System.Collections.Generic.IEnumerable{UnityEngine.Vector2Int})">
|
|
<summary>
|
|
Adds a collection of vertices to this polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon whose vertices to update.</param>
|
|
<param name="vertices">The vertices to add.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.PolygonFExtensions.AddVertices(X10D.Drawing.PolygonF,System.Collections.Generic.IEnumerable{UnityEngine.Vector2})">
|
|
<summary>
|
|
Adds a collection of vertices to this polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon whose vertices to update.</param>
|
|
<param name="vertices">The vertices to add.</param>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.PolyhedronExtensions">
|
|
<summary>
|
|
Drawing-related extension methods for <see cref="T:X10D.Drawing.Polyhedron" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.PolyhedronExtensions.AddVertex(X10D.Drawing.Polyhedron,UnityEngine.Vector3Int)">
|
|
<summary>
|
|
Adds a vertex to this polyhedron.
|
|
</summary>
|
|
<param name="polyhedron">The polyhedron whose vertices to update.</param>
|
|
<param name="vertex">The vertex to add.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.PolyhedronExtensions.AddVertex(X10D.Drawing.Polyhedron,UnityEngine.Vector3)">
|
|
<summary>
|
|
Adds a vertex to this polyhedron.
|
|
</summary>
|
|
<param name="polyhedron">The polyhedron whose vertices to update.</param>
|
|
<param name="vertex">The vertex to add.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.PolyhedronExtensions.AddVertices(X10D.Drawing.Polyhedron,System.Collections.Generic.IEnumerable{UnityEngine.Vector3Int})">
|
|
<summary>
|
|
Adds a collection of vertices to this polyhedron.
|
|
</summary>
|
|
<param name="polyhedron">The polyhedron whose vertices to update.</param>
|
|
<param name="vertices">The vertices to add.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.PolyhedronExtensions.AddVertices(X10D.Drawing.Polyhedron,System.Collections.Generic.IEnumerable{UnityEngine.Vector3})">
|
|
<summary>
|
|
Adds a collection of vertices to this polyhedron.
|
|
</summary>
|
|
<param name="polyhedron">The polyhedron whose vertices to update.</param>
|
|
<param name="vertices">The vertices to add.</param>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.RandomExtensions">
|
|
<summary>
|
|
Extension methods for <see cref="T:System.Random" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.RandomExtensions.NextColorRgb(System.Random)">
|
|
<summary>
|
|
Returns an HDR color of random components for red, green, and blue.
|
|
</summary>
|
|
<param name="random">The <see cref="T:System.Random" /> instance.</param>
|
|
<returns>A <see cref="T:UnityEngine.Color" /> whose red, green, and blue components are all random, and whose alpha is 255</returns>
|
|
<exception cref="T:System.ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.RandomExtensions.NextColorArgb(System.Random)">
|
|
<summary>
|
|
Returns an HDR color composed of random components for apha, red, green, and blue.
|
|
</summary>
|
|
<param name="random">The <see cref="T:System.Random" /> instance.</param>
|
|
<returns>A <see cref="T:UnityEngine.Color" /> whose alpha, red, green, and blue components are all random.</returns>
|
|
<exception cref="T:System.ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.RandomExtensions.NextColor32Rgb(System.Random)">
|
|
<summary>
|
|
Returns a color of random components for red, green, and blue.
|
|
</summary>
|
|
<param name="random">The <see cref="T:System.Random" /> instance.</param>
|
|
<returns>A <see cref="T:UnityEngine.Color" /> whose red, green, and blue components are all random, and whose alpha is 255</returns>
|
|
<exception cref="T:System.ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.RandomExtensions.NextColor32Argb(System.Random)">
|
|
<summary>
|
|
Returns a color composed of random components for apha, red, green, and blue.
|
|
</summary>
|
|
<param name="random">The <see cref="T:System.Random" /> instance.</param>
|
|
<returns>A <see cref="T:UnityEngine.Color" /> whose alpha, red, green, and blue components are all random.</returns>
|
|
<exception cref="T:System.ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.RectangleExtensions">
|
|
<summary>
|
|
Drawing-related extension methods for <see cref="T:System.Drawing.Rectangle" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.RectangleExtensions.ToUnityRect(System.Drawing.Rectangle)">
|
|
<summary>
|
|
Converts the current <see cref="T:System.Drawing.Rectangle" /> to a <see cref="T:UnityEngine.Rect" />.
|
|
</summary>
|
|
<param name="rectangle">The rectangle to convert.</param>
|
|
<returns>The converted rectangle.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.RectangleExtensions.ToUnityRectInt(System.Drawing.Rectangle)">
|
|
<summary>
|
|
Converts the current <see cref="T:System.Drawing.Rectangle" /> to a <see cref="T:UnityEngine.RectInt" />.
|
|
</summary>
|
|
<param name="rectangle">The rectangle to convert.</param>
|
|
<returns>The converted rectangle.</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.RectangleFExtensions">
|
|
<summary>
|
|
Drawing-related extension methods for <see cref="T:System.Drawing.RectangleF" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.RectangleFExtensions.ToUnityRect(System.Drawing.RectangleF)">
|
|
<summary>
|
|
Converts the current <see cref="T:System.Drawing.RectangleF" /> to a <see cref="T:UnityEngine.Rect" />.
|
|
</summary>
|
|
<param name="rectangle">The rectangle to convert.</param>
|
|
<returns>The converted rectangle.</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.RectExtensions">
|
|
<summary>
|
|
Drawing-related extension methods for <see cref="T:UnityEngine.Rect" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.RectExtensions.ToSystemRectangleF(UnityEngine.Rect)">
|
|
<summary>
|
|
Converts the current <see cref="T:UnityEngine.Rect" /> to a <see cref="T:System.Drawing.RectangleF" />.
|
|
</summary>
|
|
<param name="rectangle">The rectangle to convert.</param>
|
|
<returns>The converted rectangle.</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.RectIntExtensions">
|
|
<summary>
|
|
Drawing-related extension methods for <see cref="T:UnityEngine.RectInt" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.RectIntExtensions.ToSystemRectangle(UnityEngine.RectInt)">
|
|
<summary>
|
|
Converts the current <see cref="T:UnityEngine.RectInt" /> to a <see cref="T:System.Drawing.Rectangle" />.
|
|
</summary>
|
|
<param name="rectangle">The rectangle to convert.</param>
|
|
<returns>The converted rectangle.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.RectIntExtensions.ToSystemRectangleF(UnityEngine.RectInt)">
|
|
<summary>
|
|
Converts the current <see cref="T:UnityEngine.RectInt" /> to a <see cref="T:System.Drawing.RectangleF" />.
|
|
</summary>
|
|
<param name="rectangle">The rectangle to convert.</param>
|
|
<returns>The converted rectangle.</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.SizeExtensions">
|
|
<summary>
|
|
Drawing-related extension methods for <see cref="T:System.Drawing.Size" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.SizeExtensions.ToUnityVector2(System.Drawing.Size)">
|
|
<summary>
|
|
Converts the current <see cref="T:System.Drawing.Size" /> to a <see cref="T:UnityEngine.Vector2" />.
|
|
</summary>
|
|
<param name="size">The size to convert.</param>
|
|
<returns>The resulting <see cref="T:UnityEngine.Vector2" />.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.SizeExtensions.ToUnityVector2Int(System.Drawing.Size)">
|
|
<summary>
|
|
Converts the current <see cref="T:System.Drawing.Size" /> to a <see cref="T:UnityEngine.Vector2Int" />.
|
|
</summary>
|
|
<param name="size">The size to convert.</param>
|
|
<returns>The resulting <see cref="T:UnityEngine.Vector2Int" />.</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.SizeFExtensions">
|
|
<summary>
|
|
Drawing-related extension methods for <see cref="T:System.Drawing.SizeF" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.SizeFExtensions.ToUnityVector2(System.Drawing.SizeF)">
|
|
<summary>
|
|
Converts the current <see cref="T:System.Drawing.SizeF" /> to a <see cref="T:UnityEngine.Vector2" />.
|
|
</summary>
|
|
<param name="size">The size to convert.</param>
|
|
<returns>The resulting <see cref="T:UnityEngine.Vector2" />.</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.GameObjectExtensions">
|
|
<summary>
|
|
Extension methods for <see cref="T:UnityEngine.GameObject" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.GameObjectExtensions.GetComponentsInChildrenOnly``1(UnityEngine.GameObject)">
|
|
<summary>
|
|
Returns an array of components of the specified type, excluding components that live on this game object.
|
|
</summary>
|
|
<param name="gameObject">The game object whose child components to retrieve.</param>
|
|
<typeparam name="T">The type of the components to retrieve.</typeparam>
|
|
<returns>An array <typeparamref name="T" /> representing the child components.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.GameObjectExtensions.LookAt(UnityEngine.GameObject,UnityEngine.GameObject)">
|
|
<summary>
|
|
Rotates the transform component of this game object so the forward vector points at another game object.
|
|
</summary>
|
|
<param name="gameObject">The game object whose rotation will be changed.</param>
|
|
<param name="target">The game object to look at.</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="gameObject" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="target" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.GameObjectExtensions.LookAt(UnityEngine.GameObject,UnityEngine.Vector3)">
|
|
<summary>
|
|
Rotates the transform component of this game object so the forward vector points at <paramref name="target" />.
|
|
</summary>
|
|
<param name="gameObject">The game object whose rotation will be changed.</param>
|
|
<param name="target">The point to look at.</param>
|
|
<exception cref="T:System.ArgumentNullException"><paramref name="gameObject" /> is <see langword="null" />.</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.GameObjectExtensions.LookAt(UnityEngine.GameObject,UnityEngine.Transform)">
|
|
<summary>
|
|
Rotates the transform component of this game object so the forward vector points at a specified transform.
|
|
</summary>
|
|
<param name="gameObject">The game object whose rotation will be changed.</param>
|
|
<param name="target">The transform to look at.</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="gameObject" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="target" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.GameObjectExtensions.LookAt(UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Vector3)">
|
|
<summary>
|
|
Rotates the transform component of this game object so the forward vector points at another game object.
|
|
</summary>
|
|
<param name="gameObject">The game object whose rotation will be changed.</param>
|
|
<param name="target">The game object to look at.</param>
|
|
<param name="worldUp">A vector specifying the upward direction.</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="gameObject" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="target" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.GameObjectExtensions.LookAt(UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Vector3)">
|
|
<summary>
|
|
Rotates the transform component of this game object so the forward vector points at <paramref name="target" />.
|
|
</summary>
|
|
<param name="gameObject">The game object whose rotation will be changed.</param>
|
|
<param name="target">The point to look at.</param>
|
|
<param name="worldUp">A vector specifying the upward direction.</param>
|
|
<exception cref="T:System.ArgumentNullException"><paramref name="gameObject" /> is <see langword="null" />.</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.GameObjectExtensions.LookAt(UnityEngine.GameObject,UnityEngine.Transform,UnityEngine.Vector3)">
|
|
<summary>
|
|
Rotates the transform component of this game object so the forward vector points at a specified transform.
|
|
</summary>
|
|
<param name="gameObject">The game object whose rotation will be changed.</param>
|
|
<param name="target">The transform to look at.</param>
|
|
<param name="worldUp">A vector specifying the upward direction.</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="gameObject" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="target" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.GameObjectExtensions.SetLayerRecursively(UnityEngine.GameObject,System.Int32)">
|
|
<summary>
|
|
Sets the new layer of this game object and its children, recursively.
|
|
</summary>
|
|
<param name="gameObject">The game object whose layer, and that of its children recursively, to change.</param>
|
|
<param name="layer">The new layer.</param>
|
|
<exception cref="T:System.ArgumentNullException"><paramref name="gameObject" /> is <see langword="null" />.</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.GameObjectExtensions.SetParent(UnityEngine.GameObject,UnityEngine.GameObject)">
|
|
<summary>
|
|
Sets the parent of this game object.
|
|
</summary>
|
|
<param name="gameObject">The game object whose parent to change.</param>
|
|
<param name="parent">The new parent.</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="gameObject" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="parent" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.GameObjectExtensions.SetParent(UnityEngine.GameObject,UnityEngine.Transform)">
|
|
<summary>
|
|
Sets the parent of this game object.
|
|
</summary>
|
|
<param name="gameObject">The game object whose parent to change.</param>
|
|
<param name="parent">The new parent.</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="gameObject" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="parent" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.GameObjectExtensions.SetParent(UnityEngine.GameObject,UnityEngine.GameObject,System.Boolean)">
|
|
<summary>
|
|
Sets the parent of this game object.
|
|
</summary>
|
|
<param name="gameObject">The game object whose parent to change.</param>
|
|
<param name="parent">The new parent.</param>
|
|
<param name="worldPositionStays">
|
|
<see langword="true" /> to modify the parent-relative position, scale and rotation such that the object keeps the same
|
|
world space position, rotation and scale as before; otherwise, <see langword="false" />.
|
|
</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="gameObject" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="parent" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.GameObjectExtensions.SetParent(UnityEngine.GameObject,UnityEngine.Transform,System.Boolean)">
|
|
<summary>
|
|
Sets the parent of this game object.
|
|
</summary>
|
|
<param name="gameObject">The game object whose parent to change.</param>
|
|
<param name="parent">The new parent.</param>
|
|
<param name="worldPositionStays">
|
|
<see langword="true" /> to modify the parent-relative position, scale and rotation such that the object keeps the same
|
|
world space position, rotation and scale as before; otherwise, <see langword="false" />.
|
|
</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="gameObject" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="parent" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
<member name="T:X10D.Unity.Numerics.QuaternionExtensions">
|
|
<summary>
|
|
Numeric-extensions for <see cref="T:UnityEngine.Quaternion" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.QuaternionExtensions.ToSystemQuaternion(UnityEngine.Quaternion)">
|
|
<summary>
|
|
Converts the current quaternion to a <see cref="T:System.Numerics.Quaternion" />.
|
|
</summary>
|
|
<param name="quaternion">The quaternion to convert.</param>
|
|
<returns>The converted quaternion.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.QuaternionExtensions.ToUnityQuaternion(System.Numerics.Quaternion)">
|
|
<summary>
|
|
Converts the current quaternion to a <see cref="T:UnityEngine.Quaternion" />.
|
|
</summary>
|
|
<param name="quaternion">The quaternion to convert.</param>
|
|
<returns>The converted quaternion.</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Numerics.RandomExtensions">
|
|
<summary>
|
|
Extension methods for <see cref="T:System.Random" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.RandomExtensions.NextRotation(System.Random)">
|
|
<summary>
|
|
Returns a randomly generated rotation as represented by a <see cref="T:UnityEngine.Quaternion" />.
|
|
</summary>
|
|
<param name="random">The <see cref="T:System.Random" /> instance.</param>
|
|
<returns>
|
|
A <see cref="T:UnityEngine.Quaternion" /> constructed from 3 random single-precision floating point numbers representing the
|
|
yaw, pitch, and roll.
|
|
</returns>
|
|
<exception cref="T:System.ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.RandomExtensions.NextRotationUniform(System.Random)">
|
|
<summary>
|
|
Returns a randomly generated rotation with uniform distribution.
|
|
</summary>
|
|
<param name="random">The <see cref="T:System.Random" /> instance.</param>
|
|
<returns>A <see cref="T:UnityEngine.Quaternion" /> constructed with uniform distribution.</returns>
|
|
<exception cref="T:System.ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.RandomExtensions.NextUnitVector2(System.Random)">
|
|
<summary>
|
|
Returns a <see cref="T:UnityEngine.Vector2" /> with magnitude 1 whose components indicate a random point on the unit circle.
|
|
</summary>
|
|
<param name="random">The <see cref="T:System.Random" /> instance</param>
|
|
<returns>
|
|
A <see cref="T:UnityEngine.Vector2" /> whose <see cref="P:UnityEngine.Vector2.magnitude" /> returns 1, and whose components indicate a random
|
|
point on the unit circle.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.RandomExtensions.NextUnitVector3(System.Random)">
|
|
<summary>
|
|
Returns a <see cref="T:UnityEngine.Vector3" /> with magnitude 1 whose components indicate a random point on the unit sphere.
|
|
</summary>
|
|
<param name="random">The <see cref="T:System.Random" /> instance</param>
|
|
<returns>
|
|
A <see cref="T:UnityEngine.Vector3" /> whose <see cref="P:UnityEngine.Vector3.magnitude" /> returns 1, and whose components indicate a random
|
|
point on the unit sphere.
|
|
</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Numerics.Vector2Extensions">
|
|
<summary>
|
|
Numeric-extensions for <see cref="T:UnityEngine.Vector2" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2Extensions.Deconstruct(UnityEngine.Vector2,System.Single@,System.Single@)">
|
|
<summary>
|
|
Deconstructs the current <see cref="T:UnityEngine.Vector2" /> into its components.
|
|
</summary>
|
|
<param name="vector">The vector to deconstruct.</param>
|
|
<param name="x">The X component value.</param>
|
|
<param name="y">The Y component value.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2Extensions.IsOnLine(UnityEngine.Vector2,X10D.Drawing.LineF)">
|
|
<summary>
|
|
Determines if the current <see cref="T:UnityEngine.Vector2" /> lies on the specified <see cref="T:X10D.Drawing.LineF" />.
|
|
</summary>
|
|
<param name="point">The point to check.</param>
|
|
<param name="line">The line on which the point may lie.</param>
|
|
<returns>
|
|
<see langword="true" /> if <paramref name="point" /> lies on the line defined by <paramref name="line" />; otherwise
|
|
<see langword="false" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2Extensions.IsOnLine(UnityEngine.Vector2,System.Drawing.PointF,System.Drawing.PointF)">
|
|
<summary>
|
|
Determines if the current <see cref="T:UnityEngine.Vector2" /> lies on the specified line.
|
|
</summary>
|
|
<param name="point">The point to check.</param>
|
|
<param name="start">The starting point of the line.</param>
|
|
<param name="end">The ending point of the line.</param>
|
|
<returns>
|
|
<see langword="true" /> if <paramref name="point" /> lies on the line defined by <paramref name="start" /> and
|
|
<paramref name="end" />; otherwise <see langword="false" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2Extensions.IsOnLine(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Vector2)">
|
|
<summary>
|
|
Determines if the current <see cref="T:UnityEngine.Vector2" /> lies on the specified line.
|
|
</summary>
|
|
<param name="point">The point to check.</param>
|
|
<param name="start">The starting point of the line.</param>
|
|
<param name="end">The ending point of the line.</param>
|
|
<returns>
|
|
<see langword="true" /> if <paramref name="point" /> lies on the line defined by <paramref name="start" /> and
|
|
<paramref name="end" />; otherwise <see langword="false" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2Extensions.Round(UnityEngine.Vector2)">
|
|
<summary>
|
|
Rounds the components in the current <see cref="T:UnityEngine.Vector2" /> to the nearest integer.
|
|
</summary>
|
|
<param name="vector">The vector whose components to round.</param>
|
|
<returns>The rounded vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2Extensions.Round(UnityEngine.Vector2,System.Single)">
|
|
<summary>
|
|
Rounds the components in the current <see cref="T:UnityEngine.Vector2" /> to the nearest multiple of a specified number.
|
|
</summary>
|
|
<param name="vector">The vector whose components to round.</param>
|
|
<param name="nearest">The nearest multiple to which the components should be rounded.</param>
|
|
<returns>The rounded vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2Extensions.ToSystemPointF(UnityEngine.Vector2)">
|
|
<summary>
|
|
Converts the current <see cref="T:UnityEngine.Vector2" /> into a <see cref="T:System.Drawing.PointF" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The resulting <see cref="T:System.Drawing.PointF" />.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2Extensions.ToSystemSizeF(UnityEngine.Vector2)">
|
|
<summary>
|
|
Converts the current <see cref="T:UnityEngine.Vector2" /> into a <see cref="T:System.Drawing.SizeF" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The resulting <see cref="T:System.Drawing.SizeF" />.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2Extensions.ToSystemVector(UnityEngine.Vector2)">
|
|
<summary>
|
|
Converts the current vector to a <see cref="T:System.Numerics.Vector2" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The converted vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2Extensions.ToUnityVector(System.Numerics.Vector2)">
|
|
<summary>
|
|
Converts the current vector to a <see cref="T:UnityEngine.Vector2" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The converted vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2Extensions.WithX(UnityEngine.Vector2,System.Single)">
|
|
<summary>
|
|
Returns a vector whose Y component is the same as the specified vector, and whose X component is a new value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="x">The new X component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector2" /> whose <see cref="F:UnityEngine.Vector2.y" /> components is the same as that of
|
|
<paramref name="vector" />, and whose <see cref="F:UnityEngine.Vector2.x" /> component is <paramref name="x" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2Extensions.WithY(UnityEngine.Vector2,System.Single)">
|
|
<summary>
|
|
Returns a vector whose X component is the same as the specified vector, and whose Y component is a new value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="y">The new Y component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector2" /> whose <see cref="F:UnityEngine.Vector2.x" /> components is the same as that of
|
|
<paramref name="vector" />, and whose <see cref="F:UnityEngine.Vector2.y" /> component is <paramref name="y" />.
|
|
</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Numerics.Vector2IntExtensions">
|
|
<summary>
|
|
Numeric-extensions for <see cref="T:UnityEngine.Vector2Int" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2IntExtensions.Deconstruct(UnityEngine.Vector2Int,System.Int32@,System.Int32@)">
|
|
<summary>
|
|
Deconstructs the current <see cref="T:UnityEngine.Vector2" /> into its components.
|
|
</summary>
|
|
<param name="vector">The vector to deconstruct.</param>
|
|
<param name="x">The X component value.</param>
|
|
<param name="y">The Y component value.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2IntExtensions.IsOnLine(UnityEngine.Vector2Int,X10D.Drawing.LineF)">
|
|
<summary>
|
|
Determines if the current <see cref="T:UnityEngine.Vector2Int" /> lies on the specified <see cref="T:X10D.Drawing.LineF" />.
|
|
</summary>
|
|
<param name="point">The point to check.</param>
|
|
<param name="line">The line on which the point may lie.</param>
|
|
<returns>
|
|
<see langword="true" /> if <paramref name="point" /> lies on the line defined by <paramref name="line" />; otherwise
|
|
<see langword="false" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2IntExtensions.IsOnLine(UnityEngine.Vector2Int,System.Drawing.PointF,System.Drawing.PointF)">
|
|
<summary>
|
|
Determines if the current <see cref="T:UnityEngine.Vector2Int" /> lies on the specified line.
|
|
</summary>
|
|
<param name="point">The point to check.</param>
|
|
<param name="start">The starting point of the line.</param>
|
|
<param name="end">The ending point of the line.</param>
|
|
<returns>
|
|
<see langword="true" /> if <paramref name="point" /> lies on the line defined by <paramref name="start" /> and
|
|
<paramref name="end" />; otherwise <see langword="false" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2IntExtensions.IsOnLine(UnityEngine.Vector2Int,UnityEngine.Vector2Int,UnityEngine.Vector2Int)">
|
|
<summary>
|
|
Determines if the current <see cref="T:UnityEngine.Vector2Int" /> lies on the specified line.
|
|
</summary>
|
|
<param name="point">The point to check.</param>
|
|
<param name="start">The starting point of the line.</param>
|
|
<param name="end">The ending point of the line.</param>
|
|
<returns>
|
|
<see langword="true" /> if <paramref name="point" /> lies on the line defined by <paramref name="start" /> and
|
|
<paramref name="end" />; otherwise <see langword="false" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2IntExtensions.IsOnLine(UnityEngine.Vector2Int,UnityEngine.Vector2,UnityEngine.Vector2)">
|
|
<summary>
|
|
Determines if the current <see cref="T:UnityEngine.Vector2Int" /> lies on the specified line.
|
|
</summary>
|
|
<param name="point">The point to check.</param>
|
|
<param name="start">The starting point of the line.</param>
|
|
<param name="end">The ending point of the line.</param>
|
|
<returns>
|
|
<see langword="true" /> if <paramref name="point" /> lies on the line defined by <paramref name="start" /> and
|
|
<paramref name="end" />; otherwise <see langword="false" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2IntExtensions.ToSystemPoint(UnityEngine.Vector2Int)">
|
|
<summary>
|
|
Converts the current <see cref="T:UnityEngine.Vector2Int" /> into a <see cref="T:System.Drawing.Point" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The resulting <see cref="T:System.Drawing.Point" />.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2IntExtensions.ToSystemSize(UnityEngine.Vector2Int)">
|
|
<summary>
|
|
Converts the current <see cref="T:UnityEngine.Vector2Int" /> into a <see cref="T:System.Drawing.Size" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The resulting <see cref="T:System.Drawing.Size" />.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2IntExtensions.ToSystemVector(UnityEngine.Vector2Int)">
|
|
<summary>
|
|
Converts the current vector to a <see cref="T:System.Numerics.Vector2" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The converted vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2IntExtensions.WithX(UnityEngine.Vector2Int,System.Int32)">
|
|
<summary>
|
|
Returns a vector whose Y component is the same as the specified vector, and whose X component is a new value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="x">The new X component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector2Int" /> whose <see cref="P:UnityEngine.Vector2Int.y" /> components is the same as that of
|
|
<paramref name="vector" />, and whose <see cref="P:UnityEngine.Vector2Int.x" /> component is <paramref name="x" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2IntExtensions.WithY(UnityEngine.Vector2Int,System.Int32)">
|
|
<summary>
|
|
Returns a vector whose X component is the same as the specified vector, and whose Y component is a new value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="y">The new Y component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector2Int" /> whose <see cref="P:UnityEngine.Vector2Int.x" /> components is the same as that of
|
|
<paramref name="vector" />, and whose <see cref="P:UnityEngine.Vector2Int.y" /> component is <paramref name="y" />.
|
|
</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Numerics.Vector3Extensions">
|
|
<summary>
|
|
Numeric-extensions for <see cref="T:UnityEngine.Vector3" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3Extensions.Deconstruct(UnityEngine.Vector3,System.Single@,System.Single@,System.Single@)">
|
|
<summary>
|
|
Deconstructs the current <see cref="T:UnityEngine.Vector3" /> into its components.
|
|
</summary>
|
|
<param name="vector">The vector to deconstruct.</param>
|
|
<param name="x">The X component value.</param>
|
|
<param name="y">The Y component value.</param>
|
|
<param name="z">The Z component value.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3Extensions.Round(UnityEngine.Vector3)">
|
|
<summary>
|
|
Rounds the components in the current <see cref="T:UnityEngine.Vector3" /> to the nearest integer.
|
|
</summary>
|
|
<param name="vector">The vector whose components to round.</param>
|
|
<returns>The rounded vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3Extensions.Round(UnityEngine.Vector3,System.Single)">
|
|
<summary>
|
|
Rounds the components in the current <see cref="T:UnityEngine.Vector3" /> to the nearest multiple of a specified number.
|
|
</summary>
|
|
<param name="vector">The vector whose components to round.</param>
|
|
<param name="nearest">The nearest multiple to which the components should be rounded.</param>
|
|
<returns>The rounded vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3Extensions.ToSystemVector(UnityEngine.Vector3)">
|
|
<summary>
|
|
Converts the current vector to a <see cref="T:System.Numerics.Vector3" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The converted vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3Extensions.ToUnityVector(System.Numerics.Vector3)">
|
|
<summary>
|
|
Converts the current vector to a <see cref="T:UnityEngine.Vector3" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The converted vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3Extensions.WithX(UnityEngine.Vector3,System.Single)">
|
|
<summary>
|
|
Returns a vector whose Y and Z components are the same as the specified vector, and whose X component is a new value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="x">The new X component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector3" /> whose <see cref="F:UnityEngine.Vector3.y" /> and <see cref="F:UnityEngine.Vector3.z" /> components are
|
|
the same as that of <paramref name="vector" />, and whose <see cref="F:UnityEngine.Vector3.x" /> component is <paramref name="x" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3Extensions.WithY(UnityEngine.Vector3,System.Single)">
|
|
<summary>
|
|
Returns a vector whose X and Z components are the same as the specified vector, and whose Y component is a new value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="y">The new Y component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector3" /> whose <see cref="F:UnityEngine.Vector3.x" /> and <see cref="F:UnityEngine.Vector3.z" /> components are
|
|
the same as that of <paramref name="vector" />, and whose <see cref="F:UnityEngine.Vector3.y" /> component is <paramref name="y" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3Extensions.WithZ(UnityEngine.Vector3,System.Single)">
|
|
<summary>
|
|
Returns a vector whose X and Y components are the same as the specified vector, and whose Z component is a new value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="z">The new Z component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector3" /> whose <see cref="F:UnityEngine.Vector3.x" /> and <see cref="F:UnityEngine.Vector3.y" /> components are
|
|
the same as that of <paramref name="vector" />, and whose <see cref="F:UnityEngine.Vector3.z" /> component is <paramref name="z" />.
|
|
</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Numerics.Vector3IntExtensions">
|
|
<summary>
|
|
Numeric-extensions for <see cref="T:UnityEngine.Vector3Int" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3IntExtensions.Deconstruct(UnityEngine.Vector3Int,System.Int32@,System.Int32@,System.Int32@)">
|
|
<summary>
|
|
Deconstructs the current <see cref="T:UnityEngine.Vector3Int" /> into its components.
|
|
</summary>
|
|
<param name="vector">The vector to deconstruct.</param>
|
|
<param name="x">The X component value.</param>
|
|
<param name="y">The Y component value.</param>
|
|
<param name="z">The Z component value.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3IntExtensions.ToSystemVector(UnityEngine.Vector3Int)">
|
|
<summary>
|
|
Converts the current vector to a <see cref="T:System.Numerics.Vector3" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The converted vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3IntExtensions.WithX(UnityEngine.Vector3Int,System.Int32)">
|
|
<summary>
|
|
Returns a vector whose Y and Z components are the same as the specified vector, and whose X component is a new value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="x">The new X component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector3Int" /> whose <see cref="P:UnityEngine.Vector3Int.y" /> and <see cref="P:UnityEngine.Vector3Int.z"/>
|
|
components are the same as that of <paramref name="vector" />, and whose <see cref="P:UnityEngine.Vector3Int.x" /> component is
|
|
<paramref name="x" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3IntExtensions.WithY(UnityEngine.Vector3Int,System.Int32)">
|
|
<summary>
|
|
Returns a vector whose X and Z components are the same as the specified vector, and whose Y component is a new value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="y">The new Y component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector3Int" /> whose <see cref="P:UnityEngine.Vector3Int.x" /> and <see cref="P:UnityEngine.Vector3Int.z"/>
|
|
components are the same as that of <paramref name="vector" />, and whose <see cref="P:UnityEngine.Vector3Int.y" /> component is
|
|
<paramref name="y" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3IntExtensions.WithZ(UnityEngine.Vector3Int,System.Int32)">
|
|
<summary>
|
|
Returns a vector whose X and Y components are the same as the specified vector, and whose Z component is a new value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="z">The new Z component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector3Int" /> whose <see cref="P:UnityEngine.Vector3Int.x" /> and <see cref="P:UnityEngine.Vector3Int.y"/>
|
|
components are the same as that of <paramref name="vector" />, and whose <see cref="P:UnityEngine.Vector3Int.z" /> component is
|
|
<paramref name="z" />.
|
|
</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Numerics.Vector4Extensions">
|
|
<summary>
|
|
Numeric-extensions for <see cref="T:UnityEngine.Vector4" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector4Extensions.Deconstruct(UnityEngine.Vector4,System.Single@,System.Single@,System.Single@,System.Single@)">
|
|
<summary>
|
|
Deconstructs the current <see cref="T:UnityEngine.Vector4" /> into its components.
|
|
</summary>
|
|
<param name="vector">The vector to deconstruct.</param>
|
|
<param name="x">The X component value.</param>
|
|
<param name="y">The Y component value.</param>
|
|
<param name="z">The Z component value.</param>
|
|
<param name="w">The W component value.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector4Extensions.Round(UnityEngine.Vector4)">
|
|
<summary>
|
|
Rounds the components in the current <see cref="T:UnityEngine.Vector4" /> to the nearest integer.
|
|
</summary>
|
|
<param name="vector">The vector whose components to round.</param>
|
|
<returns>The rounded vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector4Extensions.Round(UnityEngine.Vector4,System.Single)">
|
|
<summary>
|
|
Rounds the components in the current <see cref="T:UnityEngine.Vector4" /> to the nearest multiple of a specified number.
|
|
</summary>
|
|
<param name="vector">The vector whose components to round.</param>
|
|
<param name="nearest">The nearest multiple to which the components should be rounded.</param>
|
|
<returns>The rounded vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector4Extensions.ToSystemVector(UnityEngine.Vector4)">
|
|
<summary>
|
|
Converts the current vector to a <see cref="T:System.Numerics.Vector4" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The converted vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector4Extensions.ToUnityVector(System.Numerics.Vector4)">
|
|
<summary>
|
|
Converts the current vector to a <see cref="T:UnityEngine.Vector4" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The converted vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector4Extensions.WithX(UnityEngine.Vector4,System.Single)">
|
|
<summary>
|
|
Returns a vector whose Y, Z, and W components are the same as the specified vector, and whose X component is a new
|
|
value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="x">The new X component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector4" /> whose <see cref="F:UnityEngine.Vector4.y" />, <see cref="F:UnityEngine.Vector4.z" />, and
|
|
<see cref="F:UnityEngine.Vector4.w" /> components are the same as that of <paramref name="vector" />, and whose
|
|
<see cref="F:UnityEngine.Vector4.x" /> component is <paramref name="x" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector4Extensions.WithY(UnityEngine.Vector4,System.Single)">
|
|
<summary>
|
|
Returns a vector whose X, Z, and W components are the same as the specified vector, and whose Y component is a new
|
|
value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="y">The new Y component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector4" /> whose <see cref="F:UnityEngine.Vector4.x" />, <see cref="F:UnityEngine.Vector4.z" />, and
|
|
<see cref="F:UnityEngine.Vector4.w" /> components are the same as that of <paramref name="vector" />, and whose
|
|
<see cref="F:UnityEngine.Vector4.y" /> component is <paramref name="y" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector4Extensions.WithZ(UnityEngine.Vector4,System.Single)">
|
|
<summary>
|
|
Returns a vector whose X, Y, and W components are the same as the specified vector, and whose Z component is a new
|
|
value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="z">The new Z component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector4" /> whose <see cref="F:UnityEngine.Vector4.x" />, <see cref="F:UnityEngine.Vector4.y" />, and
|
|
<see cref="F:UnityEngine.Vector4.w" /> components are the same as that of <paramref name="vector" />, and whose
|
|
<see cref="F:UnityEngine.Vector4.z" /> component is <paramref name="z" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector4Extensions.WithW(UnityEngine.Vector4,System.Single)">
|
|
<summary>
|
|
Returns a vector whose X, Y, and Z components are the same as the specified vector, and whose W component is a new
|
|
value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="w">The new W component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector4" /> whose <see cref="F:UnityEngine.Vector4.x" />, <see cref="F:UnityEngine.Vector4.y" />, and
|
|
<see cref="F:UnityEngine.Vector4.z" /> components are the same as that of <paramref name="vector" />, and whose
|
|
<see cref="F:UnityEngine.Vector4.w" /> component is <paramref name="w" />.
|
|
</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Singleton`1">
|
|
<summary>
|
|
Represents a class which implements the singleton pattern for a specific <see cref="T:UnityEngine.MonoBehaviour" />. This class is not
|
|
thread-safe.
|
|
</summary>
|
|
<typeparam name="T">The type of the singleton.</typeparam>
|
|
</member>
|
|
<member name="P:X10D.Unity.Singleton`1.Instance">
|
|
<summary>
|
|
Gets the instance of the singleton.
|
|
</summary>
|
|
<value>The singleton instance.</value>
|
|
</member>
|
|
<member name="M:X10D.Unity.Singleton`1.Awake">
|
|
<summary>
|
|
Called when the script instance is being loaded.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Singleton`1.OnDestroy">
|
|
<summary>
|
|
Called when the object is destroyed.
|
|
</summary>
|
|
</member>
|
|
<member name="T:X10D.Unity.TransformExtensions">
|
|
<summary>
|
|
Extension methods for <see cref="T:UnityEngine.Transform" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.TransformExtensions.LookAt(UnityEngine.Transform,UnityEngine.GameObject)">
|
|
<summary>
|
|
Rotates this transform so the forward vector points at another game object.
|
|
</summary>
|
|
<param name="transform">The transform whose rotation will be changed.</param>
|
|
<param name="target">The game object to look at.</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="transform" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="target" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.TransformExtensions.LookAt(UnityEngine.Transform,UnityEngine.GameObject,UnityEngine.Vector3)">
|
|
<summary>
|
|
Rotates this transform so the forward vector points at another game object.
|
|
</summary>
|
|
<param name="transform">The transform whose rotation will be changed.</param>
|
|
<param name="target">The game object to look at.</param>
|
|
<param name="worldUp">A vector specifying the upward direction.</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="transform" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="target" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.TransformExtensions.SetParent(UnityEngine.Transform,UnityEngine.GameObject)">
|
|
<summary>
|
|
Sets the parent of this transform.
|
|
</summary>
|
|
<param name="transform">The transform whose parent to change.</param>
|
|
<param name="parent">The new parent.</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="transform" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="parent" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.TransformExtensions.SetParent(UnityEngine.Transform,UnityEngine.GameObject,System.Boolean)">
|
|
<summary>
|
|
Sets the parent of this transform.
|
|
</summary>
|
|
<param name="transform">The transform whose parent to change.</param>
|
|
<param name="parent">The new parent.</param>
|
|
<param name="worldPositionStays">
|
|
<see langword="true" /> to modify the parent-relative position, scale and rotation such that the object keeps the same
|
|
world space position, rotation and scale as before; otherwise, <see langword="false" />.
|
|
</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="transform" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="parent" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
<member name="T:X10D.Unity.WaitForFrames">
|
|
<summary>
|
|
Represents a yield instruction that waits for a specific number of frames.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.WaitForFrames.#ctor(System.Int32)">
|
|
<summary>
|
|
Initializes a new instance of the <see cref="T:X10D.Unity.WaitForFrames" /> struct.
|
|
</summary>
|
|
<param name="frameCount">The frame count.</param>
|
|
</member>
|
|
<member name="P:X10D.Unity.WaitForFrames.Current">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="M:X10D.Unity.WaitForFrames.MoveNext">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="M:X10D.Unity.WaitForFrames.Reset">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="T:X10D.Unity.WaitForKeyDown">
|
|
<summary>
|
|
Represents a yield instruction that waits for a key to be pressed.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.WaitForKeyDown.#ctor(UnityEngine.KeyCode)">
|
|
<summary>
|
|
Initializes a new instance of the <see cref="T:X10D.Unity.WaitForKeyDown" /> struct.
|
|
</summary>
|
|
<param name="keyCode">The key to wait for.</param>
|
|
</member>
|
|
<member name="P:X10D.Unity.WaitForKeyDown.Current">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="M:X10D.Unity.WaitForKeyDown.MoveNext">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="M:X10D.Unity.WaitForKeyDown.Reset">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="T:X10D.Unity.WaitForKeyUp">
|
|
<summary>
|
|
Represents a yield instruction that waits for a key to be released.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.WaitForKeyUp.#ctor(UnityEngine.KeyCode)">
|
|
<summary>
|
|
Initializes a new instance of the <see cref="T:X10D.Unity.WaitForKeyUp" /> struct.
|
|
</summary>
|
|
<param name="keyCode">The key to wait for.</param>
|
|
</member>
|
|
<member name="P:X10D.Unity.WaitForKeyUp.Current">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="M:X10D.Unity.WaitForKeyUp.MoveNext">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="M:X10D.Unity.WaitForKeyUp.Reset">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="T:X10D.Unity.WaitForSecondsNoAlloc">
|
|
<summary>
|
|
Represents a yield instruction which waits for a specified amount of seconds.
|
|
</summary>
|
|
<remarks>This struct exists as an allocation-free alternative to <see cref="T:UnityEngine.WaitForSeconds" />.</remarks>
|
|
</member>
|
|
<member name="M:X10D.Unity.WaitForSecondsNoAlloc.#ctor(System.Single)">
|
|
<summary>
|
|
Initializes a new instance of the <see cref="T:X10D.Unity.WaitForTimeSpan" /> struct.
|
|
</summary>
|
|
<param name="duration">The duration of the pause, in seconds.</param>
|
|
</member>
|
|
<member name="P:X10D.Unity.WaitForSecondsNoAlloc.Current">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="M:X10D.Unity.WaitForSecondsNoAlloc.MoveNext">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="M:X10D.Unity.WaitForSecondsNoAlloc.Reset">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="T:X10D.Unity.WaitForSecondsRealtimeNoAlloc">
|
|
<summary>
|
|
Represents a yield instruction which waits for a given amount of time, as provided by a <see cref="T:System.TimeSpan" />.
|
|
</summary>
|
|
<remarks>This struct exists as an allocation-free alternative to <see cref="T:UnityEngine.WaitForSecondsRealtime" />.</remarks>
|
|
</member>
|
|
<member name="M:X10D.Unity.WaitForSecondsRealtimeNoAlloc.#ctor(System.Single)">
|
|
<summary>
|
|
Initializes a new instance of the <see cref="T:X10D.Unity.WaitForTimeSpan" /> struct.
|
|
</summary>
|
|
<param name="duration">The duration of the pause, in seconds.</param>
|
|
</member>
|
|
<member name="P:X10D.Unity.WaitForSecondsRealtimeNoAlloc.Current">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="M:X10D.Unity.WaitForSecondsRealtimeNoAlloc.MoveNext">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="M:X10D.Unity.WaitForSecondsRealtimeNoAlloc.Reset">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="T:X10D.Unity.WaitForTimeSpan">
|
|
<summary>
|
|
Represents a yield instruction which waits for a given amount of time, as provided by a <see cref="T:System.TimeSpan" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.WaitForTimeSpan.#ctor(System.TimeSpan)">
|
|
<summary>
|
|
Initializes a new instance of the <see cref="T:X10D.Unity.WaitForTimeSpan" /> struct.
|
|
</summary>
|
|
<param name="duration">The duration of the pause.</param>
|
|
</member>
|
|
<member name="P:X10D.Unity.WaitForTimeSpan.Current">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="M:X10D.Unity.WaitForTimeSpan.MoveNext">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="M:X10D.Unity.WaitForTimeSpan.Reset">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="T:X10D.Unity.WaitForTimeSpanRealtime">
|
|
<summary>
|
|
Represents a yield instruction which waits for a given amount of time, as provided by a <see cref="T:System.TimeSpan" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.WaitForTimeSpanRealtime.#ctor(System.TimeSpan)">
|
|
<summary>
|
|
Initializes a new instance of the <see cref="T:X10D.Unity.WaitForTimeSpanRealtime" /> struct.
|
|
</summary>
|
|
<param name="duration">The duration of the pause.</param>
|
|
</member>
|
|
<member name="P:X10D.Unity.WaitForTimeSpanRealtime.Current">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="M:X10D.Unity.WaitForTimeSpanRealtime.MoveNext">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="M:X10D.Unity.WaitForTimeSpanRealtime.Reset">
|
|
<inheritdoc />
|
|
</member>
|
|
</members>
|
|
</doc>
|