mirror of
https://github.com/oliverbooth/X10D
synced 2024-11-10 07:55:43 +00:00
3010 lines
168 KiB
XML
3010 lines
168 KiB
XML
<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>X10D.Unity</name>
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</assembly>
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<members>
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<member name="T:X10D.Unity.Box">
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<summary>
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Represents a box that can be drawn using the <see cref="T:X10D.Unity.DebugEx" /> class.
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</summary>
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<remarks>
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This structure serves no real purpose except to be used in tandem with <see cref="T:X10D.Unity.DebugEx" />. For creating a logical
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cuboid, consider using the <see cref="T:X10D.Drawing.Cuboid" /> structure.
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</remarks>
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</member>
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<member name="M:X10D.Unity.Box.#ctor(UnityEngine.Vector3,UnityEngine.Vector3)">
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<summary>
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Initializes a new instance of the <see cref="T:X10D.Unity.Box" /> struct.
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</summary>
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<param name="origin">The origin of the box.</param>
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<param name="halfExtents">The half extents of the box.</param>
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</member>
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<member name="M:X10D.Unity.Box.#ctor(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion)">
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<summary>
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Initializes a new instance of the <see cref="T:X10D.Unity.Box" /> struct.
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</summary>
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<param name="origin">The origin of the box.</param>
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<param name="halfExtents">The half extents of the box.</param>
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<param name="orientation">The orientation of the box.</param>
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</member>
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<member name="P:X10D.Unity.Box.Origin">
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<summary>
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Gets the origin of the box.
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</summary>
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<value>The origin.</value>
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</member>
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<member name="P:X10D.Unity.Box.LocalFrontTopLeft">
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<summary>
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Gets the front-top-left corner of the box, in local space.
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</summary>
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<value>The front-top-left corner.</value>
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</member>
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<member name="P:X10D.Unity.Box.LocalFrontTopRight">
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<summary>
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Gets the front-top-right corner of the box, in local space.
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</summary>
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<value>The front-top-right corner.</value>
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</member>
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<member name="P:X10D.Unity.Box.LocalFrontBottomLeft">
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<summary>
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Gets the front-bottom-left corner of the box, in local space.
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</summary>
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<value>The front-bottom-left corner.</value>
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</member>
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<member name="P:X10D.Unity.Box.LocalFrontBottomRight">
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<summary>
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Gets the front-bottom-right corner of the box, in local space.
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</summary>
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<value>The front-bottom-right corner.</value>
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</member>
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<member name="P:X10D.Unity.Box.LocalBackTopLeft">
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<summary>
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Gets the back-top-left corner of the box, in local space.
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</summary>
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<value>The back-top-left corner.</value>
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</member>
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<member name="P:X10D.Unity.Box.LocalBackTopRight">
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<summary>
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Gets the back-top-right corner of the box, in local space.
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</summary>
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<value>The back-top-right corner.</value>
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</member>
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<member name="P:X10D.Unity.Box.LocalBackBottomLeft">
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<summary>
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Gets the back-bottom-left corner of the box, in local space.
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</summary>
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<value>The back-bottom-left corner.</value>
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</member>
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<member name="P:X10D.Unity.Box.LocalBackBottomRight">
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<summary>
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Gets the back-bottom-right corner of the box, in local space.
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</summary>
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<value>The back-bottom-right corner.</value>
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</member>
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<member name="P:X10D.Unity.Box.FrontTopLeft">
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<summary>
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Gets the front-top-left corner of the box, in world space.
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</summary>
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<value>The front-top-left corner.</value>
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</member>
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<member name="P:X10D.Unity.Box.FrontTopRight">
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<summary>
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Gets the front-top-right corner of the box, in world space.
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</summary>
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<value>The front-top-right corner.</value>
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</member>
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<member name="P:X10D.Unity.Box.FrontBottomLeft">
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<summary>
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Gets the front-bottom-left corner of the box, in world space.
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</summary>
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<value>The front-bottom-left corner.</value>
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</member>
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<member name="P:X10D.Unity.Box.FrontBottomRight">
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<summary>
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Gets the front-bottom-right corner of the box, in world space.
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</summary>
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<value>The front-bottom-right corner.</value>
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</member>
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<member name="P:X10D.Unity.Box.BackTopLeft">
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<summary>
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Gets the back-bottom-left corner of the box, in world space.
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</summary>
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<value>The back-bottom-left corner.</value>
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</member>
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<member name="P:X10D.Unity.Box.BackTopRight">
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<summary>
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Gets the back-bottom-right corner of the box, in world space.
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</summary>
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<value>The back-bottom-right corner.</value>
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</member>
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<member name="P:X10D.Unity.Box.BackBottomLeft">
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<summary>
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Gets the back-bottom-right corner of the box, in world space.
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</summary>
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<value>The back-bottom-right corner.</value>
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</member>
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<member name="P:X10D.Unity.Box.BackBottomRight">
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<summary>
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Gets the back-bottom-right corner of the box, in world space.
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</summary>
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<value>The back-bottom-right corner.</value>
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</member>
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<member name="M:X10D.Unity.Box.op_Implicit(UnityEngine.Bounds)~X10D.Unity.Box">
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<summary>
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Implicitly converts an instance of <see cref="T:UnityEngine.Bounds" /> to an instance of <see cref="T:X10D.Unity.Box" />.
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</summary>
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<param name="bounds">The <see cref="T:UnityEngine.Bounds" /> to convert.</param>
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<returns>A new instance of <see cref="T:X10D.Unity.Box" />.</returns>
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</member>
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<member name="M:X10D.Unity.Box.op_Implicit(UnityEngine.BoundsInt)~X10D.Unity.Box">
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<summary>
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Implicitly converts an instance of <see cref="T:UnityEngine.Bounds" /> to an instance of <see cref="T:X10D.Unity.Box" />.
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</summary>
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<param name="bounds">The <see cref="T:UnityEngine.Bounds" /> to convert.</param>
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<returns>A new instance of <see cref="T:X10D.Unity.Box" />.</returns>
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</member>
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<member name="T:X10D.Unity.Box2D">
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<summary>
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Represents a 2D box that can be drawn using the <see cref="T:X10D.Unity.DebugEx" /> class.
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</summary>
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<remarks>
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This structure serves no real purpose except to be used in tandem with <see cref="T:X10D.Unity.DebugEx" />. For creating a logical
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rectangle, consider using the <see cref="T:System.Drawing.Rectangle" />, <see cref="T:System.Drawing.RectangleF" />, <see cref="T:UnityEngine.Rect" />, or
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<see cref="T:UnityEngine.RectInt" /> structures.
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</remarks>
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</member>
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<member name="M:X10D.Unity.Box2D.#ctor(UnityEngine.Vector2,UnityEngine.Vector2)">
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<summary>
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Initializes a new instance of the <see cref="T:X10D.Unity.Box2D" /> struct.
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</summary>
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<param name="origin">The origin of the box.</param>
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<param name="halfExtents">The half extents of the box.</param>
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</member>
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<member name="M:X10D.Unity.Box2D.#ctor(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)">
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<summary>
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Initializes a new instance of the <see cref="T:X10D.Unity.Box2D" /> struct.
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</summary>
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<param name="origin">The origin of the box.</param>
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<param name="halfExtents">The half extents of the box.</param>
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<param name="rotation">The rotation of the box.</param>
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</member>
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<member name="P:X10D.Unity.Box2D.Origin">
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<summary>
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Gets the origin of the box.
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</summary>
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<value>The origin.</value>
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</member>
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<member name="P:X10D.Unity.Box2D.LocalTopLeft">
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<summary>
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Gets the top-left corner of the box, in local space.
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</summary>
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<value>The top-left corner.</value>
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</member>
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<member name="P:X10D.Unity.Box2D.LocalTopRight">
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<summary>
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Gets the top-right corner of the box, in local space.
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</summary>
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<value>The top-right corner.</value>
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</member>
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<member name="P:X10D.Unity.Box2D.LocalBottomLeft">
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<summary>
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Gets the bottom-left corner of the box, in local space.
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</summary>
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<value>The bottom-left corner.</value>
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</member>
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<member name="P:X10D.Unity.Box2D.LocalBottomRight">
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<summary>
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Gets the bottom-right corner of the box, in local space.
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</summary>
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<value>The bottom-right corner.</value>
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</member>
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<member name="P:X10D.Unity.Box2D.TopLeft">
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<summary>
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Gets the top-left corner of the box, in world space.
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</summary>
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<value>The top-left corner.</value>
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</member>
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<member name="P:X10D.Unity.Box2D.TopRight">
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<summary>
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Gets the top-right corner of the box, in world space.
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</summary>
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<value>The top-right corner.</value>
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</member>
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<member name="P:X10D.Unity.Box2D.BottomLeft">
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<summary>
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Gets the bottom-left corner of the box, in world space.
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</summary>
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<value>The bottom-left corner.</value>
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</member>
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<member name="P:X10D.Unity.Box2D.BottomRight">
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<summary>
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Gets the bottom-right corner of the box, in world space.
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</summary>
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<value>The bottom-right corner.</value>
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</member>
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<member name="M:X10D.Unity.Box2D.op_Implicit(UnityEngine.Rect)~X10D.Unity.Box2D">
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<summary>
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Implicitly converts an instance of <see cref="T:UnityEngine.Rect" /> to an instance of <see cref="T:X10D.Unity.Box2D" />.
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</summary>
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<param name="rect">The <see cref="T:UnityEngine.Rect" /> to convert.</param>
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<returns>A new instance of <see cref="T:X10D.Unity.Box2D" />.</returns>
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</member>
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<member name="M:X10D.Unity.Box2D.op_Implicit(UnityEngine.RectInt)~X10D.Unity.Box2D">
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<summary>
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Implicitly converts an instance of <see cref="T:UnityEngine.RectInt" /> to an instance of <see cref="T:X10D.Unity.Box2D" />.
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</summary>
|
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<param name="rect">The <see cref="T:UnityEngine.RectInt" /> to convert.</param>
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<returns>A new instance of <see cref="T:X10D.Unity.Box2D" />.</returns>
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</member>
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<member name="T:X10D.Unity.ComponentExtensions">
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<summary>
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Extension methods for <see cref="T:UnityEngine.Component" />.
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</summary>
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</member>
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<member name="M:X10D.Unity.ComponentExtensions.GetComponentsInChildrenOnly``1(UnityEngine.Component)">
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<summary>
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Returns an array of components of the specified type, excluding components that live on the object to which this
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component is attached.
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</summary>
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<param name="component">The component whose child components to retrieve.</param>
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<typeparam name="T">The type of the components to retrieve.</typeparam>
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<returns>An array <typeparamref name="T" /> representing the child components.</returns>
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</member>
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<member name="T:X10D.Unity.DebugEx">
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<summary>
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An extended version of Unity's <see cref="T:UnityEngine.Debug" /> utility class which offers support for drawing simple
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primitives.
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</summary>
|
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</member>
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<member name="M:X10D.Unity.DebugEx.DrawBox(UnityEngine.Vector3,UnityEngine.Vector3)">
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<summary>
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Draws a box.
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</summary>
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<param name="center">The center point.</param>
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<param name="halfExtents">The extents of the box, halved.</param>
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</member>
|
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<member name="M:X10D.Unity.DebugEx.DrawBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion)">
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<summary>
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Draws a box with the specified orientation.
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</summary>
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<param name="center">The center point.</param>
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<param name="halfExtents">The extents of the box, halved.</param>
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<param name="orientation">The orientation of the box.</param>
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</member>
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<member name="M:X10D.Unity.DebugEx.DrawBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@)">
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<summary>
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Draws a box with the specified color.
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</summary>
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<param name="center">The center point.</param>
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<param name="halfExtents">The extents of the box, halved.</param>
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<param name="color">The color of the box.</param>
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</member>
|
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<member name="M:X10D.Unity.DebugEx.DrawBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Color@)">
|
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<summary>
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Draws a box with the specified orientation and color.
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</summary>
|
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<param name="center">The center point.</param>
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<param name="halfExtents">The extents of the box, halved.</param>
|
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<param name="orientation">The orientation of the box.</param>
|
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<param name="color">The color of the box.</param>
|
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</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@,System.Single)">
|
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<summary>
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Draws a box with the specified color and duration.
|
|
</summary>
|
|
<param name="center">The center point.</param>
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<param name="halfExtents">The extents of the box, halved.</param>
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<param name="color">The color of the box.</param>
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<param name="duration">
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The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
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</param>
|
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</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Color@,System.Single)">
|
|
<summary>
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Draws a box with the specified orientation, color, and duration.
|
|
</summary>
|
|
<param name="center">The center point.</param>
|
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<param name="halfExtents">The extents of the box, halved.</param>
|
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<param name="orientation">The orientation of the box.</param>
|
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<param name="color">The color of the box.</param>
|
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<param name="duration">
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The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
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</param>
|
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</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
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Draws a box with the specified color and duration.
|
|
</summary>
|
|
<param name="center">The center point.</param>
|
|
<param name="halfExtents">The extents of the box, halved.</param>
|
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<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
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</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
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<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a box with the specified orientation, color, and duration.
|
|
</summary>
|
|
<param name="center">The center point.</param>
|
|
<param name="halfExtents">The extents of the box, halved.</param>
|
|
<param name="orientation">The orientation of the box.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawBox(X10D.Unity.Box,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a box with the specified color.
|
|
</summary>
|
|
<param name="box">The box to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawBox(X10D.Unity.Box,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a box with the specified color and duration.
|
|
</summary>
|
|
<param name="box">The box to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawBox(X10D.Unity.Box,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a box with the specified color and duration.
|
|
</summary>
|
|
<param name="box">The box to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2)">
|
|
<summary>
|
|
Draws a rectangle.
|
|
</summary>
|
|
<param name="center">The center point.</param>
|
|
<param name="halfExtents">The extents of the box, halved.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)">
|
|
<summary>
|
|
Draws a rectangle with the specified rotation.
|
|
</summary>
|
|
<param name="center">The center point.</param>
|
|
<param name="halfExtents">The extents of the box, halved.</param>
|
|
<param name="rotation">The rotation of the box.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a rectangle with the specified color.
|
|
</summary>
|
|
<param name="center">The center point.</param>
|
|
<param name="halfExtents">The extents of the box, halved.</param>
|
|
<param name="color">The color of the box.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a rectangle with the specified rotation and color.
|
|
</summary>
|
|
<param name="center">The center point.</param>
|
|
<param name="halfExtents">The extents of the box, halved.</param>
|
|
<param name="rotation">The rotation of the box.</param>
|
|
<param name="color">The color of the box.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a rectangle with the specified color and duration.
|
|
</summary>
|
|
<param name="center">The center point.</param>
|
|
<param name="halfExtents">The extents of the box, halved.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a rectangle with the specified rotation, color, and duration.
|
|
</summary>
|
|
<param name="center">The center point.</param>
|
|
<param name="halfExtents">The extents of the box, halved.</param>
|
|
<param name="rotation">The rotation of the box.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a rectangle with the specified color and duration.
|
|
</summary>
|
|
<param name="center">The center point.</param>
|
|
<param name="halfExtents">The extents of the box, halved.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a rectangle with the specified rotation, color, and duration.
|
|
</summary>
|
|
<param name="center">The center point.</param>
|
|
<param name="halfExtents">The extents of the box, halved.</param>
|
|
<param name="rotation">The rotation of the box.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(X10D.Unity.Box2D,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a rectangle with the specified color.
|
|
</summary>
|
|
<param name="box">The box to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(X10D.Unity.Box2D,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a rectangle with the specified color and duration.
|
|
</summary>
|
|
<param name="box">The box to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(X10D.Unity.Box2D,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a rectangle with the specified color and duration.
|
|
</summary>
|
|
<param name="box">The box to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Rect,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a rectangle with the specified color.
|
|
</summary>
|
|
<param name="rect">The rectangle to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Rect,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a rectangle with the specified color and duration.
|
|
</summary>
|
|
<param name="rect">The rectangle to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Rect,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a rectangle with the specified color and duration.
|
|
</summary>
|
|
<param name="rect">The rectangle to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.RectInt,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a rectangle with the specified color.
|
|
</summary>
|
|
<param name="rect">The rectangle to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.RectInt,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a rectangle with the specified color and duration.
|
|
</summary>
|
|
<param name="rect">The rectangle to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.RectInt,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a rectangle with the specified color and duration.
|
|
</summary>
|
|
<param name="rect">The rectangle to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.Rectangle,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a rectangle with the specified color.
|
|
</summary>
|
|
<param name="rect">The rectangle to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.Rectangle,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a rectangle with the specified color and duration.
|
|
</summary>
|
|
<param name="rect">The rectangle to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.Rectangle,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a rectangle with the specified color and duration.
|
|
</summary>
|
|
<param name="rect">The rectangle to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.RectangleF,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a rectangle with the specified color.
|
|
</summary>
|
|
<param name="rect">The rectangle to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.RectangleF,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a rectangle with the specified color and duration.
|
|
</summary>
|
|
<param name="rect">The rectangle to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.RectangleF,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a rectangle with the specified color and duration.
|
|
</summary>
|
|
<param name="rect">The rectangle to draw.</param>
|
|
<param name="color">The color of the box.</param>
|
|
<param name="duration">
|
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(UnityEngine.Vector2,System.Single,System.Int32)">
|
|
<summary>
|
|
Draws a circle with the specified color.
|
|
</summary>
|
|
<param name="center">The center point of the circle.</param>
|
|
<param name="radius">The radius of the circle.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(UnityEngine.Vector2,System.Single,System.Int32,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a circle with the specified color.
|
|
</summary>
|
|
<param name="center">The center point of the circle.</param>
|
|
<param name="radius">The radius of the circle.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="color">The color of the circle.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(UnityEngine.Vector2,System.Single,System.Int32,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a circle with the specified color and duration.
|
|
</summary>
|
|
<param name="center">The center point of the circle.</param>
|
|
<param name="radius">The radius of the circle.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="color">The color of the circle.</param>
|
|
<param name="duration">
|
|
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(UnityEngine.Vector2,System.Single,System.Int32,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a circle with the specified color and duration.
|
|
</summary>
|
|
<param name="center">The center point of the circle.</param>
|
|
<param name="radius">The radius of the circle.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="color">The color of the circle.</param>
|
|
<param name="duration">
|
|
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the circle be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(UnityEngine.Vector2,System.Single,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a circle.
|
|
</summary>
|
|
<param name="center">The center point of the circle.</param>
|
|
<param name="radius">The radius of the circle.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="offset">The drawing offset of the circle.</param>
|
|
<param name="color">The color of the circle.</param>
|
|
<param name="duration">
|
|
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the circle be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32)">
|
|
<summary>
|
|
Draws a circle with the specified color.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Vector3@)">
|
|
<summary>
|
|
Draws a circle with the specified color.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="offset">The drawing offset of the circle.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a circle with the specified color.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="color">The color of the circle.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a circle with the specified color.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="offset">The drawing offset of the circle.</param>
|
|
<param name="color">The color of the circle.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a circle with the specified color and duration.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="color">The color of the circle.</param>
|
|
<param name="duration">
|
|
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a circle with the specified color and duration.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="offset">The drawing offset of the circle.</param>
|
|
<param name="color">The color of the circle.</param>
|
|
<param name="duration">
|
|
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a circle with the specified color and duration.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="color">The color of the circle.</param>
|
|
<param name="duration">
|
|
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the circle be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a circle.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="offset">The drawing offset of the circle.</param>
|
|
<param name="color">The color of the circle.</param>
|
|
<param name="duration">
|
|
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the circle be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32)">
|
|
<summary>
|
|
Draws a circle with the specified color.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Vector3@)">
|
|
<summary>
|
|
Draws a circle with the specified color.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="offset">The drawing offset of the circle.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a circle with the specified color.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="color">The color of the circle.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a circle with the specified color.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="offset">The drawing offset of the circle.</param>
|
|
<param name="color">The color of the circle.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a circle with the specified color and duration.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="color">The color of the circle.</param>
|
|
<param name="duration">
|
|
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a circle with the specified color and duration.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="offset">The drawing offset of the circle.</param>
|
|
<param name="color">The color of the circle.</param>
|
|
<param name="duration">
|
|
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a circle with the specified color and duration.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="color">The color of the circle.</param>
|
|
<param name="duration">
|
|
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the circle be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a circle.
|
|
</summary>
|
|
<param name="circle">The circle to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="offset">The drawing offset of the circle.</param>
|
|
<param name="color">The color of the circle.</param>
|
|
<param name="duration">
|
|
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the circle be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="F:X10D.Unity.DebugEx.DefaultDrawDuration">
|
|
<summary>
|
|
The default value to use for the <c>duration</c> parameter.
|
|
</summary>
|
|
</member>
|
|
<member name="F:X10D.Unity.DebugEx.DefaultDepthTest">
|
|
<summary>
|
|
The default value to use for the <c>depthTest</c> parameter.
|
|
</summary>
|
|
</member>
|
|
<member name="P:X10D.Unity.DebugEx.isDebugBuild">
|
|
<summary>
|
|
Gets a value indicating whether this is a debug build.
|
|
</summary>
|
|
<value><see langword="true" /> if this is a debug build; otherwise, <see langword="false" />.</value>
|
|
</member>
|
|
<member name="P:X10D.Unity.DebugEx.isDeveloperConsoleVisible">
|
|
<summary>
|
|
Gets a value indicating whether the developer console is visible.
|
|
</summary>
|
|
<value><see langword="true" /> if the developer console is visible; otherwise, <see langword="false" />.</value>
|
|
</member>
|
|
<member name="P:X10D.Unity.DebugEx.unityLogger">
|
|
<summary>
|
|
Gets the default Unity debug logger.
|
|
</summary>
|
|
<value>The Unity debug logger.</value>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.Assert(System.Boolean)">
|
|
<summary>
|
|
Asserts a condition.
|
|
</summary>
|
|
<param name="condition">The condition to assert.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.Assert(System.Boolean,UnityEngine.Object)">
|
|
<summary>
|
|
Asserts a condition.
|
|
</summary>
|
|
<param name="condition">The condition to assert.</param>
|
|
<param name="context">The object to which the assertion applies.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.Assert(System.Boolean,System.String)">
|
|
<summary>
|
|
Asserts a condition.
|
|
</summary>
|
|
<param name="condition">The condition to assert.</param>
|
|
<param name="message">The message to log.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.Assert``1(System.Boolean,``0)">
|
|
<summary>
|
|
Asserts a condition.
|
|
</summary>
|
|
<param name="condition">The condition to assert.</param>
|
|
<param name="message">The message to log.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.Assert(System.Boolean,System.String,UnityEngine.Object)">
|
|
<summary>
|
|
Logs a message to the Unity Console.
|
|
</summary>
|
|
<param name="condition">The condition to assert.</param>
|
|
<param name="message">The message to log.</param>
|
|
<param name="context">The object to which the assertion applies.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.Assert``1(System.Boolean,``0,UnityEngine.Object)">
|
|
<summary>
|
|
Logs a message to the Unity Console.
|
|
</summary>
|
|
<param name="condition">The condition to assert.</param>
|
|
<param name="message">The message to log.</param>
|
|
<param name="context">The object to which the assertion applies.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.Break">
|
|
<summary>
|
|
Pauses the editor.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.ClearDeveloperConsole">
|
|
<summary>
|
|
Clears the developer console.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String)">
|
|
<summary>
|
|
Populate an unmanaged buffer with the current managed call stack as a sequence of UTF-8 bytes, without allocating GC
|
|
memory.
|
|
</summary>
|
|
<param name="buffer">The target buffer to receive the callstack text.</param>
|
|
<param name="bufferMax">The maximum number of bytes to write.</param>
|
|
<param name="projectFolder">The project folder path, to clean up path names.</param>
|
|
<returns>The number of bytes written into the buffer.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.Log(System.String)">
|
|
<summary>
|
|
Logs a message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.Log``1(``0)">
|
|
<summary>
|
|
Logs a message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.Log(System.String,UnityEngine.Object)">
|
|
<summary>
|
|
Logs a message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
<param name="context">The object to which the message applies.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.Log``1(``0,UnityEngine.Object)">
|
|
<summary>
|
|
Logs a message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
<param name="context">The object to which the message applies.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogAssertion(System.String)">
|
|
<summary>
|
|
Logs an assertion message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogAssertion``1(``0)">
|
|
<summary>
|
|
Logs an assertion message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogAssertion(System.String,UnityEngine.Object)">
|
|
<summary>
|
|
Logs an assertion message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
<param name="context">The object to which the message applies.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogAssertion``1(``0,UnityEngine.Object)">
|
|
<summary>
|
|
Logs an assertion message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
<param name="context">The object to which the message applies.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogError(System.String)">
|
|
<summary>
|
|
Logs an error message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogError``1(``0)">
|
|
<summary>
|
|
Logs an error message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogError(System.String,UnityEngine.Object)">
|
|
<summary>
|
|
Logs an error message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
<param name="context">The object to which the message applies.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogError``1(``0,UnityEngine.Object)">
|
|
<summary>
|
|
Logs an error message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
<param name="context">The object to which the message applies.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogErrorFormat(System.String,System.Object[])">
|
|
<summary>
|
|
Logs a formatted error message to the Unity Console.
|
|
</summary>
|
|
<param name="format">The format string of the message to log.</param>
|
|
<param name="args">The format arguments.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogErrorFormat(UnityEngine.Object,System.String,System.Object[])">
|
|
<summary>
|
|
Logs a formatted error message to the Unity Console.
|
|
</summary>
|
|
<param name="context">The object to which this message applies.</param>
|
|
<param name="format">The format string of the message to log.</param>
|
|
<param name="args">The format arguments.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogFormat(System.String,System.Object[])">
|
|
<summary>
|
|
Logs a formatted message to the Unity Console.
|
|
</summary>
|
|
<param name="format">The format string of the message to log.</param>
|
|
<param name="args">The format arguments.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogFormat(UnityEngine.Object,System.String,System.Object[])">
|
|
<summary>
|
|
Logs a formatted message to the Unity Console.
|
|
</summary>
|
|
<param name="context">The object to which this message applies.</param>
|
|
<param name="format">The format string of the message to log.</param>
|
|
<param name="args">The format arguments.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogWarning(System.String)">
|
|
<summary>
|
|
Logs a warning message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogWarning``1(``0)">
|
|
<summary>
|
|
Logs a warning message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogWarning(System.String,UnityEngine.Object)">
|
|
<summary>
|
|
Logs a warning message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
<param name="context">The object to which the message applies.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogWarning``1(``0,UnityEngine.Object)">
|
|
<summary>
|
|
Logs a warning message to the Unity Console.
|
|
</summary>
|
|
<param name="message">The message to log.</param>
|
|
<param name="context">The object to which the message applies.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogWarningFormat(System.String,System.Object[])">
|
|
<summary>
|
|
Logs a formatted warning message to the Unity Console.
|
|
</summary>
|
|
<param name="format">The format string of the message to log.</param>
|
|
<param name="args">The format arguments.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.LogWarningFormat(UnityEngine.Object,System.String,System.Object[])">
|
|
<summary>
|
|
Logs a formatted warning message to the Unity Console.
|
|
</summary>
|
|
<param name="context">The object to which this message applies.</param>
|
|
<param name="format">The format string of the message to log.</param>
|
|
<param name="args">The format arguments.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32)">
|
|
<summary>
|
|
Draws an ellipse with the specified color.
|
|
</summary>
|
|
<param name="center">The center point of the ellipse.</param>
|
|
<param name="radius">The radius of the ellipse.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws an ellipse with the specified color.
|
|
</summary>
|
|
<param name="center">The center point of the ellipse.</param>
|
|
<param name="radius">The radius of the ellipse.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws an ellipse with the specified color and duration.
|
|
</summary>
|
|
<param name="center">The center point of the ellipse.</param>
|
|
<param name="radius">The radius of the ellipse.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws an ellipse with the specified color and duration.
|
|
</summary>
|
|
<param name="center">The center point of the ellipse.</param>
|
|
<param name="radius">The radius of the ellipse.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the ellipse be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws an ellipse.
|
|
</summary>
|
|
<param name="center">The center point of the ellipse.</param>
|
|
<param name="radius">The radius of the ellipse.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="offset">The drawing offset of the ellipse.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the ellipse be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Draws an ellipse with the specified color.
|
|
</summary>
|
|
<param name="center">The center point of the ellipse.</param>
|
|
<param name="radiusX">The horizontal radius of the ellipse.</param>
|
|
<param name="radiusY">The vertical radius of the ellipse.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,System.Single,System.Single,System.Int32,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws an ellipse with the specified color.
|
|
</summary>
|
|
<param name="center">The center point of the ellipse.</param>
|
|
<param name="radiusX">The horizontal radius of the ellipse.</param>
|
|
<param name="radiusY">The vertical radius of the ellipse.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,System.Single,System.Single,System.Int32,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws an ellipse with the specified color and duration.
|
|
</summary>
|
|
<param name="center">The center point of the ellipse.</param>
|
|
<param name="radiusX">The horizontal radius of the ellipse.</param>
|
|
<param name="radiusY">The vertical radius of the ellipse.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,System.Single,System.Single,System.Int32,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws an ellipse with the specified color and duration.
|
|
</summary>
|
|
<param name="center">The center point of the ellipse.</param>
|
|
<param name="radiusX">The horizontal radius of the ellipse.</param>
|
|
<param name="radiusY">The vertical radius of the ellipse.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the ellipse be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,System.Single,System.Single,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws an ellipse.
|
|
</summary>
|
|
<param name="center">The center point of the ellipse.</param>
|
|
<param name="radiusX">The horizontal radius of the ellipse.</param>
|
|
<param name="radiusY">The vertical radius of the ellipse.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="offset">The drawing offset of the ellipse.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the ellipse be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32)">
|
|
<summary>
|
|
Draws an ellipse with the specified color.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Vector2)">
|
|
<summary>
|
|
Draws an ellipse with the specified color.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="offset">The drawing offset of the ellipse.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws an ellipse with the specified color.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Vector2,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws an ellipse with the specified color.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="offset">The drawing offset of the ellipse.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws an ellipse with the specified color and duration.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws an ellipse with the specified color and duration.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="offset">The drawing offset of the ellipse.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws an ellipse with the specified color and duration.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the ellipse be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws an ellipse.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="offset">The drawing offset of the ellipse.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the ellipse be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32)">
|
|
<summary>
|
|
Draws an ellipse with the specified color.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Vector2)">
|
|
<summary>
|
|
Draws an ellipse with the specified color.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="offset">The drawing offset of the ellipse.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws an ellipse with the specified color.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Vector2,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws an ellipse with the specified color.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="offset">The drawing offset of the ellipse.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws an ellipse with the specified color and duration.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws an ellipse with the specified color and duration.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="offset">The drawing offset of the ellipse.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws an ellipse with the specified color and duration.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the ellipse be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws an ellipse.
|
|
</summary>
|
|
<param name="ellipse">The ellipse to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="offset">The drawing offset of the ellipse.</param>
|
|
<param name="color">The color of the ellipse.</param>
|
|
<param name="duration">
|
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the ellipse be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(UnityEngine.Vector3,UnityEngine.Vector3)">
|
|
<summary>
|
|
Draws a line between start and end points.
|
|
</summary>
|
|
<param name="start">The starting point.</param>
|
|
<param name="end">The ending point.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a line between start and end points, with the specified color.
|
|
</summary>
|
|
<param name="start">The starting point.</param>
|
|
<param name="end">The ending point.</param>
|
|
<param name="color">The color of the line.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a line between start and end points, with the specified color.
|
|
</summary>
|
|
<param name="start">The starting point.</param>
|
|
<param name="end">The ending point.</param>
|
|
<param name="color">The color of the line.</param>
|
|
<param name="duration">
|
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a line between start and end points, with the specified color.
|
|
</summary>
|
|
<param name="start">The starting point.</param>
|
|
<param name="end">The ending point.</param>
|
|
<param name="color">The color of the line.</param>
|
|
<param name="duration">
|
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the line be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.Line)">
|
|
<summary>
|
|
Draws a line between start and end points.
|
|
</summary>
|
|
<param name="line">The line to draw.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.Line,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a line between start and end points, with the specified color.
|
|
</summary>
|
|
<param name="line">The line to draw.</param>
|
|
<param name="color">The color of the line.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.Line,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a line between start and end points, with the specified color.
|
|
</summary>
|
|
<param name="line">The line to draw.</param>
|
|
<param name="color">The color of the line.</param>
|
|
<param name="duration">
|
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.Line,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a line between start and end points, with the specified color.
|
|
</summary>
|
|
<param name="line">The line to draw.</param>
|
|
<param name="color">The color of the line.</param>
|
|
<param name="duration">
|
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the line be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.LineF)">
|
|
<summary>
|
|
Draws a line between start and end points.
|
|
</summary>
|
|
<param name="line">The line to draw.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.LineF,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a line between start and end points, with the specified color.
|
|
</summary>
|
|
<param name="line">The line to draw.</param>
|
|
<param name="color">The color of the line.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.LineF,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a line between start and end points, with the specified color.
|
|
</summary>
|
|
<param name="line">The line to draw.</param>
|
|
<param name="color">The color of the line.</param>
|
|
<param name="duration">
|
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.LineF,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a line between start and end points, with the specified color.
|
|
</summary>
|
|
<param name="line">The line to draw.</param>
|
|
<param name="color">The color of the line.</param>
|
|
<param name="duration">
|
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the line be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.Line3D)">
|
|
<summary>
|
|
Draws a line between start and end points.
|
|
</summary>
|
|
<param name="line">The line to draw.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.Line3D,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a line between start and end points, with the specified color.
|
|
</summary>
|
|
<param name="line">The line to draw.</param>
|
|
<param name="color">The color of the line.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.Line3D,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a line between start and end points, with the specified color.
|
|
</summary>
|
|
<param name="line">The line to draw.</param>
|
|
<param name="color">The color of the line.</param>
|
|
<param name="duration">
|
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.Line3D,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a line between start and end points, with the specified color.
|
|
</summary>
|
|
<param name="line">The line to draw.</param>
|
|
<param name="color">The color of the line.</param>
|
|
<param name="duration">
|
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the line be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.Polygon)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.Polygon,UnityEngine.Vector3@)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="offset">The drawing offset of the polygon.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.Polygon,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.Polygon,UnityEngine.Vector3@,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="offset">The drawing offset of the polygon.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.Polygon,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
<param name="duration">
|
|
The duration of the polygon's visibility, in seconds. If 0 is passed, the polygon is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.Polygon,UnityEngine.Vector3@,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="offset">The drawing offset of the polygon.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
<param name="duration">
|
|
The duration of the polygon's visibility, in seconds. If 0 is passed, the polygon is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.Polygon,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
<param name="duration">
|
|
The duration of the polygon's visibility, in seconds. If 0 is passed, the polygon is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.Polygon,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="offset">The drawing offset of the polygon.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
<param name="duration">
|
|
The duration of the polygon's visibility, in seconds. If 0 is passed, the polygon is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.PolygonF)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.PolygonF,UnityEngine.Vector3@)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="offset">The drawing offset of the polygon.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.PolygonF,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.PolygonF,UnityEngine.Vector3@,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="offset">The drawing offset of the polygon.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.PolygonF,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
<param name="duration">
|
|
The duration of the polygon's visibility, in seconds. If 0 is passed, the polygon is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.PolygonF,UnityEngine.Vector3@,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="offset">The drawing offset of the polygon.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
<param name="duration">
|
|
The duration of the polygon's visibility, in seconds. If 0 is passed, the polygon is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.PolygonF,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
<param name="duration">
|
|
The duration of the polygon's visibility, in seconds. If 0 is passed, the polygon is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.PolygonF,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon to draw.</param>
|
|
<param name="offset">The drawing offset of the polygon.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
<param name="duration">
|
|
The duration of the polygon's visibility, in seconds. If 0 is passed, the polygon is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolyhedron(X10D.Drawing.Polyhedron)">
|
|
<summary>
|
|
Draws a polyhedron.
|
|
</summary>
|
|
<param name="polyhedron">The polyhedron to draw.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolyhedron(X10D.Drawing.Polyhedron,UnityEngine.Vector3@)">
|
|
<summary>
|
|
Draws a polyhedron.
|
|
</summary>
|
|
<param name="polyhedron">The polyhedron to draw.</param>
|
|
<param name="offset">The drawing offset of the polyhedron.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolyhedron(X10D.Drawing.Polyhedron,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a polyhedron.
|
|
</summary>
|
|
<param name="polyhedron">The polyhedron to draw.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolyhedron(X10D.Drawing.Polyhedron,UnityEngine.Vector3@,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a polyhedron.
|
|
</summary>
|
|
<param name="polyhedron">The polyhedron to draw.</param>
|
|
<param name="offset">The drawing offset of the polyhedron.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolyhedron(X10D.Drawing.Polyhedron,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a polyhedron.
|
|
</summary>
|
|
<param name="polyhedron">The polyhedron to draw.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
<param name="duration">
|
|
The duration of the polyhedron's visibility, in seconds. If 0 is passed, the polyhedron is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolyhedron(X10D.Drawing.Polyhedron,UnityEngine.Vector3@,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a polyhedron.
|
|
</summary>
|
|
<param name="polyhedron">The polyhedron to draw.</param>
|
|
<param name="offset">The drawing offset of the polyhedron.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
<param name="duration">
|
|
The duration of the polyhedron's visibility, in seconds. If 0 is passed, the polyhedron is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolyhedron(X10D.Drawing.Polyhedron,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a polyhedron.
|
|
</summary>
|
|
<param name="polyhedron">The polyhedron to draw.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
<param name="duration">
|
|
The duration of the polyhedron's visibility, in seconds. If 0 is passed, the polyhedron is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawPolyhedron(X10D.Drawing.Polyhedron,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a polyhedron.
|
|
</summary>
|
|
<param name="polyhedron">The polyhedron to draw.</param>
|
|
<param name="offset">The drawing offset of the polyhedron.</param>
|
|
<param name="color">The color to use for drawing.</param>
|
|
<param name="duration">
|
|
The duration of the polyhedron's visibility, in seconds. If 0 is passed, the polyhedron is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRay(UnityEngine.Ray)">
|
|
<summary>
|
|
Draws a ray.
|
|
</summary>
|
|
<param name="ray">The ray to draw.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRay(UnityEngine.Ray,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a ray.
|
|
</summary>
|
|
<param name="ray">The ray to draw.</param>
|
|
<param name="color">The color of the line.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRay(UnityEngine.Ray,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a ray.
|
|
</summary>
|
|
<param name="ray">The ray to draw.</param>
|
|
<param name="color">The color of the line.</param>
|
|
<param name="duration">
|
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRay(UnityEngine.Ray,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a ray.
|
|
</summary>
|
|
<param name="ray">The ray to draw.</param>
|
|
<param name="color">The color of the line.</param>
|
|
<param name="duration">
|
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the line be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRay(UnityEngine.Vector3,UnityEngine.Vector3)">
|
|
<summary>
|
|
Draws a ray.
|
|
</summary>
|
|
<param name="start">The starting point.</param>
|
|
<param name="direction">The direction.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRay(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a ray.
|
|
</summary>
|
|
<param name="start">The starting point.</param>
|
|
<param name="direction">The direction.</param>
|
|
<param name="color">The color of the line.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRay(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a ray.
|
|
</summary>
|
|
<param name="start">The starting point.</param>
|
|
<param name="direction">The direction.</param>
|
|
<param name="color">The color of the line.</param>
|
|
<param name="duration">
|
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawRay(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a ray.
|
|
</summary>
|
|
<param name="start">The starting point.</param>
|
|
<param name="direction">The direction.</param>
|
|
<param name="color">The color of the line.</param>
|
|
<param name="duration">
|
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the line be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32)">
|
|
<summary>
|
|
Draws a sphere with the specified color.
|
|
</summary>
|
|
<param name="center">The center point of the sphere.</param>
|
|
<param name="radius">The radius of the sphere.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a sphere with the specified color.
|
|
</summary>
|
|
<param name="center">The center point of the sphere.</param>
|
|
<param name="radius">The radius of the sphere.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="color">The color of the sphere.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a sphere with the specified color and duration.
|
|
</summary>
|
|
<param name="center">The center point of the sphere.</param>
|
|
<param name="radius">The radius of the sphere.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="color">The color of the sphere.</param>
|
|
<param name="duration">
|
|
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a sphere with the specified color and duration.
|
|
</summary>
|
|
<param name="center">The center point of the sphere.</param>
|
|
<param name="radius">The radius of the sphere.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="color">The color of the sphere.</param>
|
|
<param name="duration">
|
|
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the sphere be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a sphere.
|
|
</summary>
|
|
<param name="center">The center point of the sphere.</param>
|
|
<param name="radius">The radius of the sphere.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="offset">The drawing offset of the sphere.</param>
|
|
<param name="color">The color of the sphere.</param>
|
|
<param name="duration">
|
|
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the sphere be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32)">
|
|
<summary>
|
|
Draws a sphere with the specified color.
|
|
</summary>
|
|
<param name="sphere">The sphere to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Vector2)">
|
|
<summary>
|
|
Draws a sphere with the specified color.
|
|
</summary>
|
|
<param name="sphere">The sphere to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="offset">The drawing offset of the sphere.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a sphere with the specified color.
|
|
</summary>
|
|
<param name="sphere">The sphere to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="color">The color of the sphere.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Vector2,UnityEngine.Color@)">
|
|
<summary>
|
|
Draws a sphere with the specified color.
|
|
</summary>
|
|
<param name="sphere">The sphere to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="offset">The drawing offset of the sphere.</param>
|
|
<param name="color">The color of the sphere.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a sphere with the specified color and duration.
|
|
</summary>
|
|
<param name="sphere">The sphere to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="color">The color of the sphere.</param>
|
|
<param name="duration">
|
|
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single)">
|
|
<summary>
|
|
Draws a sphere with the specified color and duration.
|
|
</summary>
|
|
<param name="sphere">The sphere to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="offset">The drawing offset of the sphere.</param>
|
|
<param name="color">The color of the sphere.</param>
|
|
<param name="duration">
|
|
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a sphere with the specified color and duration.
|
|
</summary>
|
|
<param name="sphere">The sphere to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="color">The color of the sphere.</param>
|
|
<param name="duration">
|
|
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the sphere be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
|
|
<summary>
|
|
Draws a sphere.
|
|
</summary>
|
|
<param name="sphere">The sphere to draw.</param>
|
|
<param name="sides">The number of sides to generate.</param>
|
|
<param name="offset">The drawing offset of the sphere.</param>
|
|
<param name="color">The color of the sphere.</param>
|
|
<param name="duration">
|
|
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
|
|
</param>
|
|
<param name="depthTest">
|
|
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
|
<see langword="DefaultDepthTest" /> will have the sphere be obscured by objects closer to the camera.
|
|
</param>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.Color32Extensions">
|
|
<summary>
|
|
Drawing-related extensions for <see cref="T:UnityEngine.Color32" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.Color32Extensions.Inverted(UnityEngine.Color32)">
|
|
<summary>
|
|
Returns a new <see cref="T:UnityEngine.Color32" /> with the red, green, and blue components inverted. Alpha is not affected.
|
|
</summary>
|
|
<param name="color">The color to invert.</param>
|
|
<returns>The inverted color.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.Color32Extensions.ToSystemDrawingColor(UnityEngine.Color32)">
|
|
<summary>
|
|
Converts the current color to a <see cref="T:System.Drawing.Color" />.
|
|
</summary>
|
|
<param name="color">The color to convert.</param>
|
|
<returns>The converted color.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.Color32Extensions.ToUnityColor32(System.Drawing.Color)">
|
|
<summary>
|
|
Converts the current color to a <see cref="T:UnityEngine.Color32" />.
|
|
</summary>
|
|
<param name="color">The color to convert.</param>
|
|
<returns>The converted color.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.Color32Extensions.WithA(UnityEngine.Color32,System.Byte)">
|
|
<summary>
|
|
Returns a vector whose red, green, and blue components are the same as the specified color, and whose alpha component
|
|
is a new value.
|
|
</summary>
|
|
<param name="color">The color to copy.</param>
|
|
<param name="a">The new alpha component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Color" /> whose <see cref="F:UnityEngine.Color32.r" />, <see cref="F:UnityEngine.Color32.g" />, and
|
|
<see cref="F:UnityEngine.Color32.b" /> components are the same as that of <paramref name="color" />, and whose
|
|
<see cref="F:UnityEngine.Color32.a" /> component is <paramref name="a" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.Color32Extensions.WithB(UnityEngine.Color32,System.Byte)">
|
|
<summary>
|
|
Returns a vector whose red, green, and alpha components are the same as the specified color, and whose blue component
|
|
is a new value.
|
|
</summary>
|
|
<param name="color">The color to copy.</param>
|
|
<param name="b">The new blue component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Color" /> whose <see cref="F:UnityEngine.Color32.r" />, <see cref="F:UnityEngine.Color32.g" />, and
|
|
<see cref="F:UnityEngine.Color32.a" /> components are the same as that of <paramref name="color" />, and whose
|
|
<see cref="F:UnityEngine.Color32.b" /> component is <paramref name="b" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.Color32Extensions.WithG(UnityEngine.Color32,System.Byte)">
|
|
<summary>
|
|
Returns a vector whose red, blue, and alpha components are the same as the specified color, and whose green component
|
|
is a new value.
|
|
</summary>
|
|
<param name="color">The color to copy.</param>
|
|
<param name="g">The new green component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Color32" /> whose <see cref="F:UnityEngine.Color32.r" />, <see cref="F:UnityEngine.Color32.g" />, and
|
|
<see cref="F:UnityEngine.Color32.b" /> components are the same as that of <paramref name="color" />, and whose
|
|
<see cref="F:UnityEngine.Color32.g" /> component is <paramref name="g" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.Color32Extensions.WithR(UnityEngine.Color32,System.Byte)">
|
|
<summary>
|
|
Returns a vector whose green, blue, and alpha components are the same as the specified color, and whose red component
|
|
is a new value.
|
|
</summary>
|
|
<param name="color">The color to copy.</param>
|
|
<param name="r">The new red component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Color32" /> whose <see cref="F:UnityEngine.Color32.g" />, <see cref="F:UnityEngine.Color32.b" />, and
|
|
<see cref="F:UnityEngine.Color32.a" /> components are the same as that of <paramref name="color" />, and whose
|
|
<see cref="F:UnityEngine.Color32.r" /> component is <paramref name="r" />.
|
|
</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.ColorExtensions">
|
|
<summary>
|
|
Drawing-related extensions for <see cref="T:UnityEngine.Color" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.ColorExtensions.Inverted(UnityEngine.Color)">
|
|
<summary>
|
|
Returns a new <see cref="T:UnityEngine.Color" /> with the red, green, and blue components inverted. Alpha is not affected.
|
|
</summary>
|
|
<param name="color">The color to invert.</param>
|
|
<returns>The inverted color.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.ColorExtensions.ToSystemDrawingColor(UnityEngine.Color)">
|
|
<summary>
|
|
Converts the current color to a <see cref="T:System.Drawing.Color" />.
|
|
</summary>
|
|
<param name="color">The color to convert.</param>
|
|
<returns>The converted color.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.ColorExtensions.ToUnityColor(System.Drawing.Color)">
|
|
<summary>
|
|
Converts the current color to a <see cref="T:UnityEngine.Color" />.
|
|
</summary>
|
|
<param name="color">The color to convert.</param>
|
|
<returns>The converted color.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.ColorExtensions.WithA(UnityEngine.Color,System.Single)">
|
|
<summary>
|
|
Returns a vector whose red, green, and blue components are the same as the specified color, and whose alpha component
|
|
is a new value.
|
|
</summary>
|
|
<param name="color">The color to copy.</param>
|
|
<param name="a">The new alpha component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Color" /> whose <see cref="F:UnityEngine.Color.r" />, <see cref="F:UnityEngine.Color.g" />, and
|
|
<see cref="F:UnityEngine.Color.b" /> components are the same as that of <paramref name="color" />, and whose
|
|
<see cref="F:UnityEngine.Color.a" /> component is <paramref name="a" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.ColorExtensions.WithB(UnityEngine.Color,System.Single)">
|
|
<summary>
|
|
Returns a vector whose red, green, and alpha components are the same as the specified color, and whose blue component
|
|
is a new value.
|
|
</summary>
|
|
<param name="color">The color to copy.</param>
|
|
<param name="b">The new blue component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Color" /> whose <see cref="F:UnityEngine.Color.r" />, <see cref="F:UnityEngine.Color.g" />, and
|
|
<see cref="F:UnityEngine.Color.a" /> components are the same as that of <paramref name="color" />, and whose
|
|
<see cref="F:UnityEngine.Color.b" /> component is <paramref name="b" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.ColorExtensions.WithG(UnityEngine.Color,System.Single)">
|
|
<summary>
|
|
Returns a vector whose red, blue, and alpha components are the same as the specified color, and whose green component
|
|
is a new value.
|
|
</summary>
|
|
<param name="color">The color to copy.</param>
|
|
<param name="g">The new green component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Color" /> whose <see cref="F:UnityEngine.Color.r" />, <see cref="F:UnityEngine.Color.b" />, and
|
|
<see cref="F:UnityEngine.Color.a" /> components are the same as that of <paramref name="color" />, and whose
|
|
<see cref="F:UnityEngine.Color.g" /> component is <paramref name="g" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.ColorExtensions.WithR(UnityEngine.Color,System.Single)">
|
|
<summary>
|
|
Returns a vector whose green, blue, and alpha components are the same as the specified color, and whose red component
|
|
is a new value.
|
|
</summary>
|
|
<param name="color">The color to copy.</param>
|
|
<param name="r">The new red component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Color" /> whose <see cref="F:UnityEngine.Color.g" />, <see cref="F:UnityEngine.Color.b" />, and
|
|
<see cref="F:UnityEngine.Color.a" /> components are the same as that of <paramref name="color" />, and whose
|
|
<see cref="F:UnityEngine.Color.r" /> component is <paramref name="r" />.
|
|
</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.PointExtensions">
|
|
<summary>
|
|
Drawing-related extension methods for <see cref="T:System.Drawing.Point" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.PointExtensions.ToUnityVector2(System.Drawing.Point)">
|
|
<summary>
|
|
Converts the current <see cref="T:System.Drawing.Point" /> to a <see cref="T:UnityEngine.Vector2" />.
|
|
</summary>
|
|
<param name="point">The point to convert.</param>
|
|
<returns>The resulting <see cref="T:UnityEngine.Vector2" />.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.PointExtensions.ToUnityVector2Int(System.Drawing.Point)">
|
|
<summary>
|
|
Converts the current <see cref="T:System.Drawing.Point" /> to a <see cref="T:UnityEngine.Vector3" />.
|
|
</summary>
|
|
<param name="value">The point to convert.</param>
|
|
<returns>The resulting <see cref="T:UnityEngine.Vector2Int" />.</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.PointFExtensions">
|
|
<summary>
|
|
Drawing-related extension methods for <see cref="T:System.Drawing.PointF" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.PointFExtensions.ToUnityVector2(System.Drawing.PointF)">
|
|
<summary>
|
|
Converts the current <see cref="T:System.Drawing.Point" /> to a <see cref="T:UnityEngine.Vector2" />.
|
|
</summary>
|
|
<param name="point">The point to convert.</param>
|
|
<returns>The resulting <see cref="T:UnityEngine.Vector2" />.</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.PolygonExtensions">
|
|
<summary>
|
|
Drawing-related extension methods for <see cref="T:X10D.Drawing.Polygon" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.PolygonExtensions.AddVertex(X10D.Drawing.Polygon,UnityEngine.Vector2Int)">
|
|
<summary>
|
|
Adds a vertex to this polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon whose points to update.</param>
|
|
<param name="point">The point to add.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.PolygonExtensions.AddVertices(X10D.Drawing.Polygon,System.Collections.Generic.IEnumerable{UnityEngine.Vector2Int})">
|
|
<summary>
|
|
Adds a collection of vertices to this polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon whose vertices to update.</param>
|
|
<param name="vertices">The vertices to add.</param>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.PolygonFExtensions">
|
|
<summary>
|
|
Drawing-related extension methods for <see cref="T:X10D.Drawing.PolygonF" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.PolygonFExtensions.AddVertex(X10D.Drawing.PolygonF,UnityEngine.Vector2Int)">
|
|
<summary>
|
|
Adds a point to this polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon whose vertices to update.</param>
|
|
<param name="vertex">The vertex to add.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.PolygonFExtensions.AddVertex(X10D.Drawing.PolygonF,UnityEngine.Vector2)">
|
|
<summary>
|
|
Adds a point to this polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon whose vertices to update.</param>
|
|
<param name="vertex">The vertex to add.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.PolygonFExtensions.AddVertices(X10D.Drawing.PolygonF,System.Collections.Generic.IEnumerable{UnityEngine.Vector2Int})">
|
|
<summary>
|
|
Adds a collection of vertices to this polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon whose vertices to update.</param>
|
|
<param name="vertices">The vertices to add.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.PolygonFExtensions.AddVertices(X10D.Drawing.PolygonF,System.Collections.Generic.IEnumerable{UnityEngine.Vector2})">
|
|
<summary>
|
|
Adds a collection of vertices to this polygon.
|
|
</summary>
|
|
<param name="polygon">The polygon whose vertices to update.</param>
|
|
<param name="vertices">The vertices to add.</param>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.PolyhedronExtensions">
|
|
<summary>
|
|
Drawing-related extension methods for <see cref="T:X10D.Drawing.Polyhedron" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.PolyhedronExtensions.AddVertex(X10D.Drawing.Polyhedron,UnityEngine.Vector3Int)">
|
|
<summary>
|
|
Adds a vertex to this polyhedron.
|
|
</summary>
|
|
<param name="polyhedron">The polyhedron whose vertices to update.</param>
|
|
<param name="vertex">The vertex to add.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.PolyhedronExtensions.AddVertex(X10D.Drawing.Polyhedron,UnityEngine.Vector3)">
|
|
<summary>
|
|
Adds a vertex to this polyhedron.
|
|
</summary>
|
|
<param name="polyhedron">The polyhedron whose vertices to update.</param>
|
|
<param name="vertex">The vertex to add.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.PolyhedronExtensions.AddVertices(X10D.Drawing.Polyhedron,System.Collections.Generic.IEnumerable{UnityEngine.Vector3Int})">
|
|
<summary>
|
|
Adds a collection of vertices to this polyhedron.
|
|
</summary>
|
|
<param name="polyhedron">The polyhedron whose vertices to update.</param>
|
|
<param name="vertices">The vertices to add.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.PolyhedronExtensions.AddVertices(X10D.Drawing.Polyhedron,System.Collections.Generic.IEnumerable{UnityEngine.Vector3})">
|
|
<summary>
|
|
Adds a collection of vertices to this polyhedron.
|
|
</summary>
|
|
<param name="polyhedron">The polyhedron whose vertices to update.</param>
|
|
<param name="vertices">The vertices to add.</param>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.RandomExtensions">
|
|
<summary>
|
|
Extension methods for <see cref="T:System.Random" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.RandomExtensions.NextColorRgb(System.Random)">
|
|
<summary>
|
|
Returns an HDR color of random components for red, green, and blue.
|
|
</summary>
|
|
<param name="random">The <see cref="T:System.Random" /> instance.</param>
|
|
<returns>A <see cref="T:UnityEngine.Color" /> whose red, green, and blue components are all random, and whose alpha is 255</returns>
|
|
<exception cref="T:System.ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.RandomExtensions.NextColorArgb(System.Random)">
|
|
<summary>
|
|
Returns an HDR color composed of random components for apha, red, green, and blue.
|
|
</summary>
|
|
<param name="random">The <see cref="T:System.Random" /> instance.</param>
|
|
<returns>A <see cref="T:UnityEngine.Color" /> whose alpha, red, green, and blue components are all random.</returns>
|
|
<exception cref="T:System.ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.RandomExtensions.NextColor32Rgb(System.Random)">
|
|
<summary>
|
|
Returns a color of random components for red, green, and blue.
|
|
</summary>
|
|
<param name="random">The <see cref="T:System.Random" /> instance.</param>
|
|
<returns>A <see cref="T:UnityEngine.Color" /> whose red, green, and blue components are all random, and whose alpha is 255</returns>
|
|
<exception cref="T:System.ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.RandomExtensions.NextColor32Argb(System.Random)">
|
|
<summary>
|
|
Returns a color composed of random components for apha, red, green, and blue.
|
|
</summary>
|
|
<param name="random">The <see cref="T:System.Random" /> instance.</param>
|
|
<returns>A <see cref="T:UnityEngine.Color" /> whose alpha, red, green, and blue components are all random.</returns>
|
|
<exception cref="T:System.ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.RectangleExtensions">
|
|
<summary>
|
|
Drawing-related extension methods for <see cref="T:System.Drawing.Rectangle" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.RectangleExtensions.ToUnityRect(System.Drawing.Rectangle)">
|
|
<summary>
|
|
Converts the current <see cref="T:System.Drawing.Rectangle" /> to a <see cref="T:UnityEngine.Rect" />.
|
|
</summary>
|
|
<param name="rectangle">The rectangle to convert.</param>
|
|
<returns>The converted rectangle.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.RectangleExtensions.ToUnityRectInt(System.Drawing.Rectangle)">
|
|
<summary>
|
|
Converts the current <see cref="T:System.Drawing.Rectangle" /> to a <see cref="T:UnityEngine.RectInt" />.
|
|
</summary>
|
|
<param name="rectangle">The rectangle to convert.</param>
|
|
<returns>The converted rectangle.</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.RectangleFExtensions">
|
|
<summary>
|
|
Drawing-related extension methods for <see cref="T:System.Drawing.RectangleF" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.RectangleFExtensions.ToUnityRect(System.Drawing.RectangleF)">
|
|
<summary>
|
|
Converts the current <see cref="T:System.Drawing.RectangleF" /> to a <see cref="T:UnityEngine.Rect" />.
|
|
</summary>
|
|
<param name="rectangle">The rectangle to convert.</param>
|
|
<returns>The converted rectangle.</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.RectExtensions">
|
|
<summary>
|
|
Drawing-related extension methods for <see cref="T:UnityEngine.Rect" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.RectExtensions.ToSystemRectangleF(UnityEngine.Rect)">
|
|
<summary>
|
|
Converts the current <see cref="T:UnityEngine.Rect" /> to a <see cref="T:System.Drawing.RectangleF" />.
|
|
</summary>
|
|
<param name="rectangle">The rectangle to convert.</param>
|
|
<returns>The converted rectangle.</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.RectIntExtensions">
|
|
<summary>
|
|
Drawing-related extension methods for <see cref="T:UnityEngine.RectInt" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.RectIntExtensions.ToSystemRectangle(UnityEngine.RectInt)">
|
|
<summary>
|
|
Converts the current <see cref="T:UnityEngine.RectInt" /> to a <see cref="T:System.Drawing.Rectangle" />.
|
|
</summary>
|
|
<param name="rectangle">The rectangle to convert.</param>
|
|
<returns>The converted rectangle.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.RectIntExtensions.ToSystemRectangleF(UnityEngine.RectInt)">
|
|
<summary>
|
|
Converts the current <see cref="T:UnityEngine.RectInt" /> to a <see cref="T:System.Drawing.RectangleF" />.
|
|
</summary>
|
|
<param name="rectangle">The rectangle to convert.</param>
|
|
<returns>The converted rectangle.</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.SizeExtensions">
|
|
<summary>
|
|
Drawing-related extension methods for <see cref="T:System.Drawing.Size" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.SizeExtensions.ToUnityVector2(System.Drawing.Size)">
|
|
<summary>
|
|
Converts the current <see cref="T:System.Drawing.Size" /> to a <see cref="T:UnityEngine.Vector2" />.
|
|
</summary>
|
|
<param name="size">The size to convert.</param>
|
|
<returns>The resulting <see cref="T:UnityEngine.Vector2" />.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.SizeExtensions.ToUnityVector2Int(System.Drawing.Size)">
|
|
<summary>
|
|
Converts the current <see cref="T:System.Drawing.Size" /> to a <see cref="T:UnityEngine.Vector2Int" />.
|
|
</summary>
|
|
<param name="size">The size to convert.</param>
|
|
<returns>The resulting <see cref="T:UnityEngine.Vector2Int" />.</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Drawing.SizeFExtensions">
|
|
<summary>
|
|
Drawing-related extension methods for <see cref="T:System.Drawing.SizeF" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Drawing.SizeFExtensions.ToUnityVector2(System.Drawing.SizeF)">
|
|
<summary>
|
|
Converts the current <see cref="T:System.Drawing.SizeF" /> to a <see cref="T:UnityEngine.Vector2" />.
|
|
</summary>
|
|
<param name="size">The size to convert.</param>
|
|
<returns>The resulting <see cref="T:UnityEngine.Vector2" />.</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.GameObjectExtensions">
|
|
<summary>
|
|
Extension methods for <see cref="T:UnityEngine.GameObject" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.GameObjectExtensions.GetComponentsInChildrenOnly``1(UnityEngine.GameObject)">
|
|
<summary>
|
|
Returns an array of components of the specified type, excluding components that live on this game object.
|
|
</summary>
|
|
<param name="gameObject">The game object whose child components to retrieve.</param>
|
|
<typeparam name="T">The type of the components to retrieve.</typeparam>
|
|
<returns>An array <typeparamref name="T" /> representing the child components.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.GameObjectExtensions.LookAt(UnityEngine.GameObject,UnityEngine.GameObject)">
|
|
<summary>
|
|
Rotates the transform component of this game object so the forward vector points at another game object.
|
|
</summary>
|
|
<param name="gameObject">The game object whose rotation will be changed.</param>
|
|
<param name="target">The game object to look at.</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="gameObject" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="target" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.GameObjectExtensions.LookAt(UnityEngine.GameObject,UnityEngine.Vector3)">
|
|
<summary>
|
|
Rotates the transform component of this game object so the forward vector points at <paramref name="target" />.
|
|
</summary>
|
|
<param name="gameObject">The game object whose rotation will be changed.</param>
|
|
<param name="target">The point to look at.</param>
|
|
<exception cref="T:System.ArgumentNullException"><paramref name="gameObject" /> is <see langword="null" />.</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.GameObjectExtensions.LookAt(UnityEngine.GameObject,UnityEngine.Transform)">
|
|
<summary>
|
|
Rotates the transform component of this game object so the forward vector points at a specified transform.
|
|
</summary>
|
|
<param name="gameObject">The game object whose rotation will be changed.</param>
|
|
<param name="target">The transform to look at.</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="gameObject" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="target" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.GameObjectExtensions.LookAt(UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Vector3)">
|
|
<summary>
|
|
Rotates the transform component of this game object so the forward vector points at another game object.
|
|
</summary>
|
|
<param name="gameObject">The game object whose rotation will be changed.</param>
|
|
<param name="target">The game object to look at.</param>
|
|
<param name="worldUp">A vector specifying the upward direction.</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="gameObject" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="target" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.GameObjectExtensions.LookAt(UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Vector3)">
|
|
<summary>
|
|
Rotates the transform component of this game object so the forward vector points at <paramref name="target" />.
|
|
</summary>
|
|
<param name="gameObject">The game object whose rotation will be changed.</param>
|
|
<param name="target">The point to look at.</param>
|
|
<param name="worldUp">A vector specifying the upward direction.</param>
|
|
<exception cref="T:System.ArgumentNullException"><paramref name="gameObject" /> is <see langword="null" />.</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.GameObjectExtensions.LookAt(UnityEngine.GameObject,UnityEngine.Transform,UnityEngine.Vector3)">
|
|
<summary>
|
|
Rotates the transform component of this game object so the forward vector points at a specified transform.
|
|
</summary>
|
|
<param name="gameObject">The game object whose rotation will be changed.</param>
|
|
<param name="target">The transform to look at.</param>
|
|
<param name="worldUp">A vector specifying the upward direction.</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="gameObject" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="target" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.GameObjectExtensions.SetLayerRecursively(UnityEngine.GameObject,System.Int32)">
|
|
<summary>
|
|
Sets the new layer of this game object and its children, recursively.
|
|
</summary>
|
|
<param name="gameObject">The game object whose layer, and that of its children recursively, to change.</param>
|
|
<param name="layer">The new layer.</param>
|
|
<exception cref="T:System.ArgumentNullException"><paramref name="gameObject" /> is <see langword="null" />.</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.GameObjectExtensions.SetParent(UnityEngine.GameObject,UnityEngine.GameObject)">
|
|
<summary>
|
|
Sets the parent of this game object.
|
|
</summary>
|
|
<param name="gameObject">The game object whose parent to change.</param>
|
|
<param name="parent">The new parent.</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="gameObject" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="parent" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.GameObjectExtensions.SetParent(UnityEngine.GameObject,UnityEngine.Transform)">
|
|
<summary>
|
|
Sets the parent of this game object.
|
|
</summary>
|
|
<param name="gameObject">The game object whose parent to change.</param>
|
|
<param name="parent">The new parent.</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="gameObject" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="parent" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.GameObjectExtensions.SetParent(UnityEngine.GameObject,UnityEngine.GameObject,System.Boolean)">
|
|
<summary>
|
|
Sets the parent of this game object.
|
|
</summary>
|
|
<param name="gameObject">The game object whose parent to change.</param>
|
|
<param name="parent">The new parent.</param>
|
|
<param name="worldPositionStays">
|
|
<see langword="true" /> to modify the parent-relative position, scale and rotation such that the object keeps the same
|
|
world space position, rotation and scale as before; otherwise, <see langword="false" />.
|
|
</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="gameObject" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="parent" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.GameObjectExtensions.SetParent(UnityEngine.GameObject,UnityEngine.Transform,System.Boolean)">
|
|
<summary>
|
|
Sets the parent of this game object.
|
|
</summary>
|
|
<param name="gameObject">The game object whose parent to change.</param>
|
|
<param name="parent">The new parent.</param>
|
|
<param name="worldPositionStays">
|
|
<see langword="true" /> to modify the parent-relative position, scale and rotation such that the object keeps the same
|
|
world space position, rotation and scale as before; otherwise, <see langword="false" />.
|
|
</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="gameObject" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="parent" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
<member name="T:X10D.Unity.Numerics.QuaternionExtensions">
|
|
<summary>
|
|
Numeric-extensions for <see cref="T:UnityEngine.Quaternion" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.QuaternionExtensions.ToSystemQuaternion(UnityEngine.Quaternion)">
|
|
<summary>
|
|
Converts the current quaternion to a <see cref="T:System.Numerics.Quaternion" />.
|
|
</summary>
|
|
<param name="quaternion">The quaternion to convert.</param>
|
|
<returns>The converted quaternion.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.QuaternionExtensions.ToUnityQuaternion(System.Numerics.Quaternion)">
|
|
<summary>
|
|
Converts the current quaternion to a <see cref="T:UnityEngine.Quaternion" />.
|
|
</summary>
|
|
<param name="quaternion">The quaternion to convert.</param>
|
|
<returns>The converted quaternion.</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Numerics.RandomExtensions">
|
|
<summary>
|
|
Extension methods for <see cref="T:System.Random" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.RandomExtensions.NextRotation(System.Random)">
|
|
<summary>
|
|
Returns a randomly generated rotation as represented by a <see cref="T:UnityEngine.Quaternion" />.
|
|
</summary>
|
|
<param name="random">The <see cref="T:System.Random" /> instance.</param>
|
|
<returns>
|
|
A <see cref="T:UnityEngine.Quaternion" /> constructed from 3 random single-precision floating point numbers representing the
|
|
yaw, pitch, and roll.
|
|
</returns>
|
|
<exception cref="T:System.ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.RandomExtensions.NextRotationUniform(System.Random)">
|
|
<summary>
|
|
Returns a randomly generated rotation with uniform distribution.
|
|
</summary>
|
|
<param name="random">The <see cref="T:System.Random" /> instance.</param>
|
|
<returns>A <see cref="T:UnityEngine.Quaternion" /> constructed with uniform distribution.</returns>
|
|
<exception cref="T:System.ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.RandomExtensions.NextUnitVector2(System.Random)">
|
|
<summary>
|
|
Returns a <see cref="T:UnityEngine.Vector2" /> with magnitude 1 whose components indicate a random point on the unit circle.
|
|
</summary>
|
|
<param name="random">The <see cref="T:System.Random" /> instance</param>
|
|
<returns>
|
|
A <see cref="T:UnityEngine.Vector2" /> whose <see cref="P:UnityEngine.Vector2.magnitude" /> returns 1, and whose components indicate a random
|
|
point on the unit circle.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.RandomExtensions.NextUnitVector3(System.Random)">
|
|
<summary>
|
|
Returns a <see cref="T:UnityEngine.Vector3" /> with magnitude 1 whose components indicate a random point on the unit sphere.
|
|
</summary>
|
|
<param name="random">The <see cref="T:System.Random" /> instance</param>
|
|
<returns>
|
|
A <see cref="T:UnityEngine.Vector3" /> whose <see cref="P:UnityEngine.Vector3.magnitude" /> returns 1, and whose components indicate a random
|
|
point on the unit sphere.
|
|
</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Numerics.Vector2Extensions">
|
|
<summary>
|
|
Numeric-extensions for <see cref="T:UnityEngine.Vector2" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2Extensions.Deconstruct(UnityEngine.Vector2,System.Single@,System.Single@)">
|
|
<summary>
|
|
Deconstructs the current <see cref="T:UnityEngine.Vector2" /> into its components.
|
|
</summary>
|
|
<param name="vector">The vector to deconstruct.</param>
|
|
<param name="x">The X component value.</param>
|
|
<param name="y">The Y component value.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2Extensions.ToSystemPointF(UnityEngine.Vector2)">
|
|
<summary>
|
|
Converts the current <see cref="T:UnityEngine.Vector2" /> into a <see cref="T:System.Drawing.PointF" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The resulting <see cref="T:System.Drawing.PointF" />.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2Extensions.ToSystemSizeF(UnityEngine.Vector2)">
|
|
<summary>
|
|
Converts the current <see cref="T:UnityEngine.Vector2" /> into a <see cref="T:System.Drawing.SizeF" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The resulting <see cref="T:System.Drawing.SizeF" />.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2Extensions.ToSystemVector(UnityEngine.Vector2)">
|
|
<summary>
|
|
Converts the current vector to a <see cref="T:System.Numerics.Vector2" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The converted vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2Extensions.ToUnityVector(System.Numerics.Vector2)">
|
|
<summary>
|
|
Converts the current vector to a <see cref="T:UnityEngine.Vector2" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The converted vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2Extensions.WithX(UnityEngine.Vector2,System.Single)">
|
|
<summary>
|
|
Returns a vector whose Y component is the same as the specified vector, and whose X component is a new value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="x">The new X component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector2" /> whose <see cref="F:UnityEngine.Vector2.y" /> components is the same as that of
|
|
<paramref name="vector" />, and whose <see cref="F:UnityEngine.Vector2.x" /> component is <paramref name="x" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2Extensions.WithY(UnityEngine.Vector2,System.Single)">
|
|
<summary>
|
|
Returns a vector whose X component is the same as the specified vector, and whose Y component is a new value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="y">The new Y component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector2" /> whose <see cref="F:UnityEngine.Vector2.x" /> components is the same as that of
|
|
<paramref name="vector" />, and whose <see cref="F:UnityEngine.Vector2.y" /> component is <paramref name="y" />.
|
|
</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Numerics.Vector2IntExtensions">
|
|
<summary>
|
|
Numeric-extensions for <see cref="T:UnityEngine.Vector2Int" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2IntExtensions.Deconstruct(UnityEngine.Vector2Int,System.Int32@,System.Int32@)">
|
|
<summary>
|
|
Deconstructs the current <see cref="T:UnityEngine.Vector2" /> into its components.
|
|
</summary>
|
|
<param name="vector">The vector to deconstruct.</param>
|
|
<param name="x">The X component value.</param>
|
|
<param name="y">The Y component value.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2IntExtensions.ToSystemPoint(UnityEngine.Vector2Int)">
|
|
<summary>
|
|
Converts the current <see cref="T:UnityEngine.Vector2Int" /> into a <see cref="T:System.Drawing.Point" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The resulting <see cref="T:System.Drawing.Point" />.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2IntExtensions.ToSystemSize(UnityEngine.Vector2Int)">
|
|
<summary>
|
|
Converts the current <see cref="T:UnityEngine.Vector2Int" /> into a <see cref="T:System.Drawing.Size" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The resulting <see cref="T:System.Drawing.Size" />.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2IntExtensions.ToSystemVector(UnityEngine.Vector2Int)">
|
|
<summary>
|
|
Converts the current vector to a <see cref="T:System.Numerics.Vector2" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The converted vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2IntExtensions.WithX(UnityEngine.Vector2Int,System.Int32)">
|
|
<summary>
|
|
Returns a vector whose Y component is the same as the specified vector, and whose X component is a new value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="x">The new X component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector2Int" /> whose <see cref="P:UnityEngine.Vector2Int.y" /> components is the same as that of
|
|
<paramref name="vector" />, and whose <see cref="P:UnityEngine.Vector2Int.x" /> component is <paramref name="x" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2IntExtensions.WithY(UnityEngine.Vector2Int,System.Int32)">
|
|
<summary>
|
|
Returns a vector whose X component is the same as the specified vector, and whose Y component is a new value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="y">The new Y component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector2Int" /> whose <see cref="P:UnityEngine.Vector2Int.x" /> components is the same as that of
|
|
<paramref name="vector" />, and whose <see cref="P:UnityEngine.Vector2Int.y" /> component is <paramref name="y" />.
|
|
</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Numerics.Vector3Extensions">
|
|
<summary>
|
|
Numeric-extensions for <see cref="T:UnityEngine.Vector3" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3Extensions.Deconstruct(UnityEngine.Vector3,System.Single@,System.Single@,System.Single@)">
|
|
<summary>
|
|
Deconstructs the current <see cref="T:UnityEngine.Vector3" /> into its components.
|
|
</summary>
|
|
<param name="vector">The vector to deconstruct.</param>
|
|
<param name="x">The X component value.</param>
|
|
<param name="y">The Y component value.</param>
|
|
<param name="z">The Z component value.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3Extensions.ToSystemVector(UnityEngine.Vector3)">
|
|
<summary>
|
|
Converts the current vector to a <see cref="T:System.Numerics.Vector3" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The converted vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3Extensions.ToUnityVector(System.Numerics.Vector3)">
|
|
<summary>
|
|
Converts the current vector to a <see cref="T:UnityEngine.Vector3" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The converted vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3Extensions.WithX(UnityEngine.Vector3,System.Single)">
|
|
<summary>
|
|
Returns a vector whose Y and Z components are the same as the specified vector, and whose X component is a new value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="x">The new X component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector3" /> whose <see cref="F:UnityEngine.Vector3.y" /> and <see cref="F:UnityEngine.Vector3.z" /> components are
|
|
the same as that of <paramref name="vector" />, and whose <see cref="F:UnityEngine.Vector3.x" /> component is <paramref name="x" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3Extensions.WithY(UnityEngine.Vector3,System.Single)">
|
|
<summary>
|
|
Returns a vector whose X and Z components are the same as the specified vector, and whose Y component is a new value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="y">The new Y component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector3" /> whose <see cref="F:UnityEngine.Vector3.x" /> and <see cref="F:UnityEngine.Vector3.z" /> components are
|
|
the same as that of <paramref name="vector" />, and whose <see cref="F:UnityEngine.Vector3.y" /> component is <paramref name="y" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3Extensions.WithZ(UnityEngine.Vector3,System.Single)">
|
|
<summary>
|
|
Returns a vector whose X and Y components are the same as the specified vector, and whose Z component is a new value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="z">The new Z component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector3" /> whose <see cref="F:UnityEngine.Vector3.x" /> and <see cref="F:UnityEngine.Vector3.y" /> components are
|
|
the same as that of <paramref name="vector" />, and whose <see cref="F:UnityEngine.Vector3.z" /> component is <paramref name="z" />.
|
|
</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Numerics.Vector3IntExtensions">
|
|
<summary>
|
|
Numeric-extensions for <see cref="T:UnityEngine.Vector3Int" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3IntExtensions.Deconstruct(UnityEngine.Vector3Int,System.Int32@,System.Int32@,System.Int32@)">
|
|
<summary>
|
|
Deconstructs the current <see cref="T:UnityEngine.Vector3Int" /> into its components.
|
|
</summary>
|
|
<param name="vector">The vector to deconstruct.</param>
|
|
<param name="x">The X component value.</param>
|
|
<param name="y">The Y component value.</param>
|
|
<param name="z">The Z component value.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3IntExtensions.ToSystemVector(UnityEngine.Vector3Int)">
|
|
<summary>
|
|
Converts the current vector to a <see cref="T:System.Numerics.Vector3" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The converted vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3IntExtensions.WithX(UnityEngine.Vector3Int,System.Int32)">
|
|
<summary>
|
|
Returns a vector whose Y and Z components are the same as the specified vector, and whose X component is a new value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="x">The new X component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector3Int" /> whose <see cref="P:UnityEngine.Vector3Int.y" /> and <see cref="P:UnityEngine.Vector3Int.z"/>
|
|
components are the same as that of <paramref name="vector" />, and whose <see cref="P:UnityEngine.Vector3Int.x" /> component is
|
|
<paramref name="x" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3IntExtensions.WithY(UnityEngine.Vector3Int,System.Int32)">
|
|
<summary>
|
|
Returns a vector whose X and Z components are the same as the specified vector, and whose Y component is a new value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="y">The new Y component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector3Int" /> whose <see cref="P:UnityEngine.Vector3Int.x" /> and <see cref="P:UnityEngine.Vector3Int.z"/>
|
|
components are the same as that of <paramref name="vector" />, and whose <see cref="P:UnityEngine.Vector3Int.y" /> component is
|
|
<paramref name="y" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3IntExtensions.WithZ(UnityEngine.Vector3Int,System.Int32)">
|
|
<summary>
|
|
Returns a vector whose X and Y components are the same as the specified vector, and whose Z component is a new value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="z">The new Z component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector3Int" /> whose <see cref="P:UnityEngine.Vector3Int.x" /> and <see cref="P:UnityEngine.Vector3Int.y"/>
|
|
components are the same as that of <paramref name="vector" />, and whose <see cref="P:UnityEngine.Vector3Int.z" /> component is
|
|
<paramref name="z" />.
|
|
</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Numerics.Vector4Extensions">
|
|
<summary>
|
|
Numeric-extensions for <see cref="T:UnityEngine.Vector4" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector4Extensions.Deconstruct(UnityEngine.Vector4,System.Single@,System.Single@,System.Single@,System.Single@)">
|
|
<summary>
|
|
Deconstructs the current <see cref="T:UnityEngine.Vector4" /> into its components.
|
|
</summary>
|
|
<param name="vector">The vector to deconstruct.</param>
|
|
<param name="x">The X component value.</param>
|
|
<param name="y">The Y component value.</param>
|
|
<param name="z">The Z component value.</param>
|
|
<param name="w">The W component value.</param>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector4Extensions.ToSystemVector(UnityEngine.Vector4)">
|
|
<summary>
|
|
Converts the current vector to a <see cref="T:System.Numerics.Vector4" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The converted vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector4Extensions.ToUnityVector(System.Numerics.Vector4)">
|
|
<summary>
|
|
Converts the current vector to a <see cref="T:UnityEngine.Vector4" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The converted vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector4Extensions.WithX(UnityEngine.Vector4,System.Single)">
|
|
<summary>
|
|
Returns a vector whose Y, Z, and W components are the same as the specified vector, and whose X component is a new
|
|
value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="x">The new X component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector4" /> whose <see cref="F:UnityEngine.Vector4.y" />, <see cref="F:UnityEngine.Vector4.z" />, and
|
|
<see cref="F:UnityEngine.Vector4.w" /> components are the same as that of <paramref name="vector" />, and whose
|
|
<see cref="F:UnityEngine.Vector4.x" /> component is <paramref name="x" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector4Extensions.WithY(UnityEngine.Vector4,System.Single)">
|
|
<summary>
|
|
Returns a vector whose X, Z, and W components are the same as the specified vector, and whose Y component is a new
|
|
value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="y">The new Y component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector4" /> whose <see cref="F:UnityEngine.Vector4.x" />, <see cref="F:UnityEngine.Vector4.z" />, and
|
|
<see cref="F:UnityEngine.Vector4.w" /> components are the same as that of <paramref name="vector" />, and whose
|
|
<see cref="F:UnityEngine.Vector4.y" /> component is <paramref name="y" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector4Extensions.WithZ(UnityEngine.Vector4,System.Single)">
|
|
<summary>
|
|
Returns a vector whose X, Y, and W components are the same as the specified vector, and whose Z component is a new
|
|
value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="z">The new Z component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector4" /> whose <see cref="F:UnityEngine.Vector4.x" />, <see cref="F:UnityEngine.Vector4.y" />, and
|
|
<see cref="F:UnityEngine.Vector4.w" /> components are the same as that of <paramref name="vector" />, and whose
|
|
<see cref="F:UnityEngine.Vector4.z" /> component is <paramref name="z" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector4Extensions.WithW(UnityEngine.Vector4,System.Single)">
|
|
<summary>
|
|
Returns a vector whose X, Y, and Z components are the same as the specified vector, and whose W component is a new
|
|
value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="w">The new W component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector4" /> whose <see cref="F:UnityEngine.Vector4.x" />, <see cref="F:UnityEngine.Vector4.y" />, and
|
|
<see cref="F:UnityEngine.Vector4.z" /> components are the same as that of <paramref name="vector" />, and whose
|
|
<see cref="F:UnityEngine.Vector4.w" /> component is <paramref name="w" />.
|
|
</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Singleton`1">
|
|
<summary>
|
|
Represents a class which implements the singleton pattern for a specific <see cref="T:UnityEngine.MonoBehaviour" />. This class is not
|
|
thread-safe.
|
|
</summary>
|
|
<typeparam name="T">The type of the singleton.</typeparam>
|
|
</member>
|
|
<member name="P:X10D.Unity.Singleton`1.Instance">
|
|
<summary>
|
|
Gets the instance of the singleton.
|
|
</summary>
|
|
<value>The singleton instance.</value>
|
|
</member>
|
|
<member name="M:X10D.Unity.Singleton`1.OnDestroy">
|
|
<summary>
|
|
Called when the object is destroyed.
|
|
</summary>
|
|
</member>
|
|
<member name="T:X10D.Unity.TransformExtensions">
|
|
<summary>
|
|
Extension methods for <see cref="T:UnityEngine.Transform" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.TransformExtensions.LookAt(UnityEngine.Transform,UnityEngine.GameObject)">
|
|
<summary>
|
|
Rotates this transform so the forward vector points at another game object.
|
|
</summary>
|
|
<param name="transform">The transform whose rotation will be changed.</param>
|
|
<param name="target">The game object to look at.</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="transform" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="target" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.TransformExtensions.LookAt(UnityEngine.Transform,UnityEngine.GameObject,UnityEngine.Vector3)">
|
|
<summary>
|
|
Rotates this transform so the forward vector points at another game object.
|
|
</summary>
|
|
<param name="transform">The transform whose rotation will be changed.</param>
|
|
<param name="target">The game object to look at.</param>
|
|
<param name="worldUp">A vector specifying the upward direction.</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="transform" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="target" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.TransformExtensions.SetParent(UnityEngine.Transform,UnityEngine.GameObject)">
|
|
<summary>
|
|
Sets the parent of this transform.
|
|
</summary>
|
|
<param name="transform">The transform whose parent to change.</param>
|
|
<param name="parent">The new parent.</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="transform" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="parent" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.TransformExtensions.SetParent(UnityEngine.Transform,UnityEngine.GameObject,System.Boolean)">
|
|
<summary>
|
|
Sets the parent of this transform.
|
|
</summary>
|
|
<param name="transform">The transform whose parent to change.</param>
|
|
<param name="parent">The new parent.</param>
|
|
<param name="worldPositionStays">
|
|
<see langword="true" /> to modify the parent-relative position, scale and rotation such that the object keeps the same
|
|
world space position, rotation and scale as before; otherwise, <see langword="false" />.
|
|
</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="transform" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="parent" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
</members>
|
|
</doc>
|