mirror of https://github.com/oliverbooth/X10D
110 lines
4.2 KiB
C#
110 lines
4.2 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using UnityEngine;
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namespace X10D.Unity;
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/// <summary>
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/// Extension methods for <see cref="RaycastHit" />.
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/// </summary>
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public static class RaycastHitExtensions
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{
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/// <summary>
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/// Gets the component of the specified type from the object that was hit by the raycast.
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/// </summary>
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/// <param name="hit">The raycast hit.</param>
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/// <typeparam name="T">The type of the component to retrieve.</typeparam>
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/// <returns>
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/// The component of the specified type from the object that was hit by the raycast, or <see langword="null" /> if no
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/// component of the specified type was found.
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/// </returns>
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public static T? GetComponent<T>(this RaycastHit hit)
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{
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if (hit.transform == null)
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{
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return default;
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}
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return hit.transform.GetComponent<T>();
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}
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/// <summary>
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/// Gets the component of the specified type from the object that was hit by the raycast.
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/// </summary>
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/// <param name="hit">The raycast hit.</param>
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/// <param name="componentType">The type of the component to retrieve.</param>
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/// <returns>
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/// The component of the specified type from the object that was hit by the raycast, or <see langword="null" /> if no
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/// component of the specified type was found.
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/// </returns>
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/// <exception cref="ArgumentNullException"><paramref name="componentType" /> is <see langword="null" />.</exception>
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public static Component? GetComponent(this RaycastHit hit, Type componentType)
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{
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if (componentType is null)
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{
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throw new ArgumentNullException(nameof(componentType));
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}
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if (hit.transform == null)
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{
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return default;
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}
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return hit.transform.GetComponent(componentType);
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}
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/// <summary>
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/// Attempts to get the component of the specified type from the object that was hit by the raycast, and returns a value
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/// that indicates whether the operation succeeded.
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/// </summary>
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/// <param name="hit">The raycast hit.</param>
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/// <param name="component">
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/// When this method returns, contains the component of the specified type from the object that was hit by the raycast, or
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/// <see langword="null" /> if no component of the specified type was found.
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/// </param>
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/// <typeparam name="T">The type of the component to retrieve.</typeparam>
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/// <returns>
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/// <see langword="true" /> if the component of the specified type was found; otherwise, <see langword="false" />.
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/// </returns>
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public static bool TryGetComponent<T>(this RaycastHit hit, [NotNullWhen(true)] out T? component)
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{
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if (hit.transform == null)
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{
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component = default;
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return false;
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}
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return hit.transform.TryGetComponent(out component);
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}
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/// <summary>
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/// Attempts to get the component of the specified type from the object that was hit by the raycast, and returns a value
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/// that indicates whether the operation succeeded.
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/// </summary>
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/// <param name="hit">The raycast hit.</param>
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/// <param name="componentType">The type of the component to retrieve.</param>
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/// <param name="component">
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/// When this method returns, contains the component of the specified type from the object that was hit by the raycast, or
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/// <see langword="null" /> if no component of the specified type was found.
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/// </param>
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/// <returns>
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/// <see langword="true" /> if the component of the specified type was found; otherwise, <see langword="false" />.
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/// </returns>
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/// <exception cref="ArgumentNullException"><paramref name="componentType" /> is <see langword="null" />.</exception>
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public static bool TryGetComponent(this RaycastHit hit, Type componentType, [NotNullWhen(true)] out Component? component)
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{
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if (componentType is null)
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{
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throw new ArgumentNullException(nameof(componentType));
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}
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if (hit.transform == null)
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{
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component = default;
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return false;
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}
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return hit.transform.TryGetComponent(componentType, out component);
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}
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}
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