mirror of
https://github.com/oliverbooth/SAMP.NET.git
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State of 0.5
This commit is contained in:
parent
9708d78aa2
commit
6ddaca774c
113
change.log
113
change.log
@ -1,20 +1,99 @@
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-=Version 0.2 alpha (LATEST)=-
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+ Added callback hooks for OnPlayerEditObject and OnPlayerEditAttachedObject for a possiblity to be implemented later
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+ License included in binary download archive
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+ Added a Vehicle property for the Player class. Removes and places the player in a vehicle
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+ Added a Seat property for the Player class. Changes and determines the seat number the player is in.
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Version 0.5 Alpha (2012-05-23) *Latest*
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+ Added 6 events:
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> Vehicle.OnStreamIn
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> Vehicle.OnStreamOut
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> Player.OnStreamIn
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> Player.OnStreamOut
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> Player.OnUpdate
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> Server.OnRconLoginAttempt
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+ Added 4 functions:
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> Player.PlaySound (int)
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(+1 overload: Player.PlaySound (int, Vector3))
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> Player.PlayCrimeReport (Player, int)
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> Player.SetSkillLevel (WeaponType, int)
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> Player.ShowNameTag (Player, bool)
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+ Added 13 properties:
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> Player.Color
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> Player.Clock
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> Player.DrunkLevel
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> Player.Ping
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> Player.Score
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> Player.SpecialAction
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> Player.Team
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> Player.Time
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> Player.WantedLevel
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> Player.Weapon
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> Player.WeaponState
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> Player.Weather
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> World.NameTags
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+ Added 5 enums:
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> ComponentSlot
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> SpecialAction
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> Weapon
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> WeaponState
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> WeaponType
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+ Updated the mscorlib.dll library
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(This should fix some big problems. Mainly the problem of the server "not working" or crashing if you use the 'exit' command)
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+ Included the mono-2.0.dll library in the server directory
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* Changed static Vehicle.GetComponentType to return type SAMP.API.ComponentSlot
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(SAMP.API.ComponentSlot is simply an enum containing the slots and their integer values)
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* Cleaned up source code a bit
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* Fixed an issue where Vector2 and Vector3 weren't part of the API namespace
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* Fixed an issue with the hook GetPlayerColor was returning an int instead of unsigned int
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(NOTE: Also changed the .NET API from int to uint)
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- Removed Player.OnText on the VB.NET example
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(I was testing something. Removed for pointlessness)
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- Deprecated the World.SendMessageToAll overload which took a 'uint' argument.
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(Use SAMP.API.Color instead)
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--------------------------------------------------------------------------------------------------------------------------------------------
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Version 0.2 Alpha (2012-05-22)
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+ Added callback hooks for OnPlayerEditObject and OnPlayerEditAttachedObject for a possiblity to be implemented later
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+ License included in binary download archive
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+ Added a Vehicle property for the Player class. Removes and places the player in a vehicle
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+ Added a Seat property for the Player class. Changes and determines the seat number the player is in
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(NOTE: If the player is not currently in a vehicle, this value is stored and will be used when next placing the player in a vehicle)
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+ Added vehicle component functionality
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+ Added source archive available for download from the forum post
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* Fixed a bug with the Util class not being part of the API namespace
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* Fixed a bug where the native GetVehicleComponentInSlot wouldn't return an int
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- Removed console output of the Function not found upon loading
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-=Version 0.1.1 alpha=-
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+ Added Example scripts
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+ Added vehicle component functionality
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-=Version 0.1 alpha=-
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+ Majority of callbacks
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+ All a_samp.inc 0.3e functions
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(every function from a_objects, and various functions from other files are to be implemented soon)
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+ XML documentation
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+ Added source archive available for download from the forum post
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* Fixed a bug with the Util class not being part of the API namespace
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* Fixed a bug where the native GetVehicleComponentInSlot wouldn't return an int
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- Removed console output of the Function not found upon loading
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--------------------------------------------------------------------------------------------------------------------------------------------
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Version 0.1.1 Alpha (2012-05-18)
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+ Added Example scripts to archive
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--------------------------------------------------------------------------------------------------------------------------------------------
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Version 0.1 Alpha (2012-05-18)
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+ Majority of callbacks
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+ All a_samp.inc 0.3e functions ported to .NET
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(NOTE: Other functions from other files will be added progressively soon)
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+ XML documentation for .NET usability
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@ -1,7 +1,7 @@
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namespace SAMP.API
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{
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public enum ComponentSlots
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public enum ComponentSlot : int
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{
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Spoiler = 0,
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Hood = 1,
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@ -1,7 +1,7 @@
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namespace SAMP.API
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{
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public enum Keys
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public enum Keys : int
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{
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Action = 1,
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Crouch = 2,
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28
sampdotnet/API/Enums/SpecialAction.cs
Normal file
28
sampdotnet/API/Enums/SpecialAction.cs
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@ -0,0 +1,28 @@
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namespace SAMP.API
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{
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public enum SpecialAction : int
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{
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None = 0,
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UseJetpack = 2,
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Dance1 = 5,
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Dance2 = 6,
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Dance3 = 7,
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Dance4 = 8,
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HandsUp = 10,
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UseCellPhone = 11,
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Sitting = 12,
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StopUseCellPhone = 13,
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Duck = 1, // Can't be set
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EnterVehicle = 3, // Can't be set
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ExitVehicle = 4, // Can't be set
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Beer = 20,
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Ciggy = 21,
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Wine = 22,
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Sprunk = 23,
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Pissing = 68,
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Cuffed = 24
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};
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};
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50
sampdotnet/API/Enums/Weapon.cs
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50
sampdotnet/API/Enums/Weapon.cs
Normal file
@ -0,0 +1,50 @@
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namespace SAMP.API
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{
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public enum Weapon : int
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{
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Fist = 0,
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BrassKnucles,
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GolfClub,
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Nightstick,
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Knife,
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BaseballBat,
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Shovel,
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PoolCue,
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Katana,
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Chainsaw,
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DoubleEndedDildo,
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Dildo,
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Vibrator,
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SilverVibrator,
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Flowers,
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Cane,
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Grenade,
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TearGas,
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MolotovCocktail,
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NineMM,
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SilencedNineMM,
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DesertEagle,
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Shotgun,
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SawnoffShotgun,
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CombatShotgun,
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MicroSMG,
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MP5,
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AK47,
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M4,
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Tec9,
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CountryRifle,
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RPG,
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HSRocket,
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FlameThrower,
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Minigun,
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SatchelCharge,
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Detonator,
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Spraycan,
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FireExtinguisher,
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Camera,
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NightVisionGoggles,
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ThermalGoggles,
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Parachute
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};
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};
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12
sampdotnet/API/Enums/WeaponState.cs
Normal file
12
sampdotnet/API/Enums/WeaponState.cs
Normal file
@ -0,0 +1,12 @@
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namespace SAMP.API
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{
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public enum WeaponState : int
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{
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Unknown = -1,
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NoBullets = 0,
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LastBullet = 1,
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MoreBullets = 2,
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Reloading = 3
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};
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};
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18
sampdotnet/API/Enums/WeaponType.cs
Normal file
18
sampdotnet/API/Enums/WeaponType.cs
Normal file
@ -0,0 +1,18 @@
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namespace SAMP.API
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{
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public enum WeaponType : int
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{
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Pistol = 0,
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PistolSilenced,
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DesertEagle,
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Shotgun,
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SawnoffShotgun,
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SPAS12Shotgun,
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MicroUzi,
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MP5,
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AK47,
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M4,
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SniperRifle
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};
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};
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@ -1,77 +0,0 @@
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K 25
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svn:wc:ra_dav:version-url
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V 61
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/svn/!svn/ver/30/branches/0.2/sampdotnet/API/EventData/Player
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END
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PlayerDeathEventArgs.cs
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K 25
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svn:wc:ra_dav:version-url
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V 85
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/svn/!svn/ver/30/branches/0.2/sampdotnet/API/EventData/Player/PlayerDeathEventArgs.cs
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END
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PlayerStateChangeEventArgs.cs
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K 25
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svn:wc:ra_dav:version-url
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V 91
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/svn/!svn/ver/30/branches/0.2/sampdotnet/API/EventData/Player/PlayerStateChangeEventArgs.cs
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END
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PlayerPickUpPickupEventArgs.cs
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K 25
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svn:wc:ra_dav:version-url
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V 92
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/svn/!svn/ver/30/branches/0.2/sampdotnet/API/EventData/Player/PlayerPickUpPickupEventArgs.cs
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END
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PlayerSpawnEventArgs.cs
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K 25
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svn:wc:ra_dav:version-url
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V 85
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/svn/!svn/ver/30/branches/0.2/sampdotnet/API/EventData/Player/PlayerSpawnEventArgs.cs
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END
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PlayerExitVehicleEventArgs.cs
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K 25
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svn:wc:ra_dav:version-url
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V 91
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/svn/!svn/ver/30/branches/0.2/sampdotnet/API/EventData/Player/PlayerExitVehicleEventArgs.cs
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END
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PlayerDisconnectEventArgs.cs
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K 25
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svn:wc:ra_dav:version-url
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V 90
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/svn/!svn/ver/30/branches/0.2/sampdotnet/API/EventData/Player/PlayerDisconnectEventArgs.cs
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END
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PlayerEnterVehicleEventArgs.cs
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K 25
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svn:wc:ra_dav:version-url
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V 92
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/svn/!svn/ver/30/branches/0.2/sampdotnet/API/EventData/Player/PlayerEnterVehicleEventArgs.cs
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END
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PlayerRequestClassEventArgs.cs
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K 25
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svn:wc:ra_dav:version-url
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V 92
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/svn/!svn/ver/30/branches/0.2/sampdotnet/API/EventData/Player/PlayerRequestClassEventArgs.cs
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END
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PlayerEnterExitModShopEventArgs.cs
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K 25
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svn:wc:ra_dav:version-url
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V 96
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/svn/!svn/ver/30/branches/0.2/sampdotnet/API/EventData/Player/PlayerEnterExitModShopEventArgs.cs
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END
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PlayerCommandTextEventArgs.cs
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K 25
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svn:wc:ra_dav:version-url
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V 91
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/svn/!svn/ver/30/branches/0.2/sampdotnet/API/EventData/Player/PlayerCommandTextEventArgs.cs
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END
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PlayerClickMapEventArgs.cs
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K 25
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svn:wc:ra_dav:version-url
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V 88
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/svn/!svn/ver/30/branches/0.2/sampdotnet/API/EventData/Player/PlayerClickMapEventArgs.cs
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END
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PlayerTextEventArgs.cs
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K 25
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svn:wc:ra_dav:version-url
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V 84
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/svn/!svn/ver/30/branches/0.2/sampdotnet/API/EventData/Player/PlayerTextEventArgs.cs
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END
|
@ -1,436 +0,0 @@
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10
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dir
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33
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http://samp-dot-net.googlecode.com/svn/branches/0.2/sampdotnet/API/EventData/Player
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http://samp-dot-net.googlecode.com/svn
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30
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yasahiro93
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a955bdad-90f8-2b12-97e1-62c735084bea
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PlayerCommandTextEventArgs.cs
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file
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yasahiro93
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file
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PlayerTextEventArgs.cs
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file
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yasahiro93
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PlayerDeathEventArgs.cs
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file
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||||
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PlayerStateChangeEventArgs.cs
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file
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PlayerPickUpPickupEventArgs.cs
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file
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PlayerSpawnEventArgs.cs
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file
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file
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||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
835
|
||||
|
||||
PlayerDisconnectEventArgs.cs
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2016-02-16T17:04:51.056990Z
|
||||
f98b0a034d15b38946714cc7bdba8d17
|
||||
2012-07-07T17:04:38.829891Z
|
||||
30
|
||||
yasahiro93
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
830
|
||||
|
||||
PlayerEnterVehicleEventArgs.cs
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2016-02-16T17:04:51.056990Z
|
||||
55a561c55381bf3e60fb084680b99330
|
||||
2012-07-07T17:04:38.829891Z
|
||||
30
|
||||
yasahiro93
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
1465
|
||||
|
||||
PlayerRequestClassEventArgs.cs
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2016-02-16T17:04:51.056990Z
|
||||
c31691ed428cbe7440393314ace03b4a
|
||||
2012-07-07T17:04:38.829891Z
|
||||
30
|
||||
yasahiro93
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
1103
|
||||
|
||||
PlayerEnterExitModShopEventArgs.cs
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2016-02-16T17:04:51.056990Z
|
||||
6dc5f7e9175bb03893aa85364cec87fe
|
||||
2012-07-07T17:04:38.829891Z
|
||||
30
|
||||
yasahiro93
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
1356
|
||||
|
@ -1,38 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace SAMP.API.EventData
|
||||
{
|
||||
public class PlayerClickMapEventArgs : EventArgs
|
||||
{
|
||||
#region Class Variables
|
||||
|
||||
private Vector3 _qPosition;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new PlayerClickMapEventArgs object.
|
||||
/// </summary>
|
||||
/// <param name="position">The coordinates of where the player clicked.</param>
|
||||
public PlayerClickMapEventArgs(Vector3 position)
|
||||
{
|
||||
_qPosition = position;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Accessors & Mutators
|
||||
|
||||
/// <summary>
|
||||
/// The coordinates of where the player clicked
|
||||
/// </summary>
|
||||
public Vector3 Position
|
||||
{
|
||||
get { return _qPosition; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
};
|
||||
};
|
@ -1,49 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace SAMP.API.EventData
|
||||
{
|
||||
public class PlayerCommandTextEventArgs : EventArgs
|
||||
{
|
||||
#region Class Variables
|
||||
|
||||
private string _strMessage;
|
||||
private bool _bHandled;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new PlayerCommandTextEventArgs object.
|
||||
/// </summary>
|
||||
/// <param name="message">The chat message associated with this PlayerCommandTextEventArgs.</param>
|
||||
public PlayerCommandTextEventArgs(string message)
|
||||
{
|
||||
_strMessage = message;
|
||||
_bHandled = false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Accessors & Mutators
|
||||
|
||||
/// <summary>
|
||||
/// Gets the chat message associated with this event.
|
||||
/// </summary>
|
||||
public string Message
|
||||
{
|
||||
get { return _strMessage; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether the event was handled. Returning TRUE will prevent the 'SERVER: Unknown Command' message being shown.
|
||||
/// </summary>
|
||||
public bool Handled
|
||||
{
|
||||
get { return _bHandled; }
|
||||
set { _bHandled = value; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
};
|
||||
};
|
@ -1,49 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace SAMP.API.EventData
|
||||
{
|
||||
public class PlayerDeathEventArgs : EventArgs
|
||||
{
|
||||
#region Class Variables
|
||||
|
||||
private Player _qKiller;
|
||||
private int _nReason;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new PlayerDeathEventArgs object.
|
||||
/// </summary>
|
||||
/// <param name="killer">The player who killed the player who died. NULL if none.</param>
|
||||
/// <param name="reason">The ID of the reason for the player's death.</param>
|
||||
public PlayerDeathEventArgs(Player killer, int reason)
|
||||
{
|
||||
_qKiller = killer;
|
||||
_nReason = reason;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Accessors & Mutators
|
||||
|
||||
/// <summary>
|
||||
/// Gets the player who killed the player who died. NULL if none.
|
||||
/// </summary>
|
||||
public Player Killer
|
||||
{
|
||||
get { return _qKiller; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the ID of the reason for the player's death.
|
||||
/// </summary>
|
||||
public int Reason
|
||||
{
|
||||
get { return _nReason; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
};
|
||||
};
|
@ -1,38 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace SAMP.API.EventData
|
||||
{
|
||||
public class PlayerDisconnectEventArgs : EventArgs
|
||||
{
|
||||
#region Class Variables
|
||||
|
||||
private DisconnectReason _qReason;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new PlayerDisconnectEventArgs object.
|
||||
/// </summary>
|
||||
/// <param name="reason">The reason for the disconnect.</param>
|
||||
public PlayerDisconnectEventArgs(DisconnectReason reason)
|
||||
{
|
||||
_qReason = reason;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Accessors & Mutators
|
||||
|
||||
/// <summary>
|
||||
/// The reason they left.
|
||||
/// </summary>
|
||||
public DisconnectReason Reason
|
||||
{
|
||||
get { return _qReason; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
};
|
||||
};
|
@ -1,49 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace SAMP.API.EventData
|
||||
{
|
||||
public class PlayerEnterExitModShopEventArgs : EventArgs
|
||||
{
|
||||
#region Class Variables
|
||||
|
||||
private bool _bEntering;
|
||||
private int _nInterior;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new PlayerEnterExitModShopEventArgs object.
|
||||
/// </summary>
|
||||
/// <param name="entering">TRUE if the player is entering, FALSE otherwise.</param>
|
||||
/// <param name="interiodid">The interior ID of the modshop that the player is entering (or 0 if exiting).</param>
|
||||
public PlayerEnterExitModShopEventArgs(bool entering, int interiodid)
|
||||
{
|
||||
_bEntering = entering;
|
||||
_nInterior = interiodid;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Accessors & Mutators
|
||||
|
||||
/// <summary>
|
||||
/// Gets whether or not the player is Entering a mod shop.
|
||||
/// </summary>
|
||||
public bool Entering
|
||||
{
|
||||
get { return _bEntering; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the interior ID of the modshop that the player is entering. This property will be 0 if the player is exiting.
|
||||
/// </summary>
|
||||
public int Interior
|
||||
{
|
||||
get { return _nInterior; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
};
|
||||
};
|
@ -1,57 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace SAMP.API.EventData
|
||||
{
|
||||
public class PlayerEnterVehicleEventArgs : EventArgs
|
||||
{
|
||||
#region Class Variables
|
||||
|
||||
private Vehicle _qVehicle;
|
||||
private bool _bIsPassenger;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new PlayerEnterVehicleEventArgs object.
|
||||
/// </summary>
|
||||
/// <param name="vehicle">The vehicle the player is attempting to enter.</param>
|
||||
/// <param name="passenger">True = Driver, False = Passenger.</param>
|
||||
public PlayerEnterVehicleEventArgs(Vehicle vehicle, bool passenger)
|
||||
{
|
||||
_qVehicle = vehicle;
|
||||
_bIsPassenger = passenger;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Accessors & Mutators
|
||||
|
||||
/// <summary>
|
||||
/// Gets whether or not the player was entering as a driver.
|
||||
/// </summary>
|
||||
public bool Driver
|
||||
{
|
||||
get { return !_bIsPassenger; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets whether or not the player was entering as a passenger.
|
||||
/// </summary>
|
||||
public bool Passenger
|
||||
{
|
||||
get { return _bIsPassenger; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the vehicle the player is attempting to enter.
|
||||
/// </summary>
|
||||
public Vehicle Vehicle
|
||||
{
|
||||
get { return _qVehicle; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
};
|
||||
};
|
@ -1,38 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace SAMP.API.EventData
|
||||
{
|
||||
public class PlayerExitVehicleEventArgs : EventArgs
|
||||
{
|
||||
#region Class Variables
|
||||
|
||||
private Vehicle _qVehicle;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new PlayerExitVehicleEventArgs object.
|
||||
/// </summary>
|
||||
/// <param name="vehicle">The vehicle the player is exiting.</param>
|
||||
public PlayerExitVehicleEventArgs(Vehicle vehicle)
|
||||
{
|
||||
_qVehicle = vehicle;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Accessors & Mutators
|
||||
|
||||
/// <summary>
|
||||
/// Gets the vehicle the player is exiting.
|
||||
/// </summary>
|
||||
public Vehicle Vehicle
|
||||
{
|
||||
get { return _qVehicle; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
};
|
||||
};
|
@ -1,38 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace SAMP.API.EventData
|
||||
{
|
||||
public class PlayerPickUpPickupEventArgs : EventArgs
|
||||
{
|
||||
#region Class Variables
|
||||
|
||||
private int _nPickupId;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new PlayerPickUpPickupEventArgs object.
|
||||
/// </summary>
|
||||
/// <param name="position">The ID of the pickup.</param>
|
||||
public PlayerPickUpPickupEventArgs(int pickupid)
|
||||
{
|
||||
_nPickupId = pickupid;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Accessors & Mutators
|
||||
|
||||
/// <summary>
|
||||
/// The ID of the pickup.
|
||||
/// </summary>
|
||||
public int PickUp
|
||||
{
|
||||
get { return _nPickupId; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
};
|
||||
};
|
@ -1,48 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace SAMP.API.EventData
|
||||
{
|
||||
public class PlayerRequestClassEventArgs : EventArgs
|
||||
{
|
||||
#region Class Variables
|
||||
|
||||
private int _nClassId;
|
||||
private bool _bCancel;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new OnPlayerDisconnectEventArgs object.
|
||||
/// </summary>
|
||||
/// <param name="reason">The reason for the disconnect.</param>
|
||||
public PlayerRequestClassEventArgs(int classid)
|
||||
{
|
||||
_nClassId = classid;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Accessors & Mutators
|
||||
|
||||
/// <summary>
|
||||
/// The ID of the current class being viewed.
|
||||
/// </summary>
|
||||
public int Class
|
||||
{
|
||||
get { return _nClassId; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether the event should cancel (class denied.)
|
||||
/// </summary>
|
||||
public bool Cancel
|
||||
{
|
||||
get { return _bCancel; }
|
||||
set { _bCancel = value; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
};
|
||||
};
|
@ -1,48 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace SAMP.API.EventData
|
||||
{
|
||||
public class PlayerStateChangeEventArgs : EventArgs
|
||||
{
|
||||
#region Class Variables
|
||||
|
||||
private PlayerState[] state = { PlayerState.None, PlayerState.None };
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new PlayerStateChangeEventArgs object.
|
||||
/// </summary>
|
||||
/// <param name="newState">The player's new state.</param>
|
||||
/// <param name="oldState">The player's old state.</param>
|
||||
public PlayerStateChangeEventArgs(PlayerState newState, PlayerState oldState)
|
||||
{
|
||||
state[0] = newState;
|
||||
state[1] = oldState;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Accessors & Mutators
|
||||
|
||||
/// <summary>
|
||||
/// Gets the player's new state.
|
||||
/// </summary>
|
||||
public PlayerState NewState
|
||||
{
|
||||
get { return state[0]; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the player's old state.
|
||||
/// </summary>
|
||||
public PlayerState OldState
|
||||
{
|
||||
get { return state[1]; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
};
|
||||
};
|
@ -1,50 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace SAMP.API.EventData
|
||||
{
|
||||
public class PlayerTextEventArgs : EventArgs
|
||||
{
|
||||
#region Class Variables
|
||||
|
||||
private string _strMessage;
|
||||
private bool _bCancel;
|
||||
internal bool _bSet = false;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new PlayerTextEventArgs object.
|
||||
/// </summary>
|
||||
/// <param name="message">The chat message associated with this PlayerTextEventArgs.</param>
|
||||
public PlayerTextEventArgs(string message)
|
||||
{
|
||||
_strMessage = message;
|
||||
_bCancel = false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Accessors & Mutators
|
||||
|
||||
/// <summary>
|
||||
/// Gets the chat message.
|
||||
/// </summary>
|
||||
public string Message
|
||||
{
|
||||
get { return _strMessage; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether the event should cancel (chat message displayed).
|
||||
/// </summary>
|
||||
public bool Cancel
|
||||
{
|
||||
get { return _bCancel; }
|
||||
set { _bCancel = value; _bSet = true; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
};
|
||||
};
|
38
sampdotnet/API/EventData/Player/PlayerStreamEventArgs.cs
Normal file
38
sampdotnet/API/EventData/Player/PlayerStreamEventArgs.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using System;
|
||||
|
||||
namespace SAMP.API.EventData
|
||||
{
|
||||
public class PlayerStreamEventArgs : EventArgs
|
||||
{
|
||||
#region Class Variables
|
||||
|
||||
private Player _qPlayer;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new PlayerStreamEventArgs object.
|
||||
/// </summary>
|
||||
/// <param name="forplayer">The player who the player streamed in or out for.</param>
|
||||
public PlayerStreamEventArgs(Player forplayer)
|
||||
{
|
||||
_qPlayer = forplayer;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Accessors & Mutators
|
||||
|
||||
/// <summary>
|
||||
/// Gets the player who the player streamed in or out for.
|
||||
/// </summary>
|
||||
public Player ForPlayer
|
||||
{
|
||||
get { return _qPlayer; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
};
|
||||
};
|
@ -2,7 +2,7 @@
|
||||
|
||||
namespace SAMP.API.EventData
|
||||
{
|
||||
public class PlayerSpawnEventArgs : EventArgs
|
||||
public class PlayerUpdateEventArgs : EventArgs
|
||||
{
|
||||
#region Class Variables
|
||||
|
||||
@ -13,7 +13,7 @@ namespace SAMP.API.EventData
|
||||
#region Accessors & Mutators
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether the event should be cancelled (send back to class selection).
|
||||
/// Gets or sets whether the event should cancel.
|
||||
/// </summary>
|
||||
public bool Cancel
|
||||
{
|
61
sampdotnet/API/EventData/RconLoginAttemptEventArgs.cs
Normal file
61
sampdotnet/API/EventData/RconLoginAttemptEventArgs.cs
Normal file
@ -0,0 +1,61 @@
|
||||
using System;
|
||||
|
||||
namespace SAMP.API.EventData
|
||||
{
|
||||
public class RconLoginAttemptEventArgs : EventArgs
|
||||
{
|
||||
#region Class Variables
|
||||
|
||||
private string
|
||||
_strIp, // strip. lol.
|
||||
_strPassword;
|
||||
private bool _bSuccess;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new RconLoginAttemptEventArgs object.
|
||||
/// </summary>
|
||||
/// <param name="ip">The IP of the player that tried to login to RCON.</param>
|
||||
/// <param name="password">The password used to login with.</param>
|
||||
/// <param name="success">False if the password was incorrect or True if it was correct.</param>
|
||||
public RconLoginAttemptEventArgs(string ip, string password, bool success)
|
||||
{
|
||||
_strIp = ip;
|
||||
_strPassword = password;
|
||||
_bSuccess = success;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Accessors & Mutators
|
||||
|
||||
/// <summary>
|
||||
/// Gets the IP of the player that tried to login to RCON.
|
||||
/// </summary>
|
||||
public string IP
|
||||
{
|
||||
get { return _strIp; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the password used to login with.
|
||||
/// </summary>
|
||||
public string Password
|
||||
{
|
||||
get { return _strPassword; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets whether or not the password was correct.
|
||||
/// </summary>
|
||||
public bool Success
|
||||
{
|
||||
get { return _bSuccess; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
};
|
||||
};
|
@ -1,11 +0,0 @@
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 62
|
||||
/svn/!svn/ver/30/branches/0.2/sampdotnet/API/EventData/Vehicle
|
||||
END
|
||||
VehicleDeathEventArgs.cs
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 87
|
||||
/svn/!svn/ver/30/branches/0.2/sampdotnet/API/EventData/Vehicle/VehicleDeathEventArgs.cs
|
||||
END
|
@ -1,62 +0,0 @@
|
||||
10
|
||||
|
||||
dir
|
||||
33
|
||||
http://samp-dot-net.googlecode.com/svn/branches/0.2/sampdotnet/API/EventData/Vehicle
|
||||
http://samp-dot-net.googlecode.com/svn
|
||||
|
||||
|
||||
|
||||
2012-07-07T17:04:38.829891Z
|
||||
30
|
||||
yasahiro93
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
a955bdad-90f8-2b12-97e1-62c735084bea
|
||||
|
||||
VehicleDeathEventArgs.cs
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2016-02-16T17:04:51.032999Z
|
||||
8acf669b8e88ba1897b39a4ab18be97c
|
||||
2012-07-07T17:04:38.829891Z
|
||||
30
|
||||
yasahiro93
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
816
|
||||
|
@ -1,38 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace SAMP.API.EventData
|
||||
{
|
||||
public class VehicleDeathEventArgs : EventArgs
|
||||
{
|
||||
#region Class Variables
|
||||
|
||||
private Player _qKiller;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new VehicleDeathEventArgs object.
|
||||
/// </summary>
|
||||
/// <param name="killer">The player who destroyed the vehicle.</param>
|
||||
public VehicleDeathEventArgs(Player killer)
|
||||
{
|
||||
_qKiller = killer;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Accessors & Mutators
|
||||
|
||||
/// <summary>
|
||||
/// Gets the player who destroyed the vehicle.
|
||||
/// </summary>
|
||||
public Player Killer
|
||||
{
|
||||
get { return _qKiller; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
};
|
||||
};
|
38
sampdotnet/API/EventData/Vehicle/VehicleStreamEventArgs.cs
Normal file
38
sampdotnet/API/EventData/Vehicle/VehicleStreamEventArgs.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using System;
|
||||
|
||||
namespace SAMP.API.EventData
|
||||
{
|
||||
public class VehicleStreamEventArgs : EventArgs
|
||||
{
|
||||
#region Class Variables
|
||||
|
||||
private Player _qPlayer;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new VehicleStreamEventArgs object.
|
||||
/// </summary>
|
||||
/// <param name="forplayer">The player who the vehicle streamed in or out for.</param>
|
||||
public VehicleStreamEventArgs(Player forplayer)
|
||||
{
|
||||
_qPlayer = forplayer;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Accessors & Mutators
|
||||
|
||||
/// <summary>
|
||||
/// Gets the player who the vehicle streamed in or out for.
|
||||
/// </summary>
|
||||
public Player ForPlayer
|
||||
{
|
||||
get { return _qPlayer; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
};
|
||||
};
|
@ -93,7 +93,7 @@ namespace SAMP.API
|
||||
Core.Natives.UsePlayerPedAnims();
|
||||
}
|
||||
else
|
||||
throw Core.Exceptions.GameModeInitialized;
|
||||
throw new Exception("The GmaeMode has already been initialized.");
|
||||
}
|
||||
}
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -60,6 +60,28 @@ namespace SAMP.API
|
||||
catch { }
|
||||
}
|
||||
#endregion
|
||||
#region OnStreamIn
|
||||
public delegate void OnStreamInHandler(object sender, EventData.VehicleStreamEventArgs e);
|
||||
public static event OnStreamInHandler OnStreamIn;
|
||||
|
||||
internal void _OnStreamIn(int forplayerid)
|
||||
{
|
||||
EventData.VehicleStreamEventArgs args = new EventData.VehicleStreamEventArgs(Player.Get(forplayerid));
|
||||
try { OnStreamIn(this, args); }
|
||||
catch { }
|
||||
}
|
||||
#endregion
|
||||
#region OnStreamOut
|
||||
public delegate void OnStreamOutHandler(object sender, EventData.VehicleStreamEventArgs e);
|
||||
public static event OnStreamOutHandler OnStreamOut;
|
||||
|
||||
internal void _OnStreamOut(int forplayerid)
|
||||
{
|
||||
EventData.VehicleStreamEventArgs args = new EventData.VehicleStreamEventArgs(Player.Get(forplayerid));
|
||||
try { OnStreamOut(this, args); }
|
||||
catch { }
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
@ -272,10 +294,10 @@ namespace SAMP.API
|
||||
/// Determines what type of component (the slot) of a component id Find out what type of component a certain ID is.
|
||||
/// </summary>
|
||||
/// <param name="component">The component ID to check.</param>
|
||||
/// <returns>Returns the component slot ID of the specified component.</returns>
|
||||
public static int GetComponentType(int component)
|
||||
/// <returns>Returns the component slot of the specified component.</returns>
|
||||
public static ComponentSlot GetComponentType(int component)
|
||||
{
|
||||
return Core.Natives.GetVehicleComponentType(component);
|
||||
return (ComponentSlot)Core.Natives.GetVehicleComponentType(component);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -9,6 +9,7 @@ namespace SAMP.API
|
||||
private static bool _bTirePopping = true;
|
||||
private static bool _bInteriorWeapons = true;
|
||||
private static bool _bInteriorEnterExits = true;
|
||||
private static bool _bNameTags = true;
|
||||
private static float _fNameTagDrawDistance = 70f;
|
||||
private static float _fGlobalChatRadius = 0.0f;
|
||||
private static float _fGravity = 0.008f;
|
||||
@ -67,6 +68,15 @@ namespace SAMP.API
|
||||
set { _fPlayerMarkerRadius = value; Core.Natives.LimitPlayerMarkerRadius(value); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether name tags, health bars and armor bars are visible above players.
|
||||
/// </summary>
|
||||
public static bool NameTags
|
||||
{
|
||||
get { return _bNameTags; }
|
||||
set { _bNameTags = value; Core.Natives.ShowNameTags(value ? 1 : 0); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the world time to a specific hour.
|
||||
/// </summary>
|
||||
@ -143,7 +153,7 @@ namespace SAMP.API
|
||||
{
|
||||
int ret = Core.Natives.CreatePickup(model, type, position.X, position.Y, position.Z, virtualworld);
|
||||
if(ret == -1)
|
||||
throw Core.Exceptions.PickupMaxLimit;
|
||||
throw new Exception("The maximum number of pickups has been exceeded.");
|
||||
return ret;
|
||||
}
|
||||
|
||||
@ -193,16 +203,14 @@ namespace SAMP.API
|
||||
SendMessageToAll(message, Color.White);
|
||||
}
|
||||
|
||||
[Obsolete("Use SAMP.API.World.SendMessageToAll(string, SAMP.API.Color) instead.", true)]
|
||||
/// <summary>
|
||||
/// Sends a message to all players connected, specifying both the message the players will receive as the colour in which the message should show up. This is a multiple-user equivalent of Player.SendMessage().
|
||||
/// </summary>
|
||||
/// <param name="message">The string of text you would like to send.</param>
|
||||
/// <param name="color">The color it should be in. This overload supports HEX notation.</param>
|
||||
/// <seealso cref="Player.SendMessage"/>
|
||||
public static void SendMessageToAll(string message, uint color)
|
||||
{
|
||||
SendMessageToAll(message, Color.FromArgb(color));
|
||||
}
|
||||
public static void SendMessageToAll(string message, uint color) { }
|
||||
|
||||
/// <summary>
|
||||
/// Sends a message to all players connected, specifying both the message the players will receive as the colour in which the message should show up. This is a multiple-user equivalent of Player.SendMessage().
|
||||
|
@ -14,7 +14,7 @@ namespace SAMP.API
|
||||
#region Events, Delegates and Method Calls
|
||||
|
||||
#region OnRconCommand
|
||||
public delegate void OnRconCommandHandler(object sender, System.EventArgs e);
|
||||
public delegate void OnRconCommandHandler(object sender, EventData.RconCommandEventArgs e);
|
||||
public static event OnRconCommandHandler OnRconCommand;
|
||||
|
||||
internal static int _OnRconCommand(string cmd)
|
||||
@ -25,6 +25,17 @@ namespace SAMP.API
|
||||
return args.Handled ? 1 : 0;
|
||||
}
|
||||
#endregion
|
||||
#region OnRconLoginAttempt
|
||||
public delegate void OnRconLoginAttemptHandler(object sender, EventData.RconLoginAttemptEventArgs e);
|
||||
public static event OnRconLoginAttemptHandler OnRconLoginAttempt;
|
||||
|
||||
internal static void _OnRconLoginAttempt(string ip, string password, int success)
|
||||
{
|
||||
EventData.RconLoginAttemptEventArgs args = new EventData.RconLoginAttemptEventArgs(ip, password, success == 1);
|
||||
try { OnRconLoginAttempt(null, args); }
|
||||
catch { }
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
using System;
|
||||
|
||||
namespace SAMP
|
||||
namespace SAMP.API
|
||||
{
|
||||
public struct Vector2
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
using System;
|
||||
|
||||
namespace SAMP
|
||||
namespace SAMP.API
|
||||
{
|
||||
public struct Vector3
|
||||
{
|
||||
|
@ -14,55 +14,55 @@
|
||||
<FileName>API\Objects\GangZone.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.API.Menu" Collapsed="true" BaseTypeListCollapsed="true">
|
||||
<Position X="2.25" Y="1.5" Width="1.5" />
|
||||
<Class Name="SAMP.API.Menu" Collapsed="true">
|
||||
<Position X="0.5" Y="1.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>BAAgAAAEAAAAgABAAAgAAAAIgABAAAAAAAAgAAAAAAA=</HashCode>
|
||||
<FileName>API\Objects\Menu.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.API.Player" Collapsed="true" BaseTypeListCollapsed="true">
|
||||
<Position X="5.75" Y="1.5" Width="1.5" />
|
||||
<Position X="4" Y="1.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>I0ASSBAQAEhCsFhgAqmEAKeACBAcgEBIBMBgpQYHpAA=</HashCode>
|
||||
<HashCode>I0ASSBAIAEhCuFhgKumERK+EHBMcgUhaFMDgpQcPpwA=</HashCode>
|
||||
<FileName>API\Objects\Player.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
<Lollipop Position="0.2" Collapsed="true" />
|
||||
</Class>
|
||||
<Class Name="SAMP.API.PlayerCamera" Collapsed="true" BaseTypeListCollapsed="true">
|
||||
<Position X="7.5" Y="1.5" Width="1.5" />
|
||||
<Position X="5.75" Y="1.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAQAAIAAAAAgAAAAAAAAAAAAAAAAAAAAAAAAAAI=</HashCode>
|
||||
<FileName>API\Objects\PlayerCamera.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
<Lollipop Position="0.2" Collapsed="true" />
|
||||
</Class>
|
||||
<Class Name="SAMP.API.Text3D" Collapsed="true" BaseTypeListCollapsed="true">
|
||||
<Position X="7.5" Y="3.5" Width="1.5" />
|
||||
<Class Name="SAMP.API.Text3D" Collapsed="true">
|
||||
<Position X="7.5" Y="4.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAACAAAAAAAEgAAAAhAAAAAIAAEAAEBAAAAAiAAAAAA=</HashCode>
|
||||
<FileName>API\Objects\Text3D.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.API.TextDraw" Collapsed="true" BaseTypeListCollapsed="true">
|
||||
<Position X="0.5" Y="4.5" Width="1.5" />
|
||||
<Class Name="SAMP.API.TextDraw" Collapsed="true">
|
||||
<Position X="9.25" Y="4.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAACAQgABBAAgABAEyCAAKhIUAFEAABAoAgACQADAAA=</HashCode>
|
||||
<FileName>API\Objects\TextDraw.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.API.Vehicle" Collapsed="true" BaseTypeListCollapsed="true">
|
||||
<Position X="4" Y="4.5" Width="1.5" />
|
||||
<Position X="2.25" Y="5.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAADAAAMRAAoABiAAECAKAIAABAAABAgEgABAACAgA=</HashCode>
|
||||
<HashCode>AAAADAAAMRAIqAByAAACBKANAABAAABEgEgABAAKAgA=</HashCode>
|
||||
<FileName>API\Objects\Vehicle.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
<Lollipop Position="0.2" Collapsed="true" />
|
||||
</Class>
|
||||
<Class Name="SAMP.API.World" Collapsed="true">
|
||||
<Position X="5.75" Y="4.5" Width="1.5" />
|
||||
<Position X="7.5" Y="5.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAGAAIAIAIAAAAAAAAAEACjEAgCSoAAIAAAgAwQ=</HashCode>
|
||||
<HashCode>AAAAAAGAAIAIAIAAAAEAAAAEACjEAgCSoAAIAAAgCwQ=</HashCode>
|
||||
<FileName>API\Objects\World.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
@ -74,12 +74,26 @@
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.API.Server" Collapsed="true">
|
||||
<Position X="4" Y="3.5" Width="1.5" />
|
||||
<Position X="4" Y="4.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAQAAACAACAACAAABAAAAAAAAAAAAAAAAAAAAAACAA=</HashCode>
|
||||
<HashCode>AAAQAEACAACAACAAABAAAAAAAAAAAAAAAAAAAAAACAQ=</HashCode>
|
||||
<FileName>API\Util\Server.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.API.SpawnInfo" Collapsed="true">
|
||||
<Position X="5.75" Y="4.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAgAAAAAAAYAAAgBIAAACIAAAAEBABZEEAAAAQIAAA=</HashCode>
|
||||
<FileName>API\Util\SpawnInfo.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.API.Util" Collapsed="true">
|
||||
<Position X="0.5" Y="5.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAEAAAAAAAAAAAAAgAAAAAAAAACAAAAAA=</HashCode>
|
||||
<FileName>API\Util\Util.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.API.EventData.DialogResponseEventArgs" Collapsed="true">
|
||||
<Position X="2.25" Y="0.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
@ -88,179 +102,277 @@
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.API.EventData.PlayerClickMapEventArgs" Collapsed="true">
|
||||
<Position X="0.5" Y="2.5" Width="1.5" />
|
||||
<Position X="7.5" Y="1.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAAAAgAAAAAAAAAAAAAAAAAAgAAAAAAAA=</HashCode>
|
||||
<FileName>API\EventData\Player\PlayerClickMapEventArgs.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.API.EventData.PlayerCommandTextEventArgs" Collapsed="true">
|
||||
<Position X="2.25" Y="2.5" Width="1.5" />
|
||||
<Position X="9.25" Y="1.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAIAAAAIAAIAAAAAAAAAAAAAAAAAAAAAAAAIAAAAAA=</HashCode>
|
||||
<FileName>API\EventData\Player\PlayerCommandTextEventArgs.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.API.EventData.PlayerDeathEventArgs" Collapsed="true">
|
||||
<Position X="0.5" Y="2.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAECAAAAAAAQAAIAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
|
||||
<FileName>API\EventData\Player\PlayerDeathEventArgs.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.API.EventData.PlayerDisconnectEventArgs" Collapsed="true">
|
||||
<Position X="4" Y="2.5" Width="1.5" />
|
||||
<Position X="2.25" Y="2.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAAAIAAAAAAAAAAAAAAAAAAAAAAAACAAA=</HashCode>
|
||||
<FileName>API\EventData\Player\PlayerDisconnectEventArgs.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.API.EventData.PlayerEnterExitModShopEventArgs" Collapsed="true">
|
||||
<Position X="5.75" Y="2.5" Width="1.5" />
|
||||
<Position X="4" Y="2.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>BAAAAAAAAAAAAAAAAAAAAAgAACAAAAAAAAAAgAAAAAA=</HashCode>
|
||||
<FileName>API\EventData\Player\PlayerEnterExitModShopEventArgs.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.API.EventData.PlayerRequestClassEventArgs" Collapsed="true">
|
||||
<Class Name="SAMP.API.EventData.PlayerEnterVehicleEventArgs" Collapsed="true">
|
||||
<Position X="5.75" Y="2.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAFAAAgAAAAAgAAAAAIAA=</HashCode>
|
||||
<FileName>API\EventData\Player\PlayerEnterVehicleEventArgs.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.API.EventData.PlayerExitVehicleEventArgs" Collapsed="true">
|
||||
<Position X="7.5" Y="2.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAFAAAAAAAAAAAAAAAAAA=</HashCode>
|
||||
<FileName>API\EventData\Player\PlayerExitVehicleEventArgs.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.API.EventData.PlayerPickUpPickupEventArgs" Collapsed="true">
|
||||
<Position X="9.25" Y="2.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAQ=</HashCode>
|
||||
<FileName>API\EventData\Player\PlayerPickUpPickupEventArgs.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.API.EventData.PlayerRequestClassEventArgs" Collapsed="true">
|
||||
<Position X="0.5" Y="3.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAQAAAABAAAAIAAAAAAAAAAgAAAAAAAAAAAAA=</HashCode>
|
||||
<FileName>API\EventData\Player\PlayerRequestClassEventArgs.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.API.EventData.PlayerSpawnEventArgs" Collapsed="true">
|
||||
<Position X="0.5" Y="3.5" Width="1.5" />
|
||||
<Position X="2.25" Y="3.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAQAAAAAAAAAAAAAAAAAAAAgAAAAAAAAAAAAA=</HashCode>
|
||||
<FileName>API\EventData\Player\PlayerSpawnEventArgs.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.API.EventData.PlayerStateChangeEventArgs" Collapsed="true">
|
||||
<Position X="4" Y="3.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAAAAIAAAAAAAAAIAAAAAEAAAAAAAAAAA=</HashCode>
|
||||
<FileName>API\EventData\Player\PlayerStateChangeEventArgs.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.API.EventData.PlayerStreamEventArgs" Collapsed="true">
|
||||
<Position X="5.75" Y="3.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAAAAAAAAAAgAAAAAABAAAAAAAAAAAAAA=</HashCode>
|
||||
<FileName>API\EventData\Player\PlayerStreamEventArgs.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.API.EventData.PlayerTextEventArgs" Collapsed="true">
|
||||
<Position X="2.25" Y="3.5" Width="1.5" />
|
||||
<Position X="7.5" Y="3.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAQAAIAAAAAAAAAAAAAEAAAgAAAAAAIAAAAAA=</HashCode>
|
||||
<FileName>API\EventData\Player\PlayerTextEventArgs.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.Util" Collapsed="true">
|
||||
<Class Name="SAMP.API.EventData.PlayerUpdateEventArgs" Collapsed="true">
|
||||
<Position X="9.25" Y="3.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAQAAAAAAAAAAAAAAAAAAAAgAAAAAAAAAAAAA=</HashCode>
|
||||
<FileName>API\EventData\Player\PlayerUpdateEventArgs.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.API.EventData.RconCommandEventArgs" Collapsed="true">
|
||||
<Position X="0.5" Y="4.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAIAAAAIAAAAAAAAAAABAAAgAAAAAAAAAAAAAAAAAA=</HashCode>
|
||||
<FileName>API\EventData\RconCommandEventArgs.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.API.EventData.RconLoginAttemptEventArgs" Collapsed="true">
|
||||
<Position X="2.25" Y="4.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAEAAAAAAAAAAAAAgAAAAAAAAACAAAAAA=</HashCode>
|
||||
<FileName>API\Util\Util.cs</FileName>
|
||||
<HashCode>CACAAAAAAAAAAAAAAAAAAAAAIgAAAAAiAAAAAAAAAAA=</HashCode>
|
||||
<FileName>API\EventData\RconLoginAttemptEventArgs.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.API.EventData.VehicleDeathEventArgs" Collapsed="true">
|
||||
<Position X="4" Y="5.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAECAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
|
||||
<FileName>API\EventData\Vehicle\VehicleDeathEventArgs.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.API.EventData.VehicleStreamEventArgs" Collapsed="true">
|
||||
<Position X="5.75" Y="5.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAAAAAAAAAAgAAAAAABAAAAAAAAAAAAAA=</HashCode>
|
||||
<FileName>API\EventData\Vehicle\VehicleStreamEventArgs.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.Core.Exceptions" Collapsed="true">
|
||||
<Position X="4" Y="0.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAgAAAAAAAAAAAgACACAAAAAAAAAAAAAAAAAA=</HashCode>
|
||||
<HashCode>AAAAAAAAAAAAAAAAAAAAAAAACAAAAAAAAAAAAAAAAAA=</HashCode>
|
||||
<FileName>Core\Exceptions.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.Core.Internal" Collapsed="true">
|
||||
<Position X="0.5" Y="1.5" Width="1.5" />
|
||||
<Position X="9.25" Y="0.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>RACSAFCBDAAgAKDAhQgQIAECKxhADASgQIBIRAQAEAQ=</HashCode>
|
||||
<HashCode>RACSAFCBDAAggKDAhQgQIAECKxhADASgSIBIRAQAEAQ=</HashCode>
|
||||
<FileName>Core\Internal.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.Core.Natives" Collapsed="true">
|
||||
<Position X="4" Y="1.5" Width="1.5" />
|
||||
<Position X="2.25" Y="1.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>/vcn3It/nfqy7rT3f/vN923h/+/vfv8479vea9f3f7w=</HashCode>
|
||||
<FileName>Core\Natives.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Class Name="SAMP.API.SpawnInfo" Collapsed="true">
|
||||
<Position X="5.75" Y="3.5" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAgAAAAAAAYAAAgBIAAACIAAAAEBABZEEAAAAQIAAA=</HashCode>
|
||||
<FileName>API\Util\SpawnInfo.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Class>
|
||||
<Struct Name="SAMP.API.Color" Collapsed="true">
|
||||
<Position X="0.5" Y="5.75" Width="1.5" />
|
||||
<Position X="0.5" Y="6.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>Y/s/AcRdQXu8I7OmoRkQ11WRFJBxxgSLiLRt/TUZl4E=</HashCode>
|
||||
<FileName>API\Util\Color.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Struct>
|
||||
<Struct Name="SAMP.Vector2" Collapsed="true">
|
||||
<Position X="2.25" Y="5.75" Width="1.5" />
|
||||
<Struct Name="SAMP.API.Vector2" Collapsed="true">
|
||||
<Position X="2.25" Y="6.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAIAAQAAAAEYAUAAAAACQAAAABAAAAAAAAAYAA=</HashCode>
|
||||
<FileName>API\Util\Vector2.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Struct>
|
||||
<Struct Name="SAMP.Vector3" Collapsed="true">
|
||||
<Position X="4" Y="5.75" Width="1.5" />
|
||||
<Struct Name="SAMP.API.Vector3" Collapsed="true">
|
||||
<Position X="4" Y="6.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAIAAQAAAAEYAUAAAAACQAAAABAAAAAAAAAYAE=</HashCode>
|
||||
<FileName>API\Util\Vector3.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Struct>
|
||||
<Interface Name="SAMP.Core.ICountable" Collapsed="true">
|
||||
<Position X="0.5" Y="7" Width="1.5" />
|
||||
<Position X="0.5" Y="8" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
|
||||
<FileName>Core\Interfaces\ICountable.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Interface>
|
||||
<Interface Name="SAMP.Core.IScriptBase" Collapsed="true">
|
||||
<Position X="2.25" Y="7" Width="1.5" />
|
||||
<Position X="2.25" Y="8" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
|
||||
<FileName>Core\Interfaces\IScriptBase.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Interface>
|
||||
<Interface Name="SAMP.Core.IWorldEntity" Collapsed="true">
|
||||
<Position X="4" Y="7" Width="1.5" />
|
||||
<Position X="4" Y="8" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAAAAgAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
|
||||
<FileName>Core\Interfaces\IWorldEntity.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Interface>
|
||||
<Enum Name="SAMP.API.Alignment" Collapsed="true">
|
||||
<Position X="0.5" Y="8" Width="1.5" />
|
||||
<Position X="0.5" Y="9" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAAAAAAAAAAAAAAABAAAAAAAAAACACAAAAAAAA=</HashCode>
|
||||
<FileName>API\Enums\Alignment.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Enum>
|
||||
<Enum Name="SAMP.API.CameraMode" Collapsed="true">
|
||||
<Position X="2.25" Y="8" Width="1.5" />
|
||||
<Position X="2.25" Y="9" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>BAAAwBAAAAAAEAIAAQQAAAQAAAEAAAAAAAACAAAEAIA=</HashCode>
|
||||
<FileName>API\Enums\CameraMode.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Enum>
|
||||
<Enum Name="SAMP.API.ComponentSlot" Collapsed="true">
|
||||
<Position X="4" Y="9" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>KAAAAAAAgAAAACAAAAAAAAAAEBgABAASBAAQAQAAAAE=</HashCode>
|
||||
<FileName>API\Enums\ComponentSlot.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Enum>
|
||||
<Enum Name="SAMP.API.DialogStyle" Collapsed="true">
|
||||
<Position X="4" Y="8" Width="1.5" />
|
||||
<Position X="5.75" Y="9" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAIAAAAAAAAAAAAAAAAEAAAAAACAAAAAAAAAAI=</HashCode>
|
||||
<FileName>API\Enums\DialogStyle.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Enum>
|
||||
<Enum Name="SAMP.API.DisconnectReason" Collapsed="true">
|
||||
<Position X="5.75" Y="8" Width="1.5" />
|
||||
<Position X="7.5" Y="9" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAgAAAAAAAAAAAAAAAAABAAAAAAAACAAAAAAAAA=</HashCode>
|
||||
<FileName>API\Enums\DisconnectReason.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Enum>
|
||||
<Enum Name="SAMP.API.Keys" Collapsed="true">
|
||||
<Position X="7.5" Y="8" Width="1.5" />
|
||||
<Position X="9.25" Y="9" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAIAIoAUCAAAAYQAAEAiAqAEoAAACACAAIAAAAY=</HashCode>
|
||||
<FileName>API\Enums\Keys.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Enum>
|
||||
<Enum Name="SAMP.API.PlayerState" Collapsed="true">
|
||||
<Position X="0.5" Y="8.75" Width="1.5" />
|
||||
<Position X="0.5" Y="9.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAAAAAAQACAAAAAAACAAAAAAAAAAwCAAAAAAAIEAIAA=</HashCode>
|
||||
<FileName>API\Enums\PlayerState.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Enum>
|
||||
<Enum Name="SAMP.API.Skin" Collapsed="true">
|
||||
<Position X="2.25" Y="8.75" Width="1.5" />
|
||||
<Position X="2.25" Y="9.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>t1bXfuYbJw3c99+0fb/XQdvrB4f9vt93DJHqmjNIc/0=</HashCode>
|
||||
<FileName>API\Enums\Skin.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Enum>
|
||||
<Enum Name="SAMP.API.SpecialAction" Collapsed="true">
|
||||
<Position X="4" Y="9.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AABAAAAAAAAAAAIMACQAAEAIAAIABAAAAACYAAEAAEA=</HashCode>
|
||||
<FileName>API\Enums\SpecialAction.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Enum>
|
||||
<Enum Name="SAMP.API.Weapon" Collapsed="true">
|
||||
<Position X="5.75" Y="9.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>IQOCASAAAAYAxBAAAUCABABAKoAFEIyAAFIACAgJCKA=</HashCode>
|
||||
<FileName>API\Enums\Weapon.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Enum>
|
||||
<Enum Name="SAMP.API.WeaponState" Collapsed="true">
|
||||
<Position X="7.5" Y="9.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AAgAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEAAAgBA=</HashCode>
|
||||
<FileName>API\Enums\WeaponState.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Enum>
|
||||
<Enum Name="SAMP.API.WeaponType" Collapsed="true">
|
||||
<Position X="9.25" Y="9.75" Width="1.5" />
|
||||
<TypeIdentifier>
|
||||
<HashCode>AEAAACBAAAIAAAEAAAAAAAAAAgAEAAQACAAAAAgAAAA=</HashCode>
|
||||
<FileName>API\Enums\WeaponType.cs</FileName>
|
||||
</TypeIdentifier>
|
||||
</Enum>
|
||||
<Font Name="Segoe UI" Size="9" />
|
||||
</ClassDiagram>
|
@ -5,9 +5,6 @@ namespace SAMP.Core
|
||||
internal class Exceptions
|
||||
{
|
||||
// API
|
||||
public static Exception GameModeInitialized = new Exception("The GmaeMode has already been initialized.");
|
||||
public static Exception TextDrawDestroyed = new Exception("The TextDraw has been destroyed.");
|
||||
public static Exception PlayerNotConnected = new Exception("The player isn't connected.");
|
||||
public static Exception PickupMaxLimit = new Exception("The maximum number of pickups has been exceeded.");
|
||||
};
|
||||
};
|
@ -2,6 +2,6 @@
|
||||
{
|
||||
public interface IWorldEntity
|
||||
{
|
||||
Vector3 Position { get; set; }
|
||||
API.Vector3 Position { get; set; }
|
||||
};
|
||||
};
|
@ -133,7 +133,7 @@ namespace SAMP.Core
|
||||
public static void OnPlayerObjectMoved(int playerid, int objectid) { } // TODO: Implement
|
||||
public static void OnPlayerPickUpPickup(int playerid, int pickupid)
|
||||
{
|
||||
Player.Get(playerid)._OnPickupPickUp(pickupid);
|
||||
Player.Get(playerid)._OnPickUpPickup(pickupid);
|
||||
}
|
||||
public static int OnVehicleMod(int playerid, int vehicleid, int componentid) { return 1; } // TODO: Implement
|
||||
public static void OnEnterExitModShop(int playerid, int enterexit, int interiorid)
|
||||
@ -149,12 +149,30 @@ namespace SAMP.Core
|
||||
public static void OnPlayerExitedMenu(int playerid) { } // TODO: Implement
|
||||
public static void OnPlayerInteriorChange(int playerid, int newinteriorid, int oldinteriorid) { } // TODO: Implement
|
||||
public static int OnPlayerKeyStateChange(int playerid, int newkeys, int oldkeys) { return 1; } // TODO: Implement
|
||||
public static void OnRconLoginAttempt(string ip, string password, int success) { } // TODO: Implement
|
||||
public static int OnPlayerUpdate(int playerid) { return 1; } // TODO: Implement
|
||||
public static void OnPlayerStreamIn(int playerid, int forplayerid) { } // TODO: Implement
|
||||
public static void OnPlayerStreamOut(int playerid, int forplayerid) { } // TODO: Implement
|
||||
public static void OnVehicleStreamIn(int vehicleid, int forplayerid) { } // TODO: Implement
|
||||
public static void OnVehicleStreamOut(int vehicleid, int forplayerid) { } // TODO: Implement
|
||||
public static void OnRconLoginAttempt(string ip, string password, int success)
|
||||
{
|
||||
Server._OnRconLoginAttempt(ip, password, success);
|
||||
}
|
||||
public static int OnPlayerUpdate(int playerid)
|
||||
{
|
||||
return Player.Get(playerid)._OnUpdate();
|
||||
}
|
||||
public static void OnPlayerStreamIn(int playerid, int forplayerid)
|
||||
{
|
||||
Player.Get(playerid)._OnStreamIn(forplayerid);
|
||||
}
|
||||
public static void OnPlayerStreamOut(int playerid, int forplayerid)
|
||||
{
|
||||
Player.Get(playerid)._OnStreamOut(forplayerid);
|
||||
}
|
||||
public static void OnVehicleStreamIn(int vehicleid, int forplayerid)
|
||||
{
|
||||
Vehicle.Get(vehicleid)._OnStreamIn(forplayerid);
|
||||
}
|
||||
public static void OnVehicleStreamOut(int vehicleid, int forplayerid)
|
||||
{
|
||||
Vehicle.Get(vehicleid)._OnStreamOut(forplayerid);
|
||||
}
|
||||
public static int OnDialogResponse(int playerid, int dialogid, int response, int listitem, string inputtext)
|
||||
{
|
||||
// Predef a variable for pass-on
|
||||
|
@ -292,7 +292,7 @@ namespace SAMP.Core
|
||||
[DllImport("__Internal", EntryPoint="SetPlayerColor")]
|
||||
public static extern void SetPlayerColor(int playerid, uint color);
|
||||
[DllImport("__Internal", EntryPoint="GetPlayerColor")]
|
||||
public static extern int GetPlayerColor(int playerid);
|
||||
public static extern uint GetPlayerColor(int playerid);
|
||||
[DllImport("__Internal", EntryPoint="SetPlayerSkin")]
|
||||
public static extern void SetPlayerSkin(int playerid, int skinid);
|
||||
[DllImport("__Internal", EntryPoint="GetPlayerSkin")]
|
||||
|
@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.2.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.2.0.0")]
|
||||
[assembly: AssemblyVersion("0.5.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.5.0.0")]
|
||||
|
@ -42,8 +42,14 @@
|
||||
<ItemGroup>
|
||||
<Compile Include="API\Enums\Alignment.cs" />
|
||||
<Compile Include="API\Enums\CameraMode.cs" />
|
||||
<Compile Include="API\Enums\ComponentSlots.cs" />
|
||||
<Compile Include="API\Enums\ComponentSlot.cs" />
|
||||
<Compile Include="API\Enums\SpecialAction.cs" />
|
||||
<Compile Include="API\Enums\WeaponType.cs" />
|
||||
<Compile Include="API\Enums\Weapon.cs" />
|
||||
<Compile Include="API\Enums\WeaponState.cs" />
|
||||
<Compile Include="API\Enums\Keys.cs" />
|
||||
<Compile Include="API\EventData\RconLoginAttemptEventArgs.cs" />
|
||||
<Compile Include="API\EventData\Player\PlayerUpdateEventArgs.cs" />
|
||||
<Compile Include="API\EventData\Player\PlayerPickUpPickupEventArgs.cs" />
|
||||
<Compile Include="API\EventData\Player\PlayerStateChangeEventArgs.cs" />
|
||||
<Compile Include="API\EventData\Player\PlayerExitVehicleEventArgs.cs" />
|
||||
@ -54,7 +60,9 @@
|
||||
<Compile Include="API\EventData\Player\PlayerClickMapEventArgs.cs" />
|
||||
<Compile Include="API\EventData\Player\PlayerSpawnEventArgs.cs" />
|
||||
<Compile Include="API\EventData\Player\PlayerRequestClassEventArgs.cs" />
|
||||
<Compile Include="API\EventData\Player\PlayerStreamEventArgs.cs" />
|
||||
<Compile Include="API\EventData\RconCommandEventArgs.cs" />
|
||||
<Compile Include="API\EventData\Vehicle\VehicleStreamEventArgs.cs" />
|
||||
<Compile Include="API\EventData\Vehicle\VehicleDeathEventArgs.cs" />
|
||||
<Compile Include="API\Objects\GameMode.cs" />
|
||||
<Compile Include="API\Objects\GangZone.cs" />
|
||||
@ -90,7 +98,6 @@
|
||||
<ItemGroup>
|
||||
<None Include="ClassDiagram.cd" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
@ -120,7 +120,7 @@ void SetPlayerColor(int playerid, unsigned int color) {
|
||||
g_Invoke->callNative(&PAWN::SetPlayerColor, playerid, color);
|
||||
}
|
||||
|
||||
int GetPlayerColor(int playerid) {
|
||||
unsigned int GetPlayerColor(int playerid) {
|
||||
return g_Invoke->callNative(&PAWN::GetPlayerColor, playerid);
|
||||
}
|
||||
|
||||
|
@ -28,7 +28,7 @@ int GetPlayerScore(int playerid);
|
||||
int GetPlayerDrunkLevel(int playerid);
|
||||
void SetPlayerDrunkLevel(int playerid, int level);
|
||||
void SetPlayerColor(int playerid, int color);
|
||||
int GetPlayerColor(int playerid);
|
||||
unsigned int GetPlayerColor(int playerid);
|
||||
void SetPlayerSkin(int playerid, int skinid);
|
||||
int GetPlayerSkin(int playerid);
|
||||
void GivePlayerWeapon(int playerid, int weaponid, int ammo);
|
||||
|
@ -1,3 +1,5 @@
|
||||
#define VERSION ("0.5 alpha")
|
||||
|
||||
#include "callbacks.h"
|
||||
#include "a_samp.h"
|
||||
#include "Mono.h"
|
||||
@ -27,12 +29,16 @@ PLUGIN_EXPORT bool PLUGIN_CALL Load(void** ppData) {
|
||||
g_Mono->init();
|
||||
|
||||
// Output status
|
||||
logprintf(" sampdotnethook v0.1 is OK.");
|
||||
char msg[50] = "";
|
||||
sprintf_s(msg, sizeof(msg), " sampdotnethook v%s is OK", VERSION);
|
||||
logprintf(msg);
|
||||
return true;
|
||||
}
|
||||
|
||||
PLUGIN_EXPORT void PLUGIN_CALL Unload() {
|
||||
logprintf(" sampdotnethook v0.1 unloaded.");
|
||||
char msg[50] = "";
|
||||
sprintf_s(msg, sizeof(msg), " sampdotnethook v%s unloaded", VERSION);
|
||||
logprintf(msg);
|
||||
}
|
||||
|
||||
AMX_NATIVE_INFO PluginNatives[] = {
|
||||
|
Loading…
Reference in New Issue
Block a user