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X10D/X10D.Unity.Tests/Assets/Tests/Numerics/RandomTests.cs

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#nullable enable
using System;
using NUnit.Framework;
using X10D.Unity.Numerics;
namespace X10D.Unity.Tests.Numerics
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{
public class RandomTests
{
[Test]
public void NextUnitVector2_ShouldReturnVector_WithMagnitude1()
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{
var random = new Random();
var vector = random.NextUnitVector2();
Assert.That(vector.magnitude, Is.EqualTo(1).Within(1e-6));
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}
[Test]
public void NextUnitVector2_ShouldThrow_GivenNullRandom()
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{
Random random = null!;
Assert.Throws<ArgumentNullException>(() => random.NextUnitVector2());
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}
[Test]
public void NextUnitVector3_ShouldReturnVector_WithMagnitude1()
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{
var random = new Random();
var vector = random.NextUnitVector3();
Assert.That(vector.magnitude, Is.EqualTo(1).Within(1e-6));
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}
[Test]
public void NextUnitVector3_ShouldThrow_GivenNullRandom()
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{
Random random = null!;
Assert.Throws<ArgumentNullException>(() => random.NextUnitVector3());
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}
[Test]
public void NextRotation_ShouldThrow_GivenNullRandom()
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{
Random random = null!;
Assert.Throws<ArgumentNullException>(() => random.NextRotation());
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}
[Test]
public void NextRotationUniform_ShouldThrow_GivenNullRandom()
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{
Random random = null!;
Assert.Throws<ArgumentNullException>(() => random.NextRotationUniform());
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}
}
}