1
0
mirror of https://github.com/oliverbooth/X10D synced 2024-11-14 04:55:42 +00:00
X10D/X10D.Unity/src/DebugEx.Polyhedron.cs

124 lines
4.9 KiB
C#
Raw Normal View History

2022-06-01 19:00:36 +01:00
using UnityEngine;
using X10D.Drawing;
using X10D.Unity.Numerics;
namespace X10D.Unity;
public static partial class DebugEx
{
/// <summary>
/// Draws a polyhedron.
/// </summary>
/// <param name="polyhedron">The polyhedron to draw.</param>
public static void DrawPolyhedron(Polyhedron polyhedron)
{
DrawPolyhedron(polyhedron, Vector2.zero, Color.white, DefaultDrawDuration, true);
}
/// <summary>
/// Draws a polyhedron.
/// </summary>
/// <param name="polyhedron">The polyhedron to draw.</param>
/// <param name="offset">The drawing offset of the polyhedron.</param>
public static void DrawPolyhedron(Polyhedron polyhedron, in Vector3 offset)
{
DrawPolyhedron(polyhedron, offset, Color.white, DefaultDrawDuration, true);
}
/// <summary>
/// Draws a polyhedron.
/// </summary>
/// <param name="polyhedron">The polyhedron to draw.</param>
/// <param name="color">The color to use for drawing.</param>
public static void DrawPolyhedron(Polyhedron polyhedron, in Color color)
{
DrawPolyhedron(polyhedron, Vector2.zero, color, DefaultDrawDuration, true);
}
/// <summary>
/// Draws a polyhedron.
/// </summary>
/// <param name="polyhedron">The polyhedron to draw.</param>
/// <param name="offset">The drawing offset of the polyhedron.</param>
/// <param name="color">The color to use for drawing.</param>
public static void DrawPolyhedron(Polyhedron polyhedron, in Vector3 offset, in Color color)
{
DrawPolyhedron(polyhedron, offset, color, DefaultDrawDuration, true);
}
/// <summary>
/// Draws a polyhedron.
/// </summary>
/// <param name="polyhedron">The polyhedron to draw.</param>
/// <param name="color">The color to use for drawing.</param>
/// <param name="duration">
/// The duration of the polyhedron's visibility, in seconds. If 0 is passed, the polyhedron is visible for a single frame.
/// </param>
public static void DrawPolyhedron(Polyhedron polyhedron, in Color color, float duration)
{
DrawPolyhedron(polyhedron, Vector2.zero, color, duration, true);
}
/// <summary>
/// Draws a polyhedron.
/// </summary>
/// <param name="polyhedron">The polyhedron to draw.</param>
/// <param name="offset">The drawing offset of the polyhedron.</param>
/// <param name="color">The color to use for drawing.</param>
/// <param name="duration">
/// The duration of the polyhedron's visibility, in seconds. If 0 is passed, the polyhedron is visible for a single frame.
/// </param>
public static void DrawPolyhedron(Polyhedron polyhedron, in Vector3 offset, in Color color, float duration)
{
DrawPolyhedron(polyhedron, offset, color, duration, true);
}
/// <summary>
/// Draws a polyhedron.
/// </summary>
/// <param name="polyhedron">The polyhedron to draw.</param>
/// <param name="color">The color to use for drawing.</param>
/// <param name="duration">
/// The duration of the polyhedron's visibility, in seconds. If 0 is passed, the polyhedron is visible for a single frame.
/// </param>
/// <param name="depthTest">
/// <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
/// <see langword="true" /> will have the box be obscured by objects closer to the camera.
/// </param>
public static void DrawPolyhedron(Polyhedron polyhedron, in Color color, float duration, bool depthTest)
{
DrawPolyhedron(polyhedron, Vector2.zero, color, duration, depthTest);
}
/// <summary>
/// Draws a polyhedron.
/// </summary>
/// <param name="polyhedron">The polyhedron to draw.</param>
/// <param name="offset">The drawing offset of the polyhedron.</param>
/// <param name="color">The color to use for drawing.</param>
/// <param name="duration">
/// The duration of the polyhedron's visibility, in seconds. If 0 is passed, the polyhedron is visible for a single frame.
/// </param>
/// <param name="depthTest">
/// <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
/// <see langword="true" /> will have the box be obscured by objects closer to the camera.
/// </param>
public static void DrawPolyhedron(Polyhedron polyhedron, in Vector3 offset, in Color color, float duration, bool depthTest)
{
IReadOnlyList<System.Numerics.Vector3> points = polyhedron.Vertices;
if (points.Count < 2)
{
return;
}
for (var i = 0; i < points.Count; i++)
{
int j = (i + 1) % points.Count;
Vector3 start = points[i].ToUnityVector() + offset;
Vector3 end = points[j].ToUnityVector() + offset;
DrawLine(start, end, color, duration, depthTest);
}
}
}