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mirror of https://github.com/oliverbooth/X10D synced 2024-11-10 05:35:41 +00:00
X10D/X10D.Unity/src
2022-06-01 19:00:36 +01:00
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Drawing Add Polygon/Polyhedron extension methods for Unity vector types 2022-06-01 18:38:14 +01:00
Numerics Add Vector2/3Int.ToSystemVector 2022-06-01 18:37:33 +01:00
Box2D.cs Add DebugEx class 2022-06-01 19:00:36 +01:00
Box.cs Add DebugEx class 2022-06-01 19:00:36 +01:00
ComponentExtensions.cs Add GetComponentsInChildrenOnly<T> 2022-05-08 00:06:39 +01:00
DebugEx.Box2D.cs Add DebugEx class 2022-06-01 19:00:36 +01:00
DebugEx.Box.cs Add DebugEx class 2022-06-01 19:00:36 +01:00
DebugEx.Circle.cs Add DebugEx class 2022-06-01 19:00:36 +01:00
DebugEx.cs Add DebugEx class 2022-06-01 19:00:36 +01:00
DebugEx.Ellipse.cs Add DebugEx class 2022-06-01 19:00:36 +01:00
DebugEx.Line.cs Add DebugEx class 2022-06-01 19:00:36 +01:00
DebugEx.Polygon.cs Add DebugEx class 2022-06-01 19:00:36 +01:00
DebugEx.Polyhedron.cs Add DebugEx class 2022-06-01 19:00:36 +01:00
DebugEx.Ray.cs Add DebugEx class 2022-06-01 19:00:36 +01:00
DebugEx.Sphere.cs Add DebugEx class 2022-06-01 19:00:36 +01:00
GameObjectExtensions.cs Remove call to Cast, avoid alloc of Transform.Enumerator 2022-05-09 19:47:02 +01:00
Singleton.cs Marked Singleton<T> obsolete 2022-05-31 11:52:59 +01:00
TransformExtensions.cs Add .NET Standard 2.1 target, reintroduce Unity support 2022-05-05 18:00:38 +01:00