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X10D/X10D.Unity.Tests/Assets/Tests/Drawing/RectangleTests.cs

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using System.Drawing;
using NUnit.Framework;
using X10D.Unity.Drawing;
using Random = System.Random;
namespace X10D.Unity.Tests.Drawing
{
public class RectangleTests
{
[Test]
public void ToUnityRect_ShouldReturnRect_WithEquivalentMembers()
{
var random = new Random();
var rectangle = new Rectangle(random.Next(), random.Next(), random.Next(), random.Next());
var rect = rectangle.ToUnityRect();
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Assert.That(rect.x, Is.EqualTo(rectangle.X));
Assert.That(rect.y, Is.EqualTo(rectangle.Y));
Assert.That(rect.width, Is.EqualTo(rectangle.Width));
Assert.That(rect.height, Is.EqualTo(rectangle.Height));
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}
[Test]
public void ToUnityRectInt_ShouldReturnRect_WithEquivalentMembers()
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{
var random = new Random();
var rectangle = new Rectangle(random.Next(), random.Next(), random.Next(), random.Next());
var rect = rectangle.ToUnityRectInt();
Assert.That(rect.x, Is.EqualTo(rectangle.X));
Assert.That(rect.y, Is.EqualTo(rectangle.Y));
Assert.That(rect.width, Is.EqualTo(rectangle.Width));
Assert.That(rect.height, Is.EqualTo(rectangle.Height));
}
}
}