X10D/X10D.Unity.Tests/Assets/Tests/Numerics/Vector2IntTests.cs

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using NUnit.Framework;
using UnityEngine;
using X10D.Unity.Numerics;
using Random = System.Random;
namespace X10D.Unity.Tests.Numerics
{
public class Vector2IntTests
{
[Test]
public void Deconstruct_ShouldReturnCorrectValues()
{
var vector = new Vector2Int(1, 2);
(int x, int y) = vector;
Assert.AreEqual(1, x);
Assert.AreEqual(2, y);
}
[Test]
public void ToSystemPoint_ShouldReturnPoint_WithEquivalentMembers()
{
var random = new Random();
int x = random.Next();
int y = random.Next();
var vector = new Vector2Int(x, y);
var point = vector.ToSystemPoint();
Assert.AreEqual(vector.x, point.X);
Assert.AreEqual(vector.y, point.Y);
}
[Test]
public void ToSystemSize_ShouldReturnSize_WithEquivalentMembers()
{
var random = new Random();
int x = random.Next();
int y = random.Next();
var vector = new Vector2Int(x, y);
var point = vector.ToSystemSize();
Assert.AreEqual(vector.x, point.Width);
Assert.AreEqual(vector.y, point.Height);
}
[Test]
public void WithX_ShouldReturnVectorWithNewX_GivenVector()
{
Assert.AreEqual(Vector2Int.up, Vector2Int.one.WithX(0));
Assert.AreEqual(Vector2Int.zero, Vector2Int.zero.WithX(0));
Assert.AreEqual(Vector2Int.zero, Vector2Int.right.WithX(0));
Assert.AreEqual(Vector2Int.up, Vector2Int.up.WithX(0));
Assert.AreEqual(Vector2Int.one, Vector2Int.one.WithX(1));
Assert.AreEqual(Vector2Int.right, Vector2Int.zero.WithX(1));
Assert.AreEqual(Vector2Int.right, Vector2Int.right.WithX(1));
Assert.AreEqual(Vector2Int.one, Vector2Int.up.WithX(1));
}
[Test]
public void WithY_ShouldReturnVectorWithNewY_GivenVector()
{
Assert.AreEqual(Vector2Int.right, Vector2Int.one.WithY(0));
Assert.AreEqual(Vector2Int.zero, Vector2Int.zero.WithY(0));
Assert.AreEqual(Vector2Int.right, Vector2Int.right.WithY(0));
Assert.AreEqual(Vector2Int.zero, Vector2Int.up.WithY(0));
Assert.AreEqual(Vector2Int.one, Vector2Int.one.WithY(1));
Assert.AreEqual(Vector2Int.up, Vector2Int.zero.WithY(1));
Assert.AreEqual(Vector2Int.one, Vector2Int.right.WithY(1));
Assert.AreEqual(Vector2Int.up, Vector2Int.up.WithY(1));
}
}
}