X10D/X10D.Unity.Tests/Assets/Tests/Numerics/Vector3Tests.cs

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using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using X10D.Unity.Numerics;
namespace X10D.Unity.Tests.Numerics
{
public class Vector3Tests
{
[UnityTest]
public IEnumerator WithX_ShouldReturnVectorWithNewX_GivenVector()
{
Assert.AreEqual(new Vector3(0, 1, 1), Vector3.one.WithX(0));
Assert.AreEqual(Vector3.zero, Vector3.zero.WithX(0));
Assert.AreEqual(Vector3.zero, Vector3.right.WithX(0));
Assert.AreEqual(Vector3.up, Vector3.up.WithX(0));
Assert.AreEqual(Vector3.forward, Vector3.forward.WithX(0));
Assert.AreEqual(Vector3.one, Vector3.one.WithX(1));
Assert.AreEqual(Vector3.right, Vector3.zero.WithX(1));
Assert.AreEqual(Vector3.right, Vector3.right.WithX(1));
Assert.AreEqual(new Vector3(1, 1, 0), Vector3.up.WithX(1));
Assert.AreEqual(new Vector3(1, 0, 1), Vector3.forward.WithX(1));
yield break;
}
[UnityTest]
public IEnumerator WithY_ShouldReturnVectorWithNewY_GivenVector()
{
Assert.AreEqual(new Vector3(1, 0, 1), Vector3.one.WithY(0));
Assert.AreEqual(Vector3.zero, Vector3.zero.WithY(0));
Assert.AreEqual(Vector3.right, Vector3.right.WithY(0));
Assert.AreEqual(Vector3.zero, Vector3.up.WithY(0));
Assert.AreEqual(Vector3.forward, Vector3.forward.WithY(0));
Assert.AreEqual(Vector3.one, Vector3.one.WithY(1));
Assert.AreEqual(Vector3.up, Vector3.zero.WithY(1));
Assert.AreEqual(new Vector3(1, 1, 0), Vector3.right.WithY(1));
Assert.AreEqual(Vector3.up, Vector3.up.WithY(1));
Assert.AreEqual(new Vector3(0, 1, 1), Vector3.forward.WithY(1));
yield break;
}
[UnityTest]
public IEnumerator WithZ_ShouldReturnVectorWithNewZ_GivenVector()
{
Assert.AreEqual(new Vector3(1, 1, 0), Vector3.one.WithZ(0));
Assert.AreEqual(Vector3.zero, Vector3.zero.WithZ(0));
Assert.AreEqual(Vector3.right, Vector3.right.WithZ(0));
Assert.AreEqual(Vector3.up, Vector3.up.WithZ(0));
Assert.AreEqual(Vector3.zero, Vector3.forward.WithZ(0));
Assert.AreEqual(Vector3.one, Vector3.one.WithZ(1));
Assert.AreEqual(Vector3.forward, Vector3.zero.WithZ(1));
Assert.AreEqual(new Vector3(1, 0, 1), Vector3.right.WithZ(1));
Assert.AreEqual(new Vector3(0, 1, 1), Vector3.up.WithZ(1));
Assert.AreEqual(Vector3.forward, Vector3.forward.WithZ(1));
yield break;
}
}
}