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CHANGELOG.md
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CHANGELOG.md
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# Changelog
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## [3.1.0-nightly]
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## [3.1.0]
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### Added
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- Reintroduced Unity support
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- X10D: Added `Color.Inverted()`
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- X10D: Added `Color.WithA()`
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- X10D: Added `Color.WithB()`
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- X10D: Added `Color.WithG()`
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- X10D: Added `Color.WithR()`
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- X10D: Added `Color.Inverted()` (#54)
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- X10D: Added `Color.WithA()` (#55)
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- X10D: Added `Color.WithB()` (#55)
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- X10D: Added `Color.WithG()` (#55)
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- X10D: Added `Color.WithR()` (#55)
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- X10D: Added `ICollection<T>.ClearAndDisposeAll()`
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- X10D: Added `ICollection<T>.ClearAndDisposeAllAsync()`
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- X10D: Added `IEnumerable<T>.For()` (#50)
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@ -19,32 +19,32 @@
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- X10D: Added `Rune.IsEmoji`
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- X10D: Added `Span<T>.Count(Predicate<T>)`
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- X10D: Added `string.IsEmoji`
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- X10D: Added `Vector2.WithX()`
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- X10D: Added `Vector2.WithY()`
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- X10D: Added `Vector3.WithX()`
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- X10D: Added `Vector3.WithY()`
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- X10D: Added `Vector3.WithZ()`
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- X10D: Added `Vector4.WithX()`
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- X10D: Added `Vector4.WithY()`
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- X10D: Added `Vector4.WithZ()`
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- X10D: Added `Vector4.WithW()`
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- X10D: Added `Vector2.WithX()` (#56)
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- X10D: Added `Vector2.WithY()` (#56)
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- X10D: Added `Vector3.WithX()` (#56)
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- X10D: Added `Vector3.WithY()` (#56)
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- X10D: Added `Vector3.WithZ()` (#56)
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- X10D: Added `Vector4.WithX()` (#56)
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- X10D: Added `Vector4.WithY()` (#56)
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- X10D: Added `Vector4.WithZ()` (#56)
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- X10D: Added `Vector4.WithW()` (#56)
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- X10D.Unity: Added `Singleton<T>` class
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- X10D.Unity: Added `Color.Inverted()`
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- X10D.Unity: Added `Color.WithA()`
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- X10D.Unity: Added `Color.WithB()`
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- X10D.Unity: Added `Color.WithG()`
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- X10D.Unity: Added `Color.WithR()`
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- X10D.Unity: Added `Color32.Inverted()`
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- X10D.Unity: Added `Color32.WithA()`
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- X10D.Unity: Added `Color32.WithB()`
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- X10D.Unity: Added `Color32.WithG()`
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- X10D.Unity: Added `Color32.WithR()`
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- X10D.Unity: Added `Color.Inverted()` (#54)
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- X10D.Unity: Added `Color.WithA()` (#55)
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- X10D.Unity: Added `Color.WithB()` (#55)
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- X10D.Unity: Added `Color.WithG()` (#55)
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- X10D.Unity: Added `Color.WithR()` (#55)
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- X10D.Unity: Added `Color32.Inverted()` (#54)
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- X10D.Unity: Added `Color32.WithA()` (#55)
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- X10D.Unity: Added `Color32.WithB()` (#55)
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- X10D.Unity: Added `Color32.WithG()` (#55)
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- X10D.Unity: Added `Color32.WithR()` (#55)
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- X10D.Unity: Added `Component.GetComponentsInChildrenOnly<T>()`
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- X10D.Unity: Added `GameObject.GetComponentsInChildrenOnly<T>()`
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- X10D.Unity: Added `GameObject.LookAt(GameObject[, Vector3])`
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- X10D.Unity: Added `GameObject.LookAt(Transform[, Vector3])`
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- X10D.Unity: Added `GameObject.LookAt(Vector3[, Vector3])`
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- X10D.Unity: Added `GameObject.SetLayerRecursively(int)`
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- X10D.Unity: Added `GameObject.SetLayerRecursively(int)` (#57)
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- X10D.Unity: Added `GameObject.SetParent(GameObject[, bool])`
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- X10D.Unity: Added `GameObject.SetParent(Transform[, bool])`
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- X10D.Unity: Added `System.Numerics.Quaternion.ToUnityQuaternion()`
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- X10D.Unity: Added `Vector2.ToSystemVector()`
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- X10D.Unity: Added `Vector3.ToSystemVector()`
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- X10D.Unity: Added `Vector4.ToSystemVector()`
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- X10D.Unity: Added `Vector2.WithX()`
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- X10D.Unity: Added `Vector2.WithY()`
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- X10D.Unity: Added `Vector3.WithX()`
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- X10D.Unity: Added `Vector3.WithY()`
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- X10D.Unity: Added `Vector3.WithZ()`
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- X10D.Unity: Added `Vector4.WithX()`
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- X10D.Unity: Added `Vector4.WithY()`
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- X10D.Unity: Added `Vector4.WithZ()`
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- X10D.Unity: Added `Vector4.WithW()`
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- X10D.Unity: Added `Vector2.WithX()` (#56)
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- X10D.Unity: Added `Vector2.WithY()` (#56)
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- X10D.Unity: Added `Vector3.WithX()` (#56)
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- X10D.Unity: Added `Vector3.WithY()` (#56)
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- X10D.Unity: Added `Vector3.WithZ()` (#56)
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- X10D.Unity: Added `Vector4.WithX()` (#56)
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- X10D.Unity: Added `Vector4.WithY()` (#56)
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- X10D.Unity: Added `Vector4.WithZ()` (#56)
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- X10D.Unity: Added `Vector4.WithW()` (#56)
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## [3.0.0]
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@ -374,7 +374,7 @@ please [open an issue](https://github.com/oliverbooth/X10D/issues)!
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### ***Not documented***
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[3.1.0-nightly]: https://github.com/oliverbooth/X10D/tree/develop
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[3.1.0]: https://github.com/oliverbooth/X10D/releases/tag/v3.1.0
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[3.0.0]: https://github.com/oliverbooth/X10D/releases/tag/v3.0.0
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[2.6.0]: https://github.com/oliverbooth/X10D/releases/tag/2.6.0
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[2.5.0]: https://github.com/oliverbooth/X10D/releases/tag/2.5.0
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