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Update CHANGELOG

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Oliver Booth 2022-05-13 09:36:20 +01:00
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# Changelog
## [3.1.0-nightly]
## [3.1.0]
### Added
- Reintroduced Unity support
- X10D: Added `Color.Inverted()`
- X10D: Added `Color.WithA()`
- X10D: Added `Color.WithB()`
- X10D: Added `Color.WithG()`
- X10D: Added `Color.WithR()`
- X10D: Added `Color.Inverted()` (#54)
- X10D: Added `Color.WithA()` (#55)
- X10D: Added `Color.WithB()` (#55)
- X10D: Added `Color.WithG()` (#55)
- X10D: Added `Color.WithR()` (#55)
- X10D: Added `ICollection<T>.ClearAndDisposeAll()`
- X10D: Added `ICollection<T>.ClearAndDisposeAllAsync()`
- X10D: Added `IEnumerable<T>.For()` (#50)
@ -19,32 +19,32 @@
- X10D: Added `Rune.IsEmoji`
- X10D: Added `Span<T>.Count(Predicate<T>)`
- X10D: Added `string.IsEmoji`
- X10D: Added `Vector2.WithX()`
- X10D: Added `Vector2.WithY()`
- X10D: Added `Vector3.WithX()`
- X10D: Added `Vector3.WithY()`
- X10D: Added `Vector3.WithZ()`
- X10D: Added `Vector4.WithX()`
- X10D: Added `Vector4.WithY()`
- X10D: Added `Vector4.WithZ()`
- X10D: Added `Vector4.WithW()`
- X10D: Added `Vector2.WithX()` (#56)
- X10D: Added `Vector2.WithY()` (#56)
- X10D: Added `Vector3.WithX()` (#56)
- X10D: Added `Vector3.WithY()` (#56)
- X10D: Added `Vector3.WithZ()` (#56)
- X10D: Added `Vector4.WithX()` (#56)
- X10D: Added `Vector4.WithY()` (#56)
- X10D: Added `Vector4.WithZ()` (#56)
- X10D: Added `Vector4.WithW()` (#56)
- X10D.Unity: Added `Singleton<T>` class
- X10D.Unity: Added `Color.Inverted()`
- X10D.Unity: Added `Color.WithA()`
- X10D.Unity: Added `Color.WithB()`
- X10D.Unity: Added `Color.WithG()`
- X10D.Unity: Added `Color.WithR()`
- X10D.Unity: Added `Color32.Inverted()`
- X10D.Unity: Added `Color32.WithA()`
- X10D.Unity: Added `Color32.WithB()`
- X10D.Unity: Added `Color32.WithG()`
- X10D.Unity: Added `Color32.WithR()`
- X10D.Unity: Added `Color.Inverted()` (#54)
- X10D.Unity: Added `Color.WithA()` (#55)
- X10D.Unity: Added `Color.WithB()` (#55)
- X10D.Unity: Added `Color.WithG()` (#55)
- X10D.Unity: Added `Color.WithR()` (#55)
- X10D.Unity: Added `Color32.Inverted()` (#54)
- X10D.Unity: Added `Color32.WithA()` (#55)
- X10D.Unity: Added `Color32.WithB()` (#55)
- X10D.Unity: Added `Color32.WithG()` (#55)
- X10D.Unity: Added `Color32.WithR()` (#55)
- X10D.Unity: Added `Component.GetComponentsInChildrenOnly<T>()`
- X10D.Unity: Added `GameObject.GetComponentsInChildrenOnly<T>()`
- X10D.Unity: Added `GameObject.LookAt(GameObject[, Vector3])`
- X10D.Unity: Added `GameObject.LookAt(Transform[, Vector3])`
- X10D.Unity: Added `GameObject.LookAt(Vector3[, Vector3])`
- X10D.Unity: Added `GameObject.SetLayerRecursively(int)`
- X10D.Unity: Added `GameObject.SetLayerRecursively(int)` (#57)
- X10D.Unity: Added `GameObject.SetParent(GameObject[, bool])`
- X10D.Unity: Added `GameObject.SetParent(Transform[, bool])`
- X10D.Unity: Added `System.Numerics.Quaternion.ToUnityQuaternion()`
@ -65,15 +65,15 @@
- X10D.Unity: Added `Vector2.ToSystemVector()`
- X10D.Unity: Added `Vector3.ToSystemVector()`
- X10D.Unity: Added `Vector4.ToSystemVector()`
- X10D.Unity: Added `Vector2.WithX()`
- X10D.Unity: Added `Vector2.WithY()`
- X10D.Unity: Added `Vector3.WithX()`
- X10D.Unity: Added `Vector3.WithY()`
- X10D.Unity: Added `Vector3.WithZ()`
- X10D.Unity: Added `Vector4.WithX()`
- X10D.Unity: Added `Vector4.WithY()`
- X10D.Unity: Added `Vector4.WithZ()`
- X10D.Unity: Added `Vector4.WithW()`
- X10D.Unity: Added `Vector2.WithX()` (#56)
- X10D.Unity: Added `Vector2.WithY()` (#56)
- X10D.Unity: Added `Vector3.WithX()` (#56)
- X10D.Unity: Added `Vector3.WithY()` (#56)
- X10D.Unity: Added `Vector3.WithZ()` (#56)
- X10D.Unity: Added `Vector4.WithX()` (#56)
- X10D.Unity: Added `Vector4.WithY()` (#56)
- X10D.Unity: Added `Vector4.WithZ()` (#56)
- X10D.Unity: Added `Vector4.WithW()` (#56)
## [3.0.0]
@ -374,7 +374,7 @@ please [open an issue](https://github.com/oliverbooth/X10D/issues)!
### ***Not documented***
[3.1.0-nightly]: https://github.com/oliverbooth/X10D/tree/develop
[3.1.0]: https://github.com/oliverbooth/X10D/releases/tag/v3.1.0
[3.0.0]: https://github.com/oliverbooth/X10D/releases/tag/v3.0.0
[2.6.0]: https://github.com/oliverbooth/X10D/releases/tag/2.6.0
[2.5.0]: https://github.com/oliverbooth/X10D/releases/tag/2.5.0