mirror of https://github.com/oliverbooth/X10D
style(test): use constraint API for length check
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@ -84,7 +84,7 @@ namespace X10D.Unity.Tests
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yield return null;
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yield return null;
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Rigidbody[] components = rigidbody.GetComponentsInChildrenOnly<Rigidbody>();
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Rigidbody[] components = rigidbody.GetComponentsInChildrenOnly<Rigidbody>();
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Assert.That(components.Length, Is.EqualTo(1));
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Assert.That(components, Has.Length.EqualTo(1));
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Assert.That(child, Is.EqualTo(components[0].gameObject));
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Assert.That(child, Is.EqualTo(components[0].gameObject));
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Object.Destroy(parent);
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Object.Destroy(parent);
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@ -114,7 +114,7 @@ namespace X10D.Unity.Tests
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child.AddComponent<Rigidbody>();
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child.AddComponent<Rigidbody>();
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Rigidbody[] components = parent.GetComponentsInChildrenOnly<Rigidbody>();
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Rigidbody[] components = parent.GetComponentsInChildrenOnly<Rigidbody>();
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Assert.That(components.Length, Is.EqualTo(1));
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Assert.That(components, Has.Length.EqualTo(1));
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Assert.That(child, Is.EqualTo(components[0].gameObject));
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Assert.That(child, Is.EqualTo(components[0].gameObject));
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Object.Destroy(parent);
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Object.Destroy(parent);
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