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[ci skip] Update changelog with 3.1.0 updates
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CHANGELOG.md
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CHANGELOG.md
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# Changelog
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## [3.1.0-nightly]
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### Added
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- Readded Unity support:
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- Added `GameObject.LookAt(GameObject[, Vector3])`
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- Added `GameObject.LookAt(Transform[, Vector3])`
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- Added `GameObject.LookAt(Vector3[, Vector3])`
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- Added `GameObject.SetParent(GameObject[, bool])`
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- Added `GameObject.SetParent(Transform[, bool])`
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- Added `Random.NextColorArgb()`
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- Added `Random.NextColor32Argb()`
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- Added `Random.NextColorRgb()`
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- Added `Random.NextColor32Rgb()`
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- Added `Random.NextRotation()`
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- Added `Random.NextRotationUniform()`
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- Added `Random.NextUnitVector2()`
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- Added `Random.NextUnitVector3()`
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- Added `Transform.LookAt(GameObject[, Vector3])`
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- Added `Transform.SetParent(GameObject[, bool])`
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- Added `ICollection<T>.ClearAndDisposeAll`
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- Added `ICollection<T>.ClearAndDisposeAllAsync`
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- Added `IEnumerable<T>.For` (#50)
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- Added `IEnumerable<T>.ForEach` (#50)
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- Added `IEnumerable<T>.DisposeAll`
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- Added `IEnumerable<T>.DisposeAllAsync`
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## [3.0.0]
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In the midst of writing these release notes, I may have missed some important changes. If you notice an API change that is not documented here,
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@ -299,6 +324,7 @@ please [open an issue](https://github.com/oliverbooth/X10D/issues)!
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### ***Not documented***
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[3.1.0-nightly]: https://github.com/oliverbooth/X10D/tree/develop
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[3.0.0]: https://github.com/oliverbooth/X10D/releases/tag/v3.0.0
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[2.6.0]: https://github.com/oliverbooth/X10D/releases/tag/2.6.0
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[2.5.0]: https://github.com/oliverbooth/X10D/releases/tag/2.5.0
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