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[ci skip] Update changelog with 3.1.0 updates

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Oliver Booth 2022-05-05 18:06:23 +01:00
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# Changelog
## [3.1.0-nightly]
### Added
- Readded Unity support:
- Added `GameObject.LookAt(GameObject[, Vector3])`
- Added `GameObject.LookAt(Transform[, Vector3])`
- Added `GameObject.LookAt(Vector3[, Vector3])`
- Added `GameObject.SetParent(GameObject[, bool])`
- Added `GameObject.SetParent(Transform[, bool])`
- Added `Random.NextColorArgb()`
- Added `Random.NextColor32Argb()`
- Added `Random.NextColorRgb()`
- Added `Random.NextColor32Rgb()`
- Added `Random.NextRotation()`
- Added `Random.NextRotationUniform()`
- Added `Random.NextUnitVector2()`
- Added `Random.NextUnitVector3()`
- Added `Transform.LookAt(GameObject[, Vector3])`
- Added `Transform.SetParent(GameObject[, bool])`
- Added `ICollection<T>.ClearAndDisposeAll`
- Added `ICollection<T>.ClearAndDisposeAllAsync`
- Added `IEnumerable<T>.For` (#50)
- Added `IEnumerable<T>.ForEach` (#50)
- Added `IEnumerable<T>.DisposeAll`
- Added `IEnumerable<T>.DisposeAllAsync`
## [3.0.0]
In the midst of writing these release notes, I may have missed some important changes. If you notice an API change that is not documented here,
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### ***Not documented***
[3.1.0-nightly]: https://github.com/oliverbooth/X10D/tree/develop
[3.0.0]: https://github.com/oliverbooth/X10D/releases/tag/v3.0.0
[2.6.0]: https://github.com/oliverbooth/X10D/releases/tag/2.6.0
[2.5.0]: https://github.com/oliverbooth/X10D/releases/tag/2.5.0