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(#34) Add Random.NextSingle([float, float])
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@ -131,6 +131,44 @@ namespace X10D.RandomExtensions
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return list[random.Next(list.Count)];
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}
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/// <summary>
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/// Returns a random single-precision floating point number between 0 and 1.
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/// </summary>
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/// <param name="random">The <see cref="System.Random" /> instance.</param>
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/// <returns>A random single-precision floating point number between 0 and 1.</returns>
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/// <exception cref="ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
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public static float NextSingle(this Random random)
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{
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if (random is null)
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{
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throw new ArgumentNullException(nameof(random));
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}
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return random.NextSingle(0, 1);
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}
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/// <summary>
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/// Returns a random single-precision floating point number that is within a specified range.
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/// </summary>
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/// <param name="random">The <see cref="System.Random" /> instance.</param>
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/// <param name="minValue">The inclusive lower bound of the random number returned.</param>
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/// <param name="maxValue">
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/// The inclusive lower bound of the random number returned. This value must be greater than or equal to
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/// <paramref name="minValue" />.
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/// </param>
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/// <returns>
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/// A random single-precision floating point number between <paramref name="minValue" /> and
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/// <paramref name="maxValue" />.
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/// </returns>
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/// <exception cref="ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
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/// <exception cref="ArgumentException">
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/// <paramref name="maxValue" /> is less than <paramref name="minValue" />.
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/// </exception>
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public static float NextSingle(this Random random, float minValue, float maxValue)
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{
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return (float)random.NextDouble(minValue, maxValue);
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}
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/// <summary>
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/// Returns a new string of a specified length which is composed of specified characters.
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/// </summary>
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