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https://github.com/oliverbooth/X10D
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Add Polygon/Polyhedron extension methods for Unity vector types
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34
X10D.Unity/src/Drawing/PolygonExtensions.cs
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34
X10D.Unity/src/Drawing/PolygonExtensions.cs
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using UnityEngine;
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using X10D.Drawing;
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using X10D.Unity.Numerics;
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namespace X10D.Unity.Drawing;
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/// <summary>
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/// Drawing-related extension methods for <see cref="Polygon" />.
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/// </summary>
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public static class PolygonExtensions
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{
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/// <summary>
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/// Adds a vertex to this polygon.
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/// </summary>
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/// <param name="polygon">The polygon whose points to update.</param>
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/// <param name="point">The point to add.</param>
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public static void AddVertex(this Polygon polygon, Vector2Int point)
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{
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polygon.AddVertex(point.ToSystemPoint());
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}
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/// <summary>
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/// Adds a collection of vertices to this polygon.
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/// </summary>
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/// <param name="polygon">The polygon whose vertices to update.</param>
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/// <param name="vertices">The vertices to add.</param>
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public static void AddVertices(this Polygon polygon, IEnumerable<Vector2Int> vertices)
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{
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foreach (Vector2Int vertex in vertices)
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{
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polygon.AddVertex(vertex);
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}
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}
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}
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57
X10D.Unity/src/Drawing/PolygonFExtensions.cs
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57
X10D.Unity/src/Drawing/PolygonFExtensions.cs
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using UnityEngine;
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using X10D.Drawing;
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using X10D.Unity.Numerics;
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namespace X10D.Unity.Drawing;
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/// <summary>
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/// Drawing-related extension methods for <see cref="PolygonF" />.
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/// </summary>
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public static class PolygonFExtensions
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{
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/// <summary>
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/// Adds a point to this polygon.
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/// </summary>
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/// <param name="polygon">The polygon whose vertices to update.</param>
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/// <param name="vertex">The vertex to add.</param>
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public static void AddVertex(this PolygonF polygon, Vector2Int vertex)
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{
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polygon.AddVertex(vertex.ToSystemPoint());
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}
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/// <summary>
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/// Adds a point to this polygon.
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/// </summary>
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/// <param name="polygon">The polygon whose vertices to update.</param>
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/// <param name="vertex">The vertex to add.</param>
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public static void AddVertex(this PolygonF polygon, Vector2 vertex)
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{
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polygon.AddVertex(vertex.ToSystemPointF());
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}
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/// <summary>
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/// Adds a collection of vertices to this polygon.
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/// </summary>
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/// <param name="polygon">The polygon whose vertices to update.</param>
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/// <param name="vertices">The vertices to add.</param>
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public static void AddVertices(this PolygonF polygon, IEnumerable<Vector2Int> vertices)
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{
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foreach (Vector2Int vertex in vertices)
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{
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polygon.AddVertex(vertex);
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}
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}
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/// <summary>
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/// Adds a collection of vertices to this polygon.
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/// </summary>
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/// <param name="polygon">The polygon whose vertices to update.</param>
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/// <param name="vertices">The vertices to add.</param>
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public static void AddVertices(this PolygonF polygon, IEnumerable<Vector2> vertices)
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{
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foreach (Vector2 vertex in vertices)
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{
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polygon.AddVertex(vertex);
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}
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}
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}
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57
X10D.Unity/src/Drawing/PolyhedronExtensions.cs
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57
X10D.Unity/src/Drawing/PolyhedronExtensions.cs
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using UnityEngine;
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using X10D.Drawing;
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using X10D.Unity.Numerics;
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namespace X10D.Unity.Drawing;
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/// <summary>
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/// Drawing-related extension methods for <see cref="Polyhedron" />.
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/// </summary>
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public static class PolyhedronExtensions
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{
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/// <summary>
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/// Adds a vertex to this polyhedron.
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/// </summary>
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/// <param name="polyhedron">The polyhedron whose vertices to update.</param>
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/// <param name="vertex">The vertex to add.</param>
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public static void AddVertex(this Polyhedron polyhedron, Vector3Int vertex)
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{
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polyhedron.AddVertex(vertex.ToSystemVector());
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}
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/// <summary>
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/// Adds a vertex to this polyhedron.
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/// </summary>
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/// <param name="polyhedron">The polyhedron whose vertices to update.</param>
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/// <param name="vertex">The vertex to add.</param>
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public static void AddVertex(this Polyhedron polyhedron, Vector3 vertex)
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{
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polyhedron.AddVertex(vertex.ToSystemVector());
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}
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/// <summary>
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/// Adds a collection of vertices to this polyhedron.
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/// </summary>
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/// <param name="polyhedron">The polyhedron whose vertices to update.</param>
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/// <param name="vertices">The vertices to add.</param>
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public static void AddVertices(this Polyhedron polyhedron, IEnumerable<Vector3Int> vertices)
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{
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foreach (Vector3Int vertex in vertices)
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{
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polyhedron.AddVertex(vertex);
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}
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}
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/// <summary>
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/// Adds a collection of vertices to this polyhedron.
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/// </summary>
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/// <param name="polyhedron">The polyhedron whose vertices to update.</param>
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/// <param name="vertices">The vertices to add.</param>
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public static void AddVertices(this Polyhedron polyhedron, IEnumerable<Vector3> vertices)
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{
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foreach (Vector3 vertex in vertices)
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{
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polyhedron.AddVertex(vertex);
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}
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}
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}
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