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3b85419da3
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Add MinMax and MinMaxBy (resolves #72)
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2023-03-26 17:03:40 +01:00 |
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9edab4d066
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[ci skip] ... I mean PR #70
So about that. I'm tired and barely had one coffee today, leave me alone.
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2023-03-23 13:54:46 +00:00 |
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7fbbb6ee64
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[ci skip] Document changes introduced with PR #68
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2023-03-23 13:53:12 +00:00 |
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c6fdea1505
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[ci skip] Format changelog
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2023-03-23 13:38:38 +00:00 |
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799bc77ec8
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Add IsEmpty/IsWhiteSpace and IsNullOrEmpty/WhiteSpace for string
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2023-02-28 19:05:03 +00:00 |
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041181cc5a
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Add IEnumerable<T?>.WhereNotNull()
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2023-02-27 21:11:37 +00:00 |
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db2def1eab
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Add Wrap for built-in numeric types (#60)
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2023-02-27 17:18:44 +00:00 |
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3fc2e7259e
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Add Random.NextFrom([ReadOnly]Span<T>)
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2023-02-27 13:15:20 +00:00 |
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795d696eca
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Add GammaToLinear and LinearToGamma (#60)
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2023-02-26 13:10:59 +00:00 |
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ca1b1ccbf2
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Add GreatestCommonFactor for built-in integer types
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2023-02-26 12:25:50 +00:00 |
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d9cf9c8db5
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Add Nullable<T>.TryGetValue (resolves #61)
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2023-02-26 00:35:22 +00:00 |
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eadb66f470
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Add MathUtility.ScaleRange
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2023-02-05 14:28:42 +00:00 |
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ea51adc632
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Cache Singleton<T> instance on Awake
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2022-12-31 14:49:32 +00:00 |
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35591b05e2
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Add ReadOnlySpan<char> overload for TimeSpanParser
Also tidies up the code here to reduce complexity
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2022-12-22 20:19:52 +00:00 |
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94a841b2fc
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Allow null input in TimeSpanParser.TryParse
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2022-12-22 12:28:35 +00:00 |
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9d6dbaaa23
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Add Quaternion.ToAxisAngle and Quaternion.ToVector3
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2022-12-06 01:08:35 +00:00 |
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b60fdc495b
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Add IReadOnlyList<T>.Slice
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2022-12-01 13:51:30 +00:00 |
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e02fd3b1b4
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Add IReadOnlyList<T>.IndexOf
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2022-12-01 12:28:33 +00:00 |
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00d784eef0
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Don't make exception throwing optional
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2022-11-29 17:17:13 +00:00 |
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271305b056
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Add .NET 7 target
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2022-11-29 15:51:22 +00:00 |
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53e8b2ff64
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Repurpose Span<T>.Split to accept generic
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2022-11-29 12:39:34 +00:00 |
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ed8651172b
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Add [ReadOnly]Span<char>.Split
This commit also migrates CountSubstring from StringExtensions to CharSpanExtensions
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2022-11-28 02:59:46 +00:00 |
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9cce13727d
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Add CountSubstring
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2022-11-26 09:31:36 +00:00 |
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3847d53120
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Add more LINQ-esque methods
* IEnumerable<T>.CountWhereNot(Func<T, bool>)
* IEnumerable<T>.FirstWhereNot(Func<T, bool>)
* IEnumerable<T>.FirstWhereNotOrDefault(Func<T, bool>)
* IEnumerable<T>.LastWhereNot(Func<T, bool>)
* IEnumerable<T>.LastWhereNotOrDefault(Func<T, bool>)
* IEnumerable<T>.WhereNot(Func<T, bool>)
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2022-07-30 23:53:35 +01:00 |
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87042d89ba
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Add X10D.Hosting & X10D.DSharpPlus
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2022-07-20 17:50:47 +01:00 |
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dcbe591d66
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[X10D.Unity] Add various yield instructions
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2022-07-14 12:00:55 +01:00 |
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02765b8b19
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Add IList<T>.Swap (#62)
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2022-07-14 10:22:37 +01:00 |
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3a5b017a72
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Add Color.Deconstruct
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2022-07-13 14:35:56 +01:00 |
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c0395feba3
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Add GetClosestConsoleColor (#66)
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2022-07-13 14:18:12 +01:00 |
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46bfa17b93
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Add vector and point component rounding (#65)
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2022-07-13 12:09:37 +01:00 |
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b1eadf61f4
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Add PopCount for built-in integer types
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2022-07-08 13:09:34 +01:00 |
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2fb3eb77dd
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Add DateTime(Offset).GetIso8601WeekOfYear
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2022-07-05 21:26:45 +01:00 |
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02cc897426
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Add Point.IsOnLine (#64)
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2022-06-29 17:55:04 +01:00 |
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2e8626a32b
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Add DirectoryInfo.Clear (#63)
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2022-06-21 13:57:20 +01:00 |
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3d896ea5d1
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Add IList<T>.RemoveRange(Range)
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2022-06-03 11:53:40 +01:00 |
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d91a3d2a8c
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Add PointF.ToVector2 for .NET < 6
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2022-06-01 19:41:13 +01:00 |
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32485b727a
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Add DebugEx class
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2022-06-01 19:00:36 +01:00 |
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43a155ad90
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Add Vector2/3Int.ToSystemVector
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2022-06-01 18:37:33 +01:00 |
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2b8f763184
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Add Quaternion.Multiply(Vector3)
Functions as an equivalent to Unity's Quaternion*Vector3 operator
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2022-06-01 18:34:12 +01:00 |
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ae82b92f23
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Add Polyhedron class
Updates CHANGELOG to mention missing types
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2022-06-01 18:33:30 +01:00 |
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ea56f2be48
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Add Line3D
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2022-06-01 16:47:03 +01:00 |
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ac23d01554
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Mention Ellipse/F in CHANGELOG
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2022-06-01 15:37:21 +01:00 |
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e9b0ed08d4
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Add primitive 2D structs to complement System.Drawing types
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2022-06-01 13:46:22 +01:00 |
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74af813d78
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Add RectInt conversions
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2022-06-01 11:06:24 +01:00 |
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5d63560146
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Marked Singleton<T> obsolete
This pattern is discouraged.
... I regret adding it.
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2022-05-31 11:52:59 +01:00 |
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28dd88cf0a
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Add Vector2/3Int method parity
* Added Vector2/3Int.Deconstruct
* Added Vector2/3Int.WithX
* Added Vector2/3Int.WithY
* Added Vector3Int.WithZ
* Added Vector2Int.ToSystemPoint
* Added Vector2Int.ToSystemSize
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2022-05-31 11:41:29 +01:00 |
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f35f398d7f
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Add conversions between Size(F)/Point(F)/Vector and Rect/Rectangle(F)
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2022-05-28 14:19:46 +01:00 |
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7ca206721b
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Add MathUtility.InverseLerp (#60)
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2022-05-23 10:33:52 +01:00 |
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683e02cc2a
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Add RoundUpToPowerOf2
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2022-05-18 11:55:47 +01:00 |
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5aea71465a
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Add UnityEngine/System.Drawing color conversions
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2022-05-16 10:41:53 +01:00 |
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