|
5ff521073c
|
fix: suppress CA5394
This analysis warning is irrelevant. We're making extension methods here, dammit! This will be the consumer's responsibility to worry about.
|
2023-04-11 17:04:09 +01:00 |
|
|
4dd31ec1b6
|
[ci skip] style: reformat & cleanup solution
|
2023-03-29 17:46:56 +01:00 |
|
|
a09492d418
|
perf: use UnsafeUtility for Unity<->System conversions
|
2023-03-29 00:14:49 +01:00 |
|
Oliver Booth
|
a685d6ec39
|
Merge branch 'develop' into main
|
2023-03-07 17:30:15 +00:00 |
|
RealityProgrammer
|
e1a7ac03c6
|
Added SpanExtensions and the reinterpret between Unity's structs to System.Numerics structs
|
2023-03-06 06:49:07 +07:00 |
|
|
46bfa17b93
|
Add vector and point component rounding (#65)
|
2022-07-13 12:09:37 +01:00 |
|
|
02cc897426
|
Add Point.IsOnLine (#64)
|
2022-06-29 17:55:04 +01:00 |
|
|
43a155ad90
|
Add Vector2/3Int.ToSystemVector
|
2022-06-01 18:37:33 +01:00 |
|
|
b0cce087b3
|
Add additional ctor overloads for Ellipse/F
|
2022-06-01 17:05:25 +01:00 |
|
|
28dd88cf0a
|
Add Vector2/3Int method parity
* Added Vector2/3Int.Deconstruct
* Added Vector2/3Int.WithX
* Added Vector2/3Int.WithY
* Added Vector3Int.WithZ
* Added Vector2Int.ToSystemPoint
* Added Vector2Int.ToSystemSize
|
2022-05-31 11:41:29 +01:00 |
|
|
f35f398d7f
|
Add conversions between Size(F)/Point(F)/Vector and Rect/Rectangle(F)
|
2022-05-28 14:19:46 +01:00 |
|
|
d312d05f7a
|
Add vector tuple deconstruction
|
2022-05-16 10:30:55 +01:00 |
|
|
1428618ca9
|
Add System.Numerics/UnityEngine vector/quaternion conversions
|
2022-05-09 20:40:55 +01:00 |
|
|
4d19e2f64c
|
Add Vector.With* methods (resolves #56)
|
2022-05-09 10:33:21 +01:00 |
|
|
051406c279
|
Fix xmldoc to reference Vector3.magnitude not .Length()
|
2022-05-08 00:07:07 +01:00 |
|
|
f257aebc28
|
Add .NET Standard 2.1 target, reintroduce Unity support
|
2022-05-05 18:00:38 +01:00 |
|