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mirror of https://github.com/oliverbooth/X10D synced 2024-11-14 04:35:41 +00:00
Commit Graph

91 Commits

Author SHA1 Message Date
0afe45f4d6
chore: bump to 3.3.1 2023-08-21 17:39:28 +01:00
a715384e98
chore: bump to 3.3.0 2023-08-21 17:23:27 +01:00
7b844bd703
Merge branch 'release/3.2.2' into main 2023-06-05 21:50:03 +01:00
f84fc044ba
chore: bump to 3.2.2 2023-06-05 21:46:51 +01:00
35073d9c85
chore: bump to 3.2.1 2023-06-05 21:34:54 +01:00
3bd69dfa36
Merge branch 'develop' into main 2023-04-13 02:33:29 +01:00
3f08f5270f
feat: add DebugUtility.DrawFunction 2023-04-13 01:48:58 +01:00
9b4ef5abb6
Merge branch 'develop' into main 2023-04-12 12:47:53 +01:00
e6025b1a4c
fix: validate null arguments in X10D.Unity
The CA runs are really testing me today.
2023-04-11 17:09:14 +01:00
2e9f27b6b7
fix: validate null arguments for Polygon and PolygonF extensions 2023-04-11 17:05:58 +01:00
5ff521073c
fix: suppress CA5394
This analysis warning is irrelevant. We're making extension methods here, dammit! This will be the consumer's responsibility to worry about.
2023-04-11 17:04:09 +01:00
ac499537ed
feat: add RaycastHit.GetComponent and RaycastHit.TryGetComponent 2023-04-11 16:58:16 +01:00
b70b704b63
Merge branch 'develop' into main 2023-04-10 13:54:05 +01:00
a8ebe9c902
fix: fix issue with GetComponentsInChildrenOnly checking wrong Transform 2023-04-10 13:42:12 +01:00
77ab429f72
refactor: remove Copy/Move component functionality
This may be returned at a later point.
2023-04-10 13:26:38 +01:00
a4a1d3b13a
fix: only copy Unity-serialized members 2023-04-07 13:09:07 +01:00
420ec2433a
feat: add Component move/copy
As usual, experimental API - subject to change.
2023-04-07 01:21:56 +01:00
65d8242f5c
Merge branch 'develop' into main 2023-04-05 11:09:30 +01:00
d09ea69e13
[ci skip] docs: update upm stable in README 2023-04-04 21:25:56 +01:00
5e4af9a9e1
style: move MethodImplOptions to resource file
Prevents repetition through #if directives in every file
2023-04-04 10:34:16 +01:00
86f72b9d43
build: bump to 4.0.0 2023-04-03 18:14:03 +01:00
e2a608f11d
build: output debug symbols for all projects (#75) 2023-04-02 17:06:18 +01:00
ceaa254d7a
docs/perf: throw for null input 2023-04-02 03:12:04 +01:00
3d69cf362d
fix: CLSCompliant(false) for X10D.Unity 2023-04-02 03:11:22 +01:00
7e7825a170
fix: suppress CA1000
This analyzer warning does not apply here.
2023-04-02 03:10:58 +01:00
bc3dedfa7d
fix: rename DebugEx to DebugUtility
Prevents .NET analysers from throwing errors.
2023-04-02 03:10:36 +01:00
bfd3a5663d
[ci skip] ci: enable .NET analyzers for all projects 2023-04-02 01:11:14 +01:00
ee0df8c9c2
[ci skip] docs: vertically center Unity branding 2023-03-31 23:06:48 +01:00
150028716c
[ci skip] fix(docs): rename master -> main
This change was made quite a while ago, actually. Surprisingly, it's gone unnoticed for a long time. 

"Nevermore," quoth the raven.
2023-03-31 23:02:56 +01:00
4cfa7fef52
[ci skip] fix(docs): fix CONTRIBUTING.md link 2023-03-31 23:01:19 +01:00
83f9737b02
[ci skip] docs(repo): add tailored README for X10D.Unity 2023-03-31 22:57:09 +01:00
78f2c13a1b
style: update branding
The icon is now exported from vector artboards rather than a raster.
2023-03-31 22:22:52 +01:00
9ee99d72d3
[ci skip] style: upgrade projects to C# 11
NB: While using a higher C# version with lower framework version is possible, it's generally advised against because C# syntax may map to .NET types not available in older versions such as .NET Standard 2.1.

This change does not invite the codebase to upgrade to newer types, but rather take advantage of syntax sugar (such as file-scoped namespaces, when this project was updated to C# 10) that does not effect the compiled result.

However, this change does open up the possibilities to add extension methods for the "generic math" interfaces (made possible by static interface members), and these upcoming methods will be targeted to .NET 7 or greater **ONLY**.
2023-03-31 17:30:30 +01:00
4dd31ec1b6
[ci skip] style: reformat & cleanup solution 2023-03-29 17:46:56 +01:00
a09492d418
perf: use UnsafeUtility for Unity<->System conversions 2023-03-29 00:14:49 +01:00
e3dcad5690
build(nupkg): use MSBuildProjectDirectory and go up 1 level
SolutionDir macro is returning empty/null in workflow, causing a job failure since CHANGELOG.md is not in root.

this may or may not fix the workflow. tba
2023-03-28 15:11:09 +01:00
2cb6567410
build(nupkg): add PackageReleaseNotes to csproj 2023-03-28 14:27:15 +01:00
Oliver Booth
a685d6ec39
Merge branch 'develop' into main 2023-03-07 17:30:15 +00:00
RealityProgrammer
e1a7ac03c6 Added SpanExtensions and the reinterpret between Unity's structs to System.Numerics structs 2023-03-06 06:49:07 +07:00
384ec3f61c
[ci skip] Set ContinuousIntegrationBuild to true for CI builds 2023-02-05 13:51:58 +00:00
ea51adc632
Cache Singleton<T> instance on Awake 2022-12-31 14:49:32 +00:00
dcbe591d66
[X10D.Unity] Add various yield instructions 2022-07-14 12:00:55 +01:00
3a5b017a72
Add Color.Deconstruct 2022-07-13 14:35:56 +01:00
c0395feba3
Add GetClosestConsoleColor (#66) 2022-07-13 14:18:12 +01:00
46bfa17b93
Add vector and point component rounding (#65) 2022-07-13 12:09:37 +01:00
7231c41466
[ci skip] Fix source validation errors 2022-07-08 13:08:24 +01:00
02cc897426
Add Point.IsOnLine (#64) 2022-06-29 17:55:04 +01:00
519673d7ce
Rename sides parameter to segments 2022-06-03 12:11:34 +01:00
a4b6033b94
Fix langword cref in xmldoc 2022-06-03 12:10:43 +01:00
5be42fea5a
Remove DebugEx partials into subfolder 2022-06-03 10:37:03 +01:00