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fcdcf54aa3
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test: use NUnit constraint API in X10D.Unity.Tests (#76)
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2023-04-05 22:51:59 +01:00 |
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5d2313fa20
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test: replace playmode tests with NUnit tests (#76)
Using yield break; in a coroutine which does not need to be one, that's a paddlin'.
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2023-04-05 22:51:59 +01:00 |
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3607034818
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[X10D.Unity] Add tests for Color(32).Deconstruct
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2023-02-27 13:55:06 +00:00 |
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c0395feba3
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Add GetClosestConsoleColor (#66)
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2022-07-13 14:18:12 +01:00 |
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e501f3b75b
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[ci skip] Call AddVertex, not AddPoint
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2022-06-01 19:49:09 +01:00 |
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74af813d78
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Add RectInt conversions
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2022-06-01 11:06:24 +01:00 |
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f35f398d7f
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Add conversions between Size(F)/Point(F)/Vector and Rect/Rectangle(F)
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2022-05-28 14:19:46 +01:00 |
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5aea71465a
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Add UnityEngine/System.Drawing color conversions
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2022-05-16 10:41:53 +01:00 |
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e23aa13fda
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Fix alpha values in Color32Tests
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2022-05-16 10:40:32 +01:00 |
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d904daf431
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Add Color.With* methods (resolves #55)
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2022-05-09 10:01:03 +01:00 |
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176ad9fa09
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[ci skip] Define colors as fields
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2022-05-09 09:59:03 +01:00 |
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aa30abea93
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Add Color.Inverted (#54)
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2022-05-08 19:52:49 +01:00 |
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6c24231a2c
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[ci skip] Apply root namespace X10D.Unity
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2022-05-08 12:17:57 +01:00 |
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7da6dc1009
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Add tests for X10D.Unity
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2022-05-08 12:09:30 +01:00 |
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