Commit Graph

14 Commits

Author SHA1 Message Date
Oliver Booth 28dd88cf0a
Add Vector2/3Int method parity
* Added Vector2/3Int.Deconstruct
* Added Vector2/3Int.WithX
* Added Vector2/3Int.WithY
* Added Vector3Int.WithZ
* Added Vector2Int.ToSystemPoint
* Added Vector2Int.ToSystemSize
2022-05-31 11:41:29 +01:00
Oliver Booth f35f398d7f
Add conversions between Size(F)/Point(F)/Vector and Rect/Rectangle(F) 2022-05-28 14:19:46 +01:00
Oliver Booth 5aea71465a
Add UnityEngine/System.Drawing color conversions 2022-05-16 10:41:53 +01:00
Oliver Booth e23aa13fda
Fix alpha values in Color32Tests 2022-05-16 10:40:32 +01:00
Oliver Booth d312d05f7a
Add vector tuple deconstruction 2022-05-16 10:30:55 +01:00
Oliver Booth 048e0a22f7
Add Singleton<T> class 2022-05-13 09:09:25 +01:00
Oliver Booth 1428618ca9
Add System.Numerics/UnityEngine vector/quaternion conversions 2022-05-09 20:40:55 +01:00
Oliver Booth 4d19e2f64c
Add Vector.With* methods (resolves #56) 2022-05-09 10:33:21 +01:00
Oliver Booth d904daf431
Add Color.With* methods (resolves #55) 2022-05-09 10:01:03 +01:00
Oliver Booth 176ad9fa09
[ci skip] Define colors as fields 2022-05-09 09:59:03 +01:00
Oliver Booth df0257f498
Add GameObject.SetLayerRecursively (#57) 2022-05-08 22:37:03 +01:00
Oliver Booth aa30abea93
Add Color.Inverted (#54) 2022-05-08 19:52:49 +01:00
Oliver Booth 6c24231a2c
[ci skip] Apply root namespace X10D.Unity 2022-05-08 12:17:57 +01:00
Oliver Booth 7da6dc1009
Add tests for X10D.Unity 2022-05-08 12:09:30 +01:00