mirror of
https://github.com/oliverbooth/X10D
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4.1 KiB
4.1 KiB
Changelog
2.6.0 - 2020-10-20
Added
- Add
string.AsNullIfEmpty()
- Returns the current string, or
null
if the current string is null or empty.
- Returns the current string, or
- Add
string.AsNullIfWhiteSpace()
- Returns the current string, or
null
if the current string is null, empty, or consists of only whitespace.
- Returns the current string, or
- Add
string.Reverse()
- Reverses the current string
- Add
string.WithAlternative()
- Returns the current string, or an alternative value if the current string is null or empty, or optionally if the current string consists of only whitespace.
Changed
- n/a
Removed
- n/a
2.5.0 - 2020-07-15
Added
WaitHandle.WaitOneAsync()
- Wraps
WaitHandle.WaitOne
as aTask
- Wraps
- Add support for Unity 2019.4.3f1
- Add
GameObject.LookAt(GameObject)
- Rotates the Transform on the current GameObject so that it faces the Transform on another GameObject
- Add
GameObject.LookAt(Transform)
- Rotates the Transform on the current GameObject so that it faces another transform
- Add
Transform.LookAt(GameObject)
- Rotates the current Transform so that it faces the Transform on another GameObject
- Add
Vector3.Round([float])
- Returns a rounded Vector3 by calling
float.Round()
on each component
- Returns a rounded Vector3 by calling
- Add
Vector3.WithX(float)
- Returns a Vector3 with a new X component value
- Add
Vector3.WithY(float)
- Returns a Vector3 with a new Y component value
- Add
Vector3.WithZ(float)
- Returns a Vector3 with a new Z component value
- Add
Vector3.WithXY(float, float)
- Returns a Vector3 with new X and Y component values
- Add
Vector3.WithXZ(float, float)
- Returns a Vector3 with new X and Z component values
- Add
Vector3.WithYZ(float, float)
- Returns a Vector3 with new Y and Z component values
- Add
BetterBehavior
(experimental wrapper overMonoBehaviour
)
- Add
Changed
- n/a
Removed
- n/a
2.2.0 - 2020-04-21
Added
-
Add
string.ChangeEncoding(Encoding, Encoding)
- Converts this string from one encoding to another
-
Add
string.IsLower()
- Determines if all alpha characters in this string are considered lowercase
-
Add
string.IsUpper()
- Determines if all alpha characters in this string are considered uppercase
-
Various extension methods with regards to reflection:
GetDefaultValue
andGetDefaultValue<T>
- gets the value stored in the member'sDefaultValue
attributeGetDescription
- gets the value stored in the member'sDescription
attributeSelectFromCustomAttribute<T1, T2>
- Internally callsGetCustomAttribute<T1>
and passes it to aFunc<T1, T2>
so that specific members may be selected
Changed
- n/a
Removed
- n/a
2.1.0 - 2020-04-18
Added
- Add
bool bool.And(bool)
- Performs logical AND
- Add
bool bool.Or(bool)
- Performs logical OR
- Add
bool bool.Not(bool)
- Performs logical NOT
- Add
bool bool.XOr(bool)
- Performs Logical XOR
- Add
bool bool.NAnd(bool)
- Performs logical NAND
- Add
bool bool.NOr(bool)
- Performs logical NOR
- Add
bool bool.XNOr(bool)
- Performs logical XNOR
- Add
byte bool.ToByte()
- 1 if
true
, 0 otherwise
- 1 if
- Add
short bool.ToInt16()
- 1 if
true
, 0 otherwise
- 1 if
- Add
long bool.ToInt64()
- 1 if
true
, 0 otherwise
- 1 if
Changed
- n/a
Removed
- n/a
2.0.0 - 2020-04-18
Added
- Add
IEnumerable<T>.Split(int)
- Performs the same operation as the previously defined
IEnumerable<byte>.Chunkify(int)
, except now accepts any typeT
- Performs the same operation as the previously defined
Changed
- Fix
DateTime.Last(DayOfWeek)
implementation- Now returns the correct date/time for a given day of the week
Removed
- Remove
IEnumerable<byte>.Chunkify(int)
- Replaced by a method of the same behaviour
IEnumerable<T>.Split(int)
- Replaced by a method of the same behaviour