mirror of
https://github.com/oliverbooth/X10D
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26 KiB
26 KiB
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
3.2.0 - Unreleased
Added
- Added new library X10D.DSharpPlus.
- Added new library X10D.Hosting.
- Added .NET 7 target.
- X10D: Added
IntrinsicExtensions
andIntrinsicUtility
which offer methods for vectors inSystem.Runtime.Instrinsics
. (#70) - X10D: Added
MathUtility.InverseLerp(float, float, float)
andMathUtility.InverseLerp(double, double, double)
- X10D: Added
MathUtility.ScaleRange(float, float, float, float, float)
andMathUtility.ScaleRange(double, double, double, double, double)
- X10D:
Added
Circle
,CircleF
,Cuboid
,Ellipse
,EllipseF
,Line3D
,Line
,LineF
,Polygon
,PolygonF
,Polyhedron
, andSphere
, to complement System.Drawing structs such asPoint
andRectangle
- X10D: Added
Color.Deconstruct()
- with optional alpha parameter. - X10D: Added
Color.GetClosestConsoleColor()
. - X10D: Added
DateTime.GetIso8601WeekOfYear()
andDateTimeOffset.GetIso8601WeekOfYear()
. - X10D: Added
DirectoryInfo.Clear()
. - X10D: Added
double.LinearToGamma([gamma])
andfloat.LinearToGamma([gamma])
. (#60) - X10D: Added
double.GammaToLinear([gamma])
andfloat.GammaToLinear([gamma])
. (#60) - X10D: Added
GreatestCommonFactor
for built-in integer types. - X10D: Added
IEnumerable<T>.CountWhereNot(Func<T, bool>)
. - X10D: Added
IEnumerable<T>.FirstWhereNot(Func<T, bool>)
. - X10D: Added
IEnumerable<T>.FirstWhereNotOrDefault(Func<T, bool>)
. - X10D: Added
IEnumerable<T>.LastWhereNot(Func<T, bool>)
. - X10D: Added
IEnumerable<T>.LastWhereNotOrDefault(Func<T, bool>)
. - X10D: Added
IEnumerable<T>.WhereNot(Func<T, bool>)
. - X10D: Added
IEnumerable<T>.WhereNotNull()
. - X10D: Added
IList<T>.RemoveRange(Range)
. - X10D: Added
IList<T>.Swap(IList<T>)
. (#62) - X10D: Added
IReadOnlyList<T>.IndexOf(T[, int[, int]])
. - X10D: Added
IReadOnlyList<T>.Slice(int[, int]])
. - X10D: Added
LowestCommonMultiple
for built-in integer types. - X10D: Added
Wrap(T[, T])
for built-in numeric types. (#60) - X10D: Added
Nullable<T>.TryGetValue(out T)
. (#61) - X10D: Added
Point.IsOnLine(LineF)
,Point.IsOnLine(PointF, PointF)
, andPoint.IsOnLine(Vector2, Vector2)
. - X10D: Added
PointF.IsOnLine(LineF)
,PointF.IsOnLine(PointF, PointF)
, andPointF.IsOnLine(Vector2, Vector2)
. - X10D: Added
Point.ToSize()
. - X10D: Added
Point.ToSizeF()
. - X10D: Added
Point.ToVector2()
. - X10D: Added
PointF.Round([float])
. - X10D: Added
PointF.ToSizeF()
. - X10D: Added
PointF.ToVector2()
for .NET < 6. - X10D: Added
PopCount()
for built-in integer types. - X10D: Added
Quaternion.ToAxisAngle(out float, out float)
. - X10D: Added
Quaternion.ToVector3()
. - X10D: Added
Random.NextFrom(Span<T>)
andRandom.NextFrom(ReadOnlySpan<T>)
. - X10D: Added
ReadOnlySpan<char>.CountSubstring(char)
. - X10D: Added
ReadOnlySpan<char>.CountSubstring(ReadOnlySpan<char>[, StringComparison])
. - X10D: Added
ReadOnlySpan<char>.ToTimeSpan()
. - X10D: Added
ReadOnlySpan<T>.Split(T)
. - X10D: Added
ReadOnlySpan<T>.Split(ReadOnlySpan<T>)
. - X10D: Added
RoundUpToPowerOf2()
for built-in integer types. - X10D: Added
Size.ToPoint()
. - X10D: Added
Size.ToPointF()
. - X10D: Added
Size.ToVector2()
. - X10D: Added
Span<char>.CountSubstring(char)
. - X10D: Added
Span<char>.CountSubstring(Span<char>[, StringComparison])
. - X10D: Added
Span<T>.Split(T)
. - X10D: Added
Span<T>.Split(Span<T>)
. - X10D: Added
string.CountSubstring(char)
. - X10D: Added
string.CountSubstring(string[, StringComparison])
. - X10D: Added
string.IsEmpty()
. - X10D: Added
string.IsWhiteSpace()
. - X10D: Added
string.IsNullOrEmpty()
. - X10D: Added
string.IsNullOrWhiteSpace()
. - X10D: Added
TimeSpan.TryParse(ReadOnlySpan<char>, out TimeSpan)
. - X10D: Added
Quaternion.Multiply(Vector3)
- this functions as an equivalent to Unity'sQuaternion * Vector3
operator. - X10D: Added
Vector2.Deconstruct()
. - X10D: Added
Vector2.IsOnLine(LineF)
,Vector2.IsOnLine(PointF, PointF)
, andVector2.IsOnLine(Vector2, Vector2)
. - X10D: Added
Vector2.Round([float])
. - X10D: Added
Vector2.ToPointF()
. - X10D: Added
Vector2.ToSizeF()
. - X10D: Added
Vector3.Deconstruct()
. - X10D: Added
Vector3.Round([float])
. - X10D: Added
Vector4.Deconstruct()
. - X10D: Added
Vector4.Round([float])
. - X10D.Unity: Added
DebugEx
, which mimicsUnityEngine.Debug
while offering more useful primitive drawing methods. - X10D.Unity: Added
System.Drawing.Color.ToUnityColor()
. - X10D.Unity: Added
System.Drawing.Color.ToUnityColor32()
. - X10D.Unity: Added
Color.Deconstruct()
- with optional alpha parameter. - X10D.Unity: Added
Color.GetClosestConsoleColor()
. - X10D.Unity: Added
Color.ToSystemDrawingColor()
. - X10D.Unity: Added
Color32.Deconstruct()
- with optional alpha parameter. - X10D.Unity: Added
Color32.GetClosestConsoleColor()
. - X10D.Unity: Added
Color32.ToSystemDrawingColor()
. - X10D.Unity: Added
Point.ToUnityVector2()
. - X10D.Unity: Added
Point.ToUnityVector2Int()
. - X10D.Unity: Added
PointF.ToUnityVector2()
. - X10D.Unity: Added
Rect.ToSystemRectangleF()
. - X10D.Unity: Added
RectInt.ToSystemRectangle()
. - X10D.Unity: Added
RectInt.ToSystemRectangleF()
. - X10D.Unity: Added
Rectangle.ToUnityRect()
. - X10D.Unity: Added
Rectangle.ToUnityRectInt()
. - X10D.Unity: Added
RectangleF.ToUnityRect()
. - X10D.Unity: Added
Size.ToUnityVector2()
. - X10D.Unity: Added
Size.ToUnityVector2Int()
. - X10D.Unity: Added
SizeF.ToUnityVector2()
. - X10D.Unity: Added
Vector2.Deconstruct()
. - X10D.Unity: Added
Vector2.IsOnLine(LineF)
,Vector2.IsOnLine(PointF, PointF)
, andVector2.IsOnLine(Vector2, Vector2)
. - X10D.Unity: Added
Vector2Int.IsOnLine(LineF)
,Vector2Int.IsOnLine(PointF, PointF)
,Vector2Int.IsOnLine(Vector2, Vector2)
, andVector2Int.IsOnLine(Vector2Int, Vector2Int)
. - X10D.Unity: Added
Vector2.Round([float])
. - X10D.Unity: Added
Vector2.ToSystemPointF()
. - X10D.Unity: Added
Vector2.ToSystemSizeF()
. - X10D.Unity: Added
Vector2Int.Deconstruct()
. - X10D.Unity: Added
Vector2Int.ToSystemPoint()
. - X10D.Unity: Added
Vector2Int.ToSystemSize()
. - X10D.Unity: Added
Vector2Int.ToSystemVector()
. - X10D.Unity: Added
Vector2Int.WithX()
. - X10D.Unity: Added
Vector2Int.WithY()
. - X10D.Unity: Added
Vector3.Deconstruct()
. - X10D.Unity: Added
Vector3.Round([float])
. - X10D.Unity: Added
Vector3Int.Deconstruct()
. - X10D.Unity: Added
Vector3Int.ToSystemVector()
. - X10D.Unity: Added
Vector3Int.WithX()
. - X10D.Unity: Added
Vector3Int.WithY()
. - X10D.Unity: Added
Vector3Int.WithZ()
. - X10D.Unity: Added
Vector4.Deconstruct()
. - X10D.Unity: Added
Vector4.Round([float])
- X10D.Unity: Added
WaitForFrames
yield instruction. - X10D.Unity: Added
WaitForKeyDown
yield instruction. - X10D.Unity: Added
WaitForKeyUp
yield instruction. - X10D.Unity: Added
WaitForSecondsNoAlloc
yield instruction. - X10D.Unity: Added
WaitForSecondsRealtimeNoAlloc
yield instruction. - X10D.Unity: Added
WaitForTimeSpanNoAlloc
yield instruction. - X10D.Unity: Added
WaitForTimeSpanRealtimeNoAlloc
yield instruction.
Fixed
- X10D:
T[].Clear
will now correctly clear the specified range of elements by using the GetOffsetAndLength method.
Changed
- X10D: Performance for integer
Unpack
has been dramatically improved using vector parallelization. (#70) - X10D: Performance for
MemberInfo.HasCustomAttribute
has been improved. (#70) - X10D: Performance for
Rune.Repeat
has been improved. (#70) - X10D:
TimeSpanParser.TryParse
now accepts a nullable string, and returns false if this input is null or empty. - X10D.Unity:
Singleton<T>
now caches instance where possible. - X10D.Unity: Conversions between equivalent structures in
System.Numerics
andUnityEngine
now make use of "unsafe" reinterpretation, rather than constructing new instances. (#70)
3.1.0 - 2022-05-13
Added
- Reintroduced Unity support
- X10D: Added
Color.Inverted()
. (#54) - X10D: Added
Color.WithA()
. (#55) - X10D: Added
Color.WithB()
. (#55) - X10D: Added
Color.WithG()
. (#55) - X10D: Added
Color.WithR()
. (#55) - X10D: Added
ICollection<T>.ClearAndDisposeAll()
. - X10D: Added
ICollection<T>.ClearAndDisposeAllAsync()
. - X10D: Added
IEnumerable<T>.For()
. (#50) - X10D: Added
IEnumerable<T>.ForEach()
. (#50) - X10D: Added
IEnumerable<T>.DisposeAll()
. - X10D: Added
IEnumerable<T>.DisposeAllAsync()
. - X10D: Added
char.IsEmoji
. - X10D: Added
ReadOnlySpan<T>.Count(Predicate<T>)
. - X10D: Added
Rune.IsEmoji
. - X10D: Added
Span<T>.Count(Predicate<T>)
. - X10D: Added
string.IsEmoji
. - X10D: Added
Vector2.WithX()
. (#56) - X10D: Added
Vector2.WithY()
. (#56) - X10D: Added
Vector3.WithX()
. (#56) - X10D: Added
Vector3.WithY()
. (#56) - X10D: Added
Vector3.WithZ()
. (#56) - X10D: Added
Vector4.WithX()
. (#56) - X10D: Added
Vector4.WithY()
. (#56) - X10D: Added
Vector4.WithZ()
. (#56) - X10D: Added
Vector4.WithW()
. (#56) - X10D.Unity: Added
Singleton<T>
class. - X10D.Unity: Added
Color.Inverted()
. (#54) - X10D.Unity: Added
Color.WithA()
. (#55) - X10D.Unity: Added
Color.WithB()
. (#55) - X10D.Unity: Added
Color.WithG()
. (#55) - X10D.Unity: Added
Color.WithR()
. (#55) - X10D.Unity: Added
Color32.Inverted()
. (#54) - X10D.Unity: Added
Color32.WithA()
. (#55) - X10D.Unity: Added
Color32.WithB()
. (#55) - X10D.Unity: Added
Color32.WithG()
. (#55) - X10D.Unity: Added
Color32.WithR()
. (#55) - X10D.Unity: Added
Component.GetComponentsInChildrenOnly<T>()
. - X10D.Unity: Added
GameObject.GetComponentsInChildrenOnly<T>()
. - X10D.Unity: Added
GameObject.LookAt(GameObject[, Vector3])
. - X10D.Unity: Added
GameObject.LookAt(Transform[, Vector3])
. - X10D.Unity: Added
GameObject.LookAt(Vector3[, Vector3])
. - X10D.Unity: Added
GameObject.SetLayerRecursively(int)
. (#57) - X10D.Unity: Added
GameObject.SetParent(GameObject[, bool])
. - X10D.Unity: Added
GameObject.SetParent(Transform[, bool])
. - X10D.Unity: Added
System.Numerics.Quaternion.ToUnityQuaternion()
. - X10D.Unity: Added
Quaternion.ToSystemQuaternion()
. - X10D.Unity: Added
Random.NextColorArgb()
. - X10D.Unity: Added
Random.NextColor32Argb()
. - X10D.Unity: Added
Random.NextColorRgb()
. - X10D.Unity: Added
Random.NextColor32Rgb()
. - X10D.Unity: Added
Random.NextRotation()
. - X10D.Unity: Added
Random.NextRotationUniform()
. - X10D.Unity: Added
Random.NextUnitVector2()
. - X10D.Unity: Added
Random.NextUnitVector3()
. - X10D.Unity: Added
Transform.LookAt(GameObject[, Vector3])
. - X10D.Unity: Added
Transform.SetParent(GameObject[, bool])
. - X10D.Unity: Added
System.Numerics.Vector2.ToUnityVector()
. - X10D.Unity: Added
System.Numerics.Vector3.ToUnityVector()
. - X10D.Unity: Added
System.Numerics.Vector4.ToUnityVector()
. - X10D.Unity: Added
Vector2.ToSystemVector()
. - X10D.Unity: Added
Vector3.ToSystemVector()
. - X10D.Unity: Added
Vector4.ToSystemVector()
. - X10D.Unity: Added
Vector2.WithX()
. (#56) - X10D.Unity: Added
Vector2.WithY()
. (#56) - X10D.Unity: Added
Vector3.WithX()
. (#56) - X10D.Unity: Added
Vector3.WithY()
. (#56) - X10D.Unity: Added
Vector3.WithZ()
. (#56) - X10D.Unity: Added
Vector4.WithX()
. (#56) - X10D.Unity: Added
Vector4.WithY()
. (#56) - X10D.Unity: Added
Vector4.WithZ()
. (#56) - X10D.Unity: Added
Vector4.WithW()
. (#56)
3.0.0 - 2022-04-30
In the midst of writing these release notes, I may have missed some important changes. If you notice an API change that is not documented here, please open an issue!
Added
- Added
T.AsArrayValue()
. - Added
T.AsEnumerableValue()
. - Added
T.RepeatValue(int)
. - Added
T.ToJson([JsonSerializerOptions])
. - Added
string.FromJson([JsonSerializerOptions])
. - Added
T[].AsReadOnly()
. - Added
T[].Clear([Range])
andT[].Clear(int, int)
. - Added
DateTime.IsLeapYear()
. - Added
DateTimeOffset.IsLeapYear()
. - Added
Endianness
enum. - Added
FileInfo.GetHash<T>()
. - Added
FileInfo.TryWriteHash<T>(Span<byte>, out int)
. - Added
IComparable<T>.Clamp(T, T)
- this supersedesClamp
defined for hard-coded numeric types. (#24) - Added
IComparable<T1>.GreaterThan(T2)
. (#22) - Added
IComparable<T1>.GreaterThanOrEqualTo(T2)
. (#22) - Added
IComparable<T1>.LessThan(T2)
. (#22) - Added
IComparable<T1>.LessThanOrEqualTo(T2)
. (#22) - Added
IComparable<T1>.Max(T)
. (#23) - Added
IComparable<T1>.Min(T)
. (#23) - Added
IDictionary<TKey, TValue>.AddOrUpdate()
- Added
IEnumerable<TSource>.Product()
andIEnumerable<TSource>.Product<TResult>(Func<TSource>, TResult)
for all built-in numeric types, computing the product of all (optionally transformed) elements. - Added
IList<T>.Fill(T)
andIList<T>.Fill(T, int, int)
. - Added
IPAddress.IsIPv4()
andIPAddress.IsIPv6()
. - Added
IReadOnlyList<byte>.Pack8Bit()
. - Added
IReadOnlyList<byte>.Pack16Bit()
. - Added
IReadOnlyList<byte>.Pack32Bit()
. - Added
IReadOnlyList<byte>.Pack64Bit()
. - Added
MemberInfo.HasCustomAttribute<T>()
andMemberInfo.HasCustomAttribute(Type)
. - Added
defaultValue
overload forMemberInfo.SelectFromCustomAttribute<TAttr, TReturn>()
. - Added
Random.Next<T>()
(returns a random field from a specified enum type). - Added
Random.NextByte([byte[, byte]])
. - Added
Random.NextColorArgb()
, returning a random color in RGB space, including random alpha. - Added
Random.NextColorRgb()
, returning a random color in RGB space with alpha 255. - Added
Random.NextDouble(double[, double])
. - Added
Random.NextInt16([short[, short]])
. - Added
Random.NextSingle(float[, float])
. (#34) - Added
Random.NextUnitVector2()
. - Added
Random.NextUnitVector3()
. - Added
Random.NextRotation()
. - Added
Rune.Repeat(int)
. - Added
byte.IsEven()
. - Added
byte.IsOdd()
. - Added
byte.IsPrime()
. - Added
byte.UnpackBits()
. - Added
byte.RangeTo(byte)
,byte.RangeTo(short)
,byte.RangeTo(int)
, andbyte.RangeTo(long)
. - Added
int.Mod(int)
. - Added
int.RangeTo(int)
, andint.RangeTo(long)
. - Added
int.UnpackBits()
. - Added
long.Mod(long)
. - Added
long.RangeTo(long)
. - Added
long.UnpackBits()
. - Added
sbyte.IsEven()
. - Added
sbyte.IsOdd()
. - Added
sbyte.IsPrime()
. - Added
sbyte.Mod(sbyte)
. - Added
short.IsEven()
. - Added
short.IsOdd()
. - Added
short.Mod(short)
. - Added
short.RangeTo(short)
,short.RangeTo(int)
, andshort.RangeTo(long)
. - Added
short.UnpackBits()
. - Added
string.IsPalindrome()
. - Added
Stream.GetHash<T>()
. - Added
Stream.TryWriteHash<T>(Span<byte>, out int)
. - Added
Stream.ReadInt16([Endian])
. - Added
Stream.ReadInt32([Endian])
. - Added
Stream.ReadInt64([Endian])
. - Added
Stream.ReadUInt16([Endian])
. - Added
Stream.ReadUInt32([Endian])
. - Added
Stream.ReadUInt64([Endian])
. - Added
Stream.Write(short, [Endian])
. - Added
Stream.Write(int, [Endian])
. - Added
Stream.Write(long, [Endian])
. - Added
Stream.Write(ushort, [Endian])
. - Added
Stream.Write(uint, [Endian])
. - Added
Stream.Write(ulong, [Endian])
. - Added
TimeSpan.Ago()
. - Added
TimeSpan.FromNow()
. - Added
TimeSpanParser.TryParse
which supersedesTimeSpanParser.Parse
. - Added
Sqrt()
andComplexSqrt()
for all built-in decimal types. - Added
All()
andAny()
forSpan<T>
andReadOnlySpan<T>
, mimicking the corresponding methods inSystem.Linq
. - Added
Sign()
for built-in numeric types. For unsigned types, this never returns -1. - Added
Type.Implements<T>()
andType.Implements(Type)
. (#25) - Added
Type.Inherits<T>()
andType.Inherits(Type)
. (#25) - Added
DigitalRoot
function for built-in integer types. - Added
Factorial
function for built-in integer types. - Added
HostToNetworkOrder
andNetworkToHostOrder
forshort
,int
, andlong
. - Added
IsLeapYear
function forDateTime
andDateTimeOffset
, as well as built-in numeric types. - Added
MultiplicativePersistence
function for built-in integer types. - Added
RotateLeft
andRotateRight
for built-in integer types. - Added trigonometric functions for built-in numeric types,
including
Acos()
,Asin()
,Atan()
,Atan2()
,Cos()
,Sin()
,Tan()
(#49) - Added time-related extension methods for built-in numeric types,
including
Milliseconds()
,Seconds()
,Minutes()
,Hours()
,Days()
, andWeeks()
.Ticks()
is also available, but only for integers; not floating point. - Added
StringBuilderReader
(inheritingTextReader
) which allows reading from aStringBuilder
without consuming the underlying string. - Added extension methods for
System.Decimal
.
Changed
- Updated to .NET 6. (#45)
- Methods defined to accept
byte[]
have been changed acceptIReadOnlyList<byte>
. - Extension methods are now defined in appropriate child namespaces to reduce the risk of name collisions. (#7)
char[].Random(int)
,char[].Random(int, int)
,IEnumerable<char>.Random(int)
, andIEnumerable<char>.Random(int, int)
have been redefined asRandom.NextString(IReadOnlyList<char>, int)
.IComparable<T>.Between(T, T)
has been redefined asIComparable<T1>.Between(T2, T3, [InclusiveOptions])
to allow comparison of disparate yet comparable types, and also offers inclusivity options.DateTime
extensions now wrapDateTimeOffset
extensions.DateTime.ToUnixTimestamp([bool])
has been redefined asDateTime.ToUnixTimeMilliseconds()
andDateTime.ToUnixTimeSeconds()
.Dictionary<T1, T2>.ToGetParameters()
,IDictionary<T1, T2>.ToGetParameters()
, andIReadOnlyDictionary<T1, T2>.ToGetParameters()
, has been redefined asIEnumerable<KeyValuePair<T1, T2>>.ToGetParameters()
.Dictionary<T1, T2>.ToConnectionString()
,IDictionary<T1, T2>.ToConnectionString()
, andIReadOnlyDictionary<T1, T2>.ToConnectionString()
, has been redefined asIEnumerable<KeyValuePair<T1, T2>>.ToConnectionString()
.IList<T>.OneOf([Random])
andIEnumerable<T>.OneOf([Random])
have been redefined asRandom.NextFrom<T>(IEnumerable<T>)
to fall in line with the naming convention ofSystem.Random
. (#21)IList<T>.Shuffle([Random])
now uses a Fisher-Yates shuffle implementation.IList<T>.Shuffle([Random])
has been repurposed to shuffle the list in place, rather than returning a new enumerable.IEnumerable<T>.Shuffle([Random])
has been renamed toIEnumerable<T>.Shuffled([Random])
to avoid confusion withIList<T>.Shuffle([Random])
.
Random.CoinToss()
has been redefined asRandom.NextBoolean()
to fall in line with the naming convention ofSystem.Random
.Random.OneOf<T>(T[])
andRandom.OneOf<T>(IList<T>)
have been redefined asRandom.NextFrom<T>(IEnumerable<T>)
to fall in line with the naming convention ofSystem.Random
.Enum.Next([bool])
andEnum.Previous([bool])
have been redefined. asEnum.Next()
,Enum.Previous()
,Enum.NextUnchecked()
,Enum.PreviousUnchecked()
. TheUnchecked
variants of these methods do not perform index validation, and will throwIndexOutOfRangeException
when attempting to access an invalid index. The checked variants will perform a modulo to wrap the index.- Seperated
string.WithAlternative(string, [bool])
tostring.WithEmptyAlternative(string)
andstring.WithWhiteSpaceAlternative(string)
. string.AsNullIfEmpty()
andstring.AsNullIfWhiteSpace()
now accept a nullablestring
.IEnumerable<byte>.GetString([Encoding])
has been renamed toIReadOnlyList<byte>.ToString
and itsEncoding
parameter has been made non-optional.- Fixed a bug where
IEnumerable<KeyValuePair<K,V>>.ToConnectionString()
would not sanitize types with customToString()
implementation. (#20) Renamedstring.Random(int[, Random])
tostring.Randomize(int[, Random])
. - Redefined
char[].Random(int)
,char[].Random(int, Random)
,IEnumerable<char>.Random(int)
, andIEnumerable<char>.Random(int, Random)
, asRandom.NextString(IReadOnlyList<char>, int)
. - Improved performance for:
string.IsLower()
string.IsUpper()
string.Reverse()
TimeSpanParser
Removed
- Indefinitely suspended Unity support, until such a time that Unity can be updated to a newer version of .NET. See: https://forum.unity.com/threads/unity-future-net-development-status.1092205/
- Removed
bool.And(bool)
. - Removed
bool.NAnd(bool)
. - Removed
bool.NOr(bool)
. - Removed
bool.Not(bool)
. - Removed
bool.Or(bool)
. - Removed
bool.ToByte()
. - Removed
bool.ToInt16()
. - Removed
bool.ToInt64()
. - Removed
bool.XNOr()
. - Removed
bool.XOr()
. - Removed
IConvertible.To<T>([IFormatProvider])
. (#13) - Removed
IConvertible.ToOrDefault<T>([IFormatProvider])
. (#13) - Removed
IConvertible.ToOrDefault<T>(out T, [IFormatProvider])
. (#13) - Removed
IConvertible.ToOrNull<T>([IFormatProvider])
. (#13) - Removed
IConvertible.ToOrNull<T>(out T, [IFormatProvider])
. (#13) - Removed
IConvertible.ToOrOther<T>(T, [IFormatProvider])
. (#13) - Removed
IConvertible.ToOrOther<T>(out T, T, [IFormatProvider])
. (#13) - Removed
IEnumerable<T>.Split(int)
- this functionality is now provided by .NET in the form of theChunk
method. See: https://docs.microsoft.com/en-us/dotnet/api/system.linq.enumerable.chunk?view=net-6.0. - Removed
MemberInfo.GetDefaultValue()
(useSelectFromCustomAttribute()
instead). - Removed
MemberInfo.GetDescription()
(useSelectFromCustomAttribute()
instead). - Removed
int.ToBoolean()
. - Removed
long.ToBoolean()
. - Removed
short.ToBoolean()
. - Removed
uint.ToBoolean()
. - Removed
ushort.ToBoolean()
. - Removed
ulong.ToBoolean()
. - Removed
WaitHandle.WaitOneAsync()
. For suspensions of execution during asynchronous operations, favourTaskCompletionSource
orTaskCompletionSource<T>
. See: https://docs.microsoft.com/en-us/dotnet/api/system.threading.tasks.taskcompletionsource?view=net-6.0 and https://docs.microsoft.com/en-us/dotnet/api/system.threading.tasks.taskcompletionsource-1?view=net-6.0
2.6.0 - 2020-10-20
Added
- Add
string.AsNullIfEmpty()
.- Returns the current string, or
null
if the current string is null or empty.
- Returns the current string, or
- Add
string.AsNullIfWhiteSpace()
.- Returns the current string, or
null
if the current string is null, empty, or consists of only whitespace.
- Returns the current string, or
- Add
string.Reverse()
.- Reverses the current string.
- Add
string.WithAlternative()
.- Returns the current string, or an alternative value if the current string is null or empty, or optionally if the current string consists of only whitespace.
Changed
- n/a
Removed
- n/a
2.5.0 - 2020-07-15
Added
WaitHandle.WaitOneAsync()
.- Wraps
WaitHandle.WaitOne
as aTask
.
- Wraps
- Add support for Unity 2019.4.3f1.
- Add
GameObject.LookAt(GameObject)
.- Rotates the Transform on the current GameObject so that it faces the Transform on another GameObject.
- Add
GameObject.LookAt(Transform)
.- Rotates the Transform on the current GameObject so that it faces another transform.
- Add
Transform.LookAt(GameObject)
- Rotates the current Transform so that it faces the Transform on another GameObject.
- Add
Vector3.Round([float])
.- Returns a rounded Vector3 by calling
float.Round()
on each component.
- Returns a rounded Vector3 by calling
- Add
Vector3.WithX(float)
.- Returns a Vector3 with a new X component value.
- Add
Vector3.WithY(float)
.- Returns a Vector3 with a new Y component value.
- Add
Vector3.WithZ(float)
.- Returns a Vector3 with a new Z component value.
- Add
Vector3.WithXY(float, float)
.- Returns a Vector3 with new X and Y component values.
- Add
Vector3.WithXZ(float, float)
.- Returns a Vector3 with new X and Z component values.
- Add
Vector3.WithYZ(float, float)
.- Returns a Vector3 with new Y and Z component values.
- Add
BetterBehavior
(experimental wrapper overMonoBehaviour
).
- Add
Changed
- n/a
Removed
- n/a
2.2.0 - 2020-04-21
Added
-
Add
string.ChangeEncoding(Encoding, Encoding)
.- Converts this string from one encoding to another.
-
Add
string.IsLower()
.- Determines if all alpha characters in this string are considered lowercase.
-
Add
string.IsUpper()
.- Determines if all alpha characters in this string are considered uppercase.
-
Various extension methods with regards to reflection:
GetDefaultValue
andGetDefaultValue<T>
- gets the value stored in the member'sDefaultValue
attribute.GetDescription
- gets the value stored in the member'sDescription
attribute.SelectFromCustomAttribute<T1, T2>
- Internally callsGetCustomAttribute<T1>
and passes it to aFunc<T1, T2>
so that specific members may be selected.
Changed
- n/a
Removed
- n/a
2.1.0 - 2020-04-18
Added
- Add
bool bool.And(bool)
.- Performs logical AND.
- Add
bool bool.Or(bool)
.- Performs logical OR.
- Add
bool bool.Not(bool)
.- Performs logical NOT.
- Add
bool bool.XOr(bool)
.- Performs Logical XOR.
- Add
bool bool.NAnd(bool)
.- Performs logical NAND.
- Add
bool bool.NOr(bool)
.- Performs logical NOR.
- Add
bool bool.XNOr(bool)
.- Performs logical XNOR.
- Add
byte bool.ToByte()
.- 1 if
true
, 0 otherwise.
- 1 if
- Add
short bool.ToInt16()
.- 1 if
true
, 0 otherwise.
- 1 if
- Add
long bool.ToInt64()
.- 1 if
true
, 0 otherwise.
- 1 if
Changed
- n/a
Removed
- n/a
2.0.0 - 2020-04-18
Added
- Add
IEnumerable<T>.Split(int)
.- Performs the same operation as the previously defined
IEnumerable<byte>.Chunkify(int)
, except now accepts any typeT
.
- Performs the same operation as the previously defined
Changed
- Fix
DateTime.Last(DayOfWeek)
implementation.- Now returns the correct date/time for a given day of the week.
Removed
- Remove
IEnumerable<byte>.Chunkify(int)
.- Replaced by a method of the same behaviour
IEnumerable<T>.Split(int)
.
- Replaced by a method of the same behaviour
Earlier versions
Earlier versions of this package are undocumented and unlisted from package results.