mirror of
https://github.com/oliverbooth/X10D
synced 2024-10-19 04:26:12 +00:00
47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
using System.Collections;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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using X10D.Unity.Drawing;
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namespace X10D.Unity.Tests.Drawing
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{
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public class ColorTests
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{
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private static readonly Color Black = new(0, 0, 0);
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private static readonly Color White = new(1, 1, 1);
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private static readonly Color Red = new(1, 0, 0);
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private static readonly Color Green = new(0, 1, 0);
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private static readonly Color Blue = new(0, 0, 1);
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private static readonly Color Cyan = new(0, 1, 1);
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private static readonly Color Magenta = new(1, 0, 1);
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private static readonly Color Yellow = new(1, 1, 0);
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[UnityTest]
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public IEnumerator Inverted_ShouldReturnInvertedColor()
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{
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Assert.AreEqual(White, Black.Inverted());
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Assert.AreEqual(Black, White.Inverted());
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Assert.AreEqual(Red, Cyan.Inverted());
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Assert.AreEqual(Cyan, Red.Inverted());
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Assert.AreEqual(Green, Magenta.Inverted());
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Assert.AreEqual(Magenta, Green.Inverted());
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Assert.AreEqual(Yellow, Blue.Inverted());
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Assert.AreEqual(Blue, Yellow.Inverted());
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yield break;
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}
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[UnityTest]
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public IEnumerator Inverted_ShouldIgnoreAlpha()
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{
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var expected = new Color(0, 0, 0, 1);
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var actual = new Color(1, 1, 1, 1).Inverted();
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Assert.AreEqual(expected, actual);
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yield break;
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}
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}
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}
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