mirror of
https://github.com/oliverbooth/X10D
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115 lines
4.0 KiB
C#
115 lines
4.0 KiB
C#
using UnityEngine;
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namespace X10D.Unity;
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/// <summary>
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/// Extension methods for <see cref="Transform" />.
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/// </summary>
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public static class TransformExtensions
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{
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/// <summary>
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/// Rotates this transform so the forward vector points at another game object.
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/// </summary>
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/// <param name="transform">The transform whose rotation will be changed.</param>
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/// <param name="target">The game object to look at.</param>
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/// <exception cref="ArgumentNullException">
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/// <para><paramref name="transform" /> is <see langword="null" />.</para>
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/// -or-
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/// <para><paramref name="target" /> is <see langword="null" />.</para>
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/// </exception>
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public static void LookAt(this Transform transform, GameObject target)
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{
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if (transform == null)
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{
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throw new ArgumentNullException(nameof(transform));
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}
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if (target == null)
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{
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throw new ArgumentNullException(nameof(target));
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}
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transform.LookAt(target.transform);
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}
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/// <summary>
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/// Rotates this transform so the forward vector points at another game object.
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/// </summary>
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/// <param name="transform">The transform whose rotation will be changed.</param>
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/// <param name="target">The game object to look at.</param>
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/// <param name="worldUp">A vector specifying the upward direction.</param>
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/// <exception cref="ArgumentNullException">
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/// <para><paramref name="transform" /> is <see langword="null" />.</para>
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/// -or-
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/// <para><paramref name="target" /> is <see langword="null" />.</para>
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/// </exception>
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public static void LookAt(this Transform transform, GameObject target, Vector3 worldUp)
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{
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if (transform == null)
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{
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throw new ArgumentNullException(nameof(transform));
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}
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if (target == null)
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{
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throw new ArgumentNullException(nameof(target));
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}
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transform.LookAt(target.transform, worldUp);
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}
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/// <summary>
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/// Sets the parent of this transform.
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/// </summary>
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/// <param name="transform">The transform whose parent to change.</param>
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/// <param name="parent">The new parent.</param>
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/// <exception cref="ArgumentNullException">
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/// <para><paramref name="transform" /> is <see langword="null" />.</para>
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/// -or-
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/// <para><paramref name="parent" /> is <see langword="null" />.</para>
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/// </exception>
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public static void SetParent(this Transform transform, GameObject parent)
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{
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if (transform == null)
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{
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throw new ArgumentNullException(nameof(transform));
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}
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if (parent == null)
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{
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throw new ArgumentNullException(nameof(parent));
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}
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transform.transform.SetParent(parent.transform);
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}
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/// <summary>
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/// Sets the parent of this transform.
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/// </summary>
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/// <param name="transform">The transform whose parent to change.</param>
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/// <param name="parent">The new parent.</param>
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/// <param name="worldPositionStays">
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/// <see langword="true" /> to modify the parent-relative position, scale and rotation such that the object keeps the same
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/// world space position, rotation and scale as before; otherwise, <see langword="false" />.
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/// </param>
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/// <exception cref="ArgumentNullException">
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/// <para><paramref name="transform" /> is <see langword="null" />.</para>
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/// -or-
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/// <para><paramref name="parent" /> is <see langword="null" />.</para>
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/// </exception>
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public static void SetParent(this Transform transform, GameObject parent, bool worldPositionStays)
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{
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if (transform == null)
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{
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throw new ArgumentNullException(nameof(transform));
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}
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if (parent == null)
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{
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throw new ArgumentNullException(nameof(parent));
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}
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transform.SetParent(parent.transform, worldPositionStays);
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}
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}
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