X10D/X10D.Unity.Tests/Assets/Tests
Oliver Booth 28dd88cf0a
Add Vector2/3Int method parity
* Added Vector2/3Int.Deconstruct
* Added Vector2/3Int.WithX
* Added Vector2/3Int.WithY
* Added Vector3Int.WithZ
* Added Vector2Int.ToSystemPoint
* Added Vector2Int.ToSystemSize
2022-05-31 11:41:29 +01:00
..
Drawing Add conversions between Size(F)/Point(F)/Vector and Rect/Rectangle(F) 2022-05-28 14:19:46 +01:00
Numerics Add Vector2/3Int method parity 2022-05-31 11:41:29 +01:00
ComponentTests.cs [ci skip] Apply root namespace X10D.Unity 2022-05-08 12:17:57 +01:00
ComponentTests.cs.meta Add tests for X10D.Unity 2022-05-08 12:09:30 +01:00
Drawing.meta Add tests for X10D.Unity 2022-05-08 12:09:30 +01:00
GameObjectTests.cs Add GameObject.SetLayerRecursively (#57) 2022-05-08 22:37:03 +01:00
GameObjectTests.cs.meta Add tests for X10D.Unity 2022-05-08 12:09:30 +01:00
Numerics.meta Add tests for X10D.Unity 2022-05-08 12:09:30 +01:00
SingletonTests.cs Add Singleton<T> class 2022-05-13 09:09:25 +01:00
SingletonTests.cs.meta Add Singleton<T> class 2022-05-13 09:09:25 +01:00
TestBehaviour.cs Add Singleton<T> class 2022-05-13 09:09:25 +01:00
TestBehaviour.cs.meta Add Singleton<T> class 2022-05-13 09:09:25 +01:00
TransformTests.cs [ci skip] Apply root namespace X10D.Unity 2022-05-08 12:17:57 +01:00
TransformTests.cs.meta Add tests for X10D.Unity 2022-05-08 12:09:30 +01:00
X10D.Unity.Tests.asmdef [ci skip] Apply root namespace X10D.Unity 2022-05-08 12:17:57 +01:00
X10D.Unity.Tests.asmdef.meta Add tests for X10D.Unity 2022-05-08 12:09:30 +01:00