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X10D/X10D.Unity/src/WaitForSecondsRealtimeNoAlloc.cs

39 lines
1.0 KiB
C#

using System.Collections;
namespace X10D.Unity;
/// <summary>
/// Represents a yield instruction which waits for a given amount of time, as provided by a <see cref="TimeSpan" />.
/// </summary>
/// <remarks>This struct exists as an allocation-free alternative to <see cref="UnityEngine.WaitForSecondsRealtime" />.</remarks>
public readonly struct WaitForSecondsRealtimeNoAlloc : IEnumerator
{
private readonly DateTime _expectedEnd;
/// <summary>
/// Initializes a new instance of the <see cref="WaitForTimeSpan" /> struct.
/// </summary>
/// <param name="duration">The duration of the pause, in seconds.</param>
public WaitForSecondsRealtimeNoAlloc(float duration)
{
_expectedEnd = DateTime.Now + TimeSpan.FromSeconds(duration);
}
/// <inheritdoc />
public object Current
{
get => DateTime.Now;
}
/// <inheritdoc />
public bool MoveNext()
{
return DateTime.Now < _expectedEnd;
}
/// <inheritdoc />
public void Reset()
{
}
}