X10D/X10D.Unity/src
Oliver Booth ea51adc632
Cache Singleton<T> instance on Awake
2022-12-31 14:49:32 +00:00
..
DebugEx [ci skip] Fix source validation errors 2022-07-08 13:08:24 +01:00
Drawing Add Color.Deconstruct 2022-07-13 14:35:56 +01:00
Numerics Add vector and point component rounding (#65) 2022-07-13 12:09:37 +01:00
ComponentExtensions.cs Add GetComponentsInChildrenOnly<T> 2022-05-08 00:06:39 +01:00
GameObjectExtensions.cs Remove call to Cast, avoid alloc of Transform.Enumerator 2022-05-09 19:47:02 +01:00
Singleton.cs Cache Singleton<T> instance on Awake 2022-12-31 14:49:32 +00:00
TransformExtensions.cs Add .NET Standard 2.1 target, reintroduce Unity support 2022-05-05 18:00:38 +01:00
WaitForFrames.cs [X10D.Unity] Add various yield instructions 2022-07-14 12:00:55 +01:00
WaitForKeyDown.cs [X10D.Unity] Add various yield instructions 2022-07-14 12:00:55 +01:00
WaitForKeyUp.cs [X10D.Unity] Add various yield instructions 2022-07-14 12:00:55 +01:00
WaitForSecondsNoAlloc.cs [X10D.Unity] Add various yield instructions 2022-07-14 12:00:55 +01:00
WaitForSecondsRealtimeNoAlloc.cs [X10D.Unity] Add various yield instructions 2022-07-14 12:00:55 +01:00
WaitForTimeSpan.cs [X10D.Unity] Add various yield instructions 2022-07-14 12:00:55 +01:00
WaitForTimeSpanRealtime.cs [X10D.Unity] Add various yield instructions 2022-07-14 12:00:55 +01:00