mirror of
https://github.com/oliverbooth/X10D
synced 2024-11-14 04:35:41 +00:00
617 lines
37 KiB
XML
617 lines
37 KiB
XML
<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>X10D.Unity</name>
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</assembly>
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<members>
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<member name="T:X10D.Unity.ComponentExtensions">
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<summary>
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Extension methods for <see cref="T:UnityEngine.Component" />.
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</summary>
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</member>
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<member name="M:X10D.Unity.ComponentExtensions.GetComponentsInChildrenOnly``1(UnityEngine.Component)">
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<summary>
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Returns an array of components of the specified type, excluding components that live on the object to which this
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component is attached.
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</summary>
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<param name="component">The component whose child components to retrieve.</param>
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<typeparam name="T">The type of the components to retrieve.</typeparam>
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<returns>An array <typeparamref name="T" /> representing the child components.</returns>
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</member>
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<member name="T:X10D.Unity.Drawing.Color32Extensions">
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<summary>
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Drawing-related extensions for <see cref="T:UnityEngine.Color32" />.
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</summary>
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</member>
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<member name="M:X10D.Unity.Drawing.Color32Extensions.Inverted(UnityEngine.Color32)">
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<summary>
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Returns a new <see cref="T:UnityEngine.Color32" /> with the red, green, and blue components inverted. Alpha is not affected.
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</summary>
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<param name="color">The color to invert.</param>
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<returns>The inverted color.</returns>
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</member>
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<member name="M:X10D.Unity.Drawing.Color32Extensions.WithA(UnityEngine.Color32,System.Byte)">
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<summary>
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Returns a vector whose red, green, and blue components are the same as the specified color, and whose alpha component
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is a new value.
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</summary>
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<param name="color">The color to copy.</param>
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<param name="a">The new alpha component value.</param>
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<returns>
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A new instance of <see cref="T:UnityEngine.Color" /> whose <see cref="F:UnityEngine.Color32.r" />, <see cref="F:UnityEngine.Color32.g" />, and
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<see cref="F:UnityEngine.Color32.b" /> components are the same as that of <paramref name="color" />, and whose
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<see cref="F:UnityEngine.Color32.a" /> component is <paramref name="a" />.
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</returns>
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</member>
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<member name="M:X10D.Unity.Drawing.Color32Extensions.WithB(UnityEngine.Color32,System.Byte)">
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<summary>
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Returns a vector whose red, green, and alpha components are the same as the specified color, and whose blue component
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is a new value.
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</summary>
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<param name="color">The color to copy.</param>
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<param name="b">The new blue component value.</param>
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<returns>
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A new instance of <see cref="T:UnityEngine.Color" /> whose <see cref="F:UnityEngine.Color32.r" />, <see cref="F:UnityEngine.Color32.g" />, and
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<see cref="F:UnityEngine.Color32.a" /> components are the same as that of <paramref name="color" />, and whose
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<see cref="F:UnityEngine.Color32.b" /> component is <paramref name="b" />.
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</returns>
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</member>
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<member name="M:X10D.Unity.Drawing.Color32Extensions.WithG(UnityEngine.Color32,System.Byte)">
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<summary>
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Returns a vector whose red, blue, and alpha components are the same as the specified color, and whose green component
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is a new value.
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</summary>
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<param name="color">The color to copy.</param>
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<param name="g">The new green component value.</param>
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<returns>
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A new instance of <see cref="T:UnityEngine.Color32" /> whose <see cref="F:UnityEngine.Color32.r" />, <see cref="F:UnityEngine.Color32.g" />, and
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<see cref="F:UnityEngine.Color32.b" /> components are the same as that of <paramref name="color" />, and whose
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<see cref="F:UnityEngine.Color32.g" /> component is <paramref name="g" />.
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</returns>
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</member>
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<member name="M:X10D.Unity.Drawing.Color32Extensions.WithR(UnityEngine.Color32,System.Byte)">
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<summary>
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Returns a vector whose green, blue, and alpha components are the same as the specified color, and whose red component
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is a new value.
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</summary>
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<param name="color">The color to copy.</param>
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<param name="r">The new red component value.</param>
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<returns>
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A new instance of <see cref="T:UnityEngine.Color32" /> whose <see cref="F:UnityEngine.Color32.g" />, <see cref="F:UnityEngine.Color32.b" />, and
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<see cref="F:UnityEngine.Color32.a" /> components are the same as that of <paramref name="color" />, and whose
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<see cref="F:UnityEngine.Color32.r" /> component is <paramref name="r" />.
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</returns>
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</member>
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<member name="T:X10D.Unity.Drawing.ColorExtensions">
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<summary>
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Drawing-related extensions for <see cref="T:UnityEngine.Color" />.
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</summary>
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</member>
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<member name="M:X10D.Unity.Drawing.ColorExtensions.Inverted(UnityEngine.Color)">
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<summary>
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Returns a new <see cref="T:UnityEngine.Color" /> with the red, green, and blue components inverted. Alpha is not affected.
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</summary>
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<param name="color">The color to invert.</param>
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<returns>The inverted color.</returns>
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</member>
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<member name="M:X10D.Unity.Drawing.ColorExtensions.WithA(UnityEngine.Color,System.Single)">
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<summary>
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Returns a vector whose red, green, and blue components are the same as the specified color, and whose alpha component
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is a new value.
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</summary>
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<param name="color">The color to copy.</param>
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<param name="a">The new alpha component value.</param>
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<returns>
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A new instance of <see cref="T:UnityEngine.Color" /> whose <see cref="F:UnityEngine.Color.r" />, <see cref="F:UnityEngine.Color.g" />, and
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<see cref="F:UnityEngine.Color.b" /> components are the same as that of <paramref name="color" />, and whose
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<see cref="F:UnityEngine.Color.a" /> component is <paramref name="a" />.
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</returns>
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</member>
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<member name="M:X10D.Unity.Drawing.ColorExtensions.WithB(UnityEngine.Color,System.Single)">
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<summary>
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Returns a vector whose red, green, and alpha components are the same as the specified color, and whose blue component
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is a new value.
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</summary>
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<param name="color">The color to copy.</param>
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<param name="b">The new blue component value.</param>
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<returns>
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A new instance of <see cref="T:UnityEngine.Color" /> whose <see cref="F:UnityEngine.Color.r" />, <see cref="F:UnityEngine.Color.g" />, and
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<see cref="F:UnityEngine.Color.a" /> components are the same as that of <paramref name="color" />, and whose
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<see cref="F:UnityEngine.Color.b" /> component is <paramref name="b" />.
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</returns>
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</member>
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<member name="M:X10D.Unity.Drawing.ColorExtensions.WithG(UnityEngine.Color,System.Single)">
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<summary>
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Returns a vector whose red, blue, and alpha components are the same as the specified color, and whose green component
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is a new value.
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</summary>
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<param name="color">The color to copy.</param>
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<param name="g">The new green component value.</param>
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<returns>
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A new instance of <see cref="T:UnityEngine.Color" /> whose <see cref="F:UnityEngine.Color.r" />, <see cref="F:UnityEngine.Color.b" />, and
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<see cref="F:UnityEngine.Color.a" /> components are the same as that of <paramref name="color" />, and whose
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<see cref="F:UnityEngine.Color.g" /> component is <paramref name="g" />.
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</returns>
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</member>
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<member name="M:X10D.Unity.Drawing.ColorExtensions.WithR(UnityEngine.Color,System.Single)">
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<summary>
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Returns a vector whose green, blue, and alpha components are the same as the specified color, and whose red component
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is a new value.
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</summary>
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<param name="color">The color to copy.</param>
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<param name="r">The new red component value.</param>
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<returns>
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A new instance of <see cref="T:UnityEngine.Color" /> whose <see cref="F:UnityEngine.Color.g" />, <see cref="F:UnityEngine.Color.b" />, and
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<see cref="F:UnityEngine.Color.a" /> components are the same as that of <paramref name="color" />, and whose
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<see cref="F:UnityEngine.Color.r" /> component is <paramref name="r" />.
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</returns>
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</member>
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<member name="T:X10D.Unity.Drawing.RandomExtensions">
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<summary>
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Extension methods for <see cref="T:System.Random" />.
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</summary>
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</member>
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<member name="M:X10D.Unity.Drawing.RandomExtensions.NextColorRgb(System.Random)">
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<summary>
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Returns an HDR color of random components for red, green, and blue.
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</summary>
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<param name="random">The <see cref="T:System.Random" /> instance.</param>
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<returns>A <see cref="T:UnityEngine.Color" /> whose red, green, and blue components are all random, and whose alpha is 255</returns>
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<exception cref="T:System.ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
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</member>
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<member name="M:X10D.Unity.Drawing.RandomExtensions.NextColorArgb(System.Random)">
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<summary>
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Returns an HDR color composed of random components for apha, red, green, and blue.
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</summary>
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<param name="random">The <see cref="T:System.Random" /> instance.</param>
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<returns>A <see cref="T:UnityEngine.Color" /> whose alpha, red, green, and blue components are all random.</returns>
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<exception cref="T:System.ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
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</member>
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<member name="M:X10D.Unity.Drawing.RandomExtensions.NextColor32Rgb(System.Random)">
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<summary>
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Returns a color of random components for red, green, and blue.
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</summary>
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<param name="random">The <see cref="T:System.Random" /> instance.</param>
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<returns>A <see cref="T:UnityEngine.Color" /> whose red, green, and blue components are all random, and whose alpha is 255</returns>
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<exception cref="T:System.ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
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</member>
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<member name="M:X10D.Unity.Drawing.RandomExtensions.NextColor32Argb(System.Random)">
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<summary>
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Returns a color composed of random components for apha, red, green, and blue.
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</summary>
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<param name="random">The <see cref="T:System.Random" /> instance.</param>
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<returns>A <see cref="T:UnityEngine.Color" /> whose alpha, red, green, and blue components are all random.</returns>
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<exception cref="T:System.ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
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</member>
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<member name="T:X10D.Unity.GameObjectExtensions">
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<summary>
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Extension methods for <see cref="T:UnityEngine.GameObject" />.
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</summary>
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</member>
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<member name="M:X10D.Unity.GameObjectExtensions.GetComponentsInChildrenOnly``1(UnityEngine.GameObject)">
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<summary>
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Returns an array of components of the specified type, excluding components that live on this game object.
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</summary>
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<param name="gameObject">The game object whose child components to retrieve.</param>
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<typeparam name="T">The type of the components to retrieve.</typeparam>
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<returns>An array <typeparamref name="T" /> representing the child components.</returns>
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</member>
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<member name="M:X10D.Unity.GameObjectExtensions.LookAt(UnityEngine.GameObject,UnityEngine.GameObject)">
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<summary>
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Rotates the transform component of this game object so the forward vector points at another game object.
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</summary>
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<param name="gameObject">The game object whose rotation will be changed.</param>
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<param name="target">The game object to look at.</param>
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<exception cref="T:System.ArgumentNullException">
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<para><paramref name="gameObject" /> is <see langword="null" />.</para>
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-or-
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<para><paramref name="target" /> is <see langword="null" />.</para>
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</exception>
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</member>
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<member name="M:X10D.Unity.GameObjectExtensions.LookAt(UnityEngine.GameObject,UnityEngine.Vector3)">
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<summary>
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Rotates the transform component of this game object so the forward vector points at <paramref name="target" />.
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</summary>
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<param name="gameObject">The game object whose rotation will be changed.</param>
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<param name="target">The point to look at.</param>
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<exception cref="T:System.ArgumentNullException"><paramref name="gameObject" /> is <see langword="null" />.</exception>
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</member>
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<member name="M:X10D.Unity.GameObjectExtensions.LookAt(UnityEngine.GameObject,UnityEngine.Transform)">
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<summary>
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Rotates the transform component of this game object so the forward vector points at a specified transform.
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</summary>
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<param name="gameObject">The game object whose rotation will be changed.</param>
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<param name="target">The transform to look at.</param>
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<exception cref="T:System.ArgumentNullException">
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<para><paramref name="gameObject" /> is <see langword="null" />.</para>
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-or-
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<para><paramref name="target" /> is <see langword="null" />.</para>
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</exception>
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</member>
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<member name="M:X10D.Unity.GameObjectExtensions.LookAt(UnityEngine.GameObject,UnityEngine.GameObject,UnityEngine.Vector3)">
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<summary>
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Rotates the transform component of this game object so the forward vector points at another game object.
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</summary>
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<param name="gameObject">The game object whose rotation will be changed.</param>
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<param name="target">The game object to look at.</param>
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<param name="worldUp">A vector specifying the upward direction.</param>
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<exception cref="T:System.ArgumentNullException">
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<para><paramref name="gameObject" /> is <see langword="null" />.</para>
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-or-
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<para><paramref name="target" /> is <see langword="null" />.</para>
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</exception>
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</member>
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<member name="M:X10D.Unity.GameObjectExtensions.LookAt(UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Vector3)">
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<summary>
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Rotates the transform component of this game object so the forward vector points at <paramref name="target" />.
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</summary>
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<param name="gameObject">The game object whose rotation will be changed.</param>
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<param name="target">The point to look at.</param>
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<param name="worldUp">A vector specifying the upward direction.</param>
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<exception cref="T:System.ArgumentNullException"><paramref name="gameObject" /> is <see langword="null" />.</exception>
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</member>
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<member name="M:X10D.Unity.GameObjectExtensions.LookAt(UnityEngine.GameObject,UnityEngine.Transform,UnityEngine.Vector3)">
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<summary>
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Rotates the transform component of this game object so the forward vector points at a specified transform.
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</summary>
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<param name="gameObject">The game object whose rotation will be changed.</param>
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<param name="target">The transform to look at.</param>
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<param name="worldUp">A vector specifying the upward direction.</param>
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<exception cref="T:System.ArgumentNullException">
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<para><paramref name="gameObject" /> is <see langword="null" />.</para>
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-or-
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<para><paramref name="target" /> is <see langword="null" />.</para>
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</exception>
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</member>
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<member name="M:X10D.Unity.GameObjectExtensions.SetLayerRecursively(UnityEngine.GameObject,System.Int32)">
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<summary>
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Sets the new layer of this game object and its children, recursively.
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</summary>
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<param name="gameObject">The game object whose layer, and that of its children recursively, to change.</param>
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<param name="layer">The new layer.</param>
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<exception cref="T:System.ArgumentNullException"><paramref name="gameObject" /> is <see langword="null" />.</exception>
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</member>
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<member name="M:X10D.Unity.GameObjectExtensions.SetParent(UnityEngine.GameObject,UnityEngine.GameObject)">
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<summary>
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Sets the parent of this game object.
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</summary>
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<param name="gameObject">The game object whose parent to change.</param>
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<param name="parent">The new parent.</param>
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<exception cref="T:System.ArgumentNullException">
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<para><paramref name="gameObject" /> is <see langword="null" />.</para>
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-or-
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<para><paramref name="parent" /> is <see langword="null" />.</para>
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</exception>
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</member>
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<member name="M:X10D.Unity.GameObjectExtensions.SetParent(UnityEngine.GameObject,UnityEngine.Transform)">
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<summary>
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Sets the parent of this game object.
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</summary>
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<param name="gameObject">The game object whose parent to change.</param>
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<param name="parent">The new parent.</param>
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<exception cref="T:System.ArgumentNullException">
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<para><paramref name="gameObject" /> is <see langword="null" />.</para>
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-or-
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<para><paramref name="parent" /> is <see langword="null" />.</para>
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</exception>
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</member>
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<member name="M:X10D.Unity.GameObjectExtensions.SetParent(UnityEngine.GameObject,UnityEngine.GameObject,System.Boolean)">
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<summary>
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Sets the parent of this game object.
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</summary>
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<param name="gameObject">The game object whose parent to change.</param>
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<param name="parent">The new parent.</param>
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<param name="worldPositionStays">
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<see langword="true" /> to modify the parent-relative position, scale and rotation such that the object keeps the same
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world space position, rotation and scale as before; otherwise, <see langword="false" />.
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</param>
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<exception cref="T:System.ArgumentNullException">
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<para><paramref name="gameObject" /> is <see langword="null" />.</para>
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-or-
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<para><paramref name="parent" /> is <see langword="null" />.</para>
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</exception>
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</member>
|
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<member name="M:X10D.Unity.GameObjectExtensions.SetParent(UnityEngine.GameObject,UnityEngine.Transform,System.Boolean)">
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<summary>
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Sets the parent of this game object.
|
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</summary>
|
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<param name="gameObject">The game object whose parent to change.</param>
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<param name="parent">The new parent.</param>
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<param name="worldPositionStays">
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<see langword="true" /> to modify the parent-relative position, scale and rotation such that the object keeps the same
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world space position, rotation and scale as before; otherwise, <see langword="false" />.
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</param>
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<exception cref="T:System.ArgumentNullException">
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<para><paramref name="gameObject" /> is <see langword="null" />.</para>
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-or-
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<para><paramref name="parent" /> is <see langword="null" />.</para>
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</exception>
|
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</member>
|
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<member name="T:X10D.Unity.Numerics.QuaternionExtensions">
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<summary>
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Numeric-extensions for <see cref="T:UnityEngine.Quaternion" />.
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</summary>
|
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</member>
|
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<member name="M:X10D.Unity.Numerics.QuaternionExtensions.ToSystemQuaternion(UnityEngine.Quaternion)">
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<summary>
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Converts the current quaternion to a <see cref="T:System.Numerics.Quaternion" />.
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</summary>
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<param name="quaternion">The quaternion to convert.</param>
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<returns>The converted quaternion.</returns>
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</member>
|
|
<member name="M:X10D.Unity.Numerics.QuaternionExtensions.ToUnityQuaternion(System.Numerics.Quaternion)">
|
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<summary>
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Converts the current quaternion to a <see cref="T:UnityEngine.Quaternion" />.
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</summary>
|
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<param name="quaternion">The quaternion to convert.</param>
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<returns>The converted quaternion.</returns>
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</member>
|
|
<member name="T:X10D.Unity.Numerics.RandomExtensions">
|
|
<summary>
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Extension methods for <see cref="T:System.Random" />.
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</summary>
|
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</member>
|
|
<member name="M:X10D.Unity.Numerics.RandomExtensions.NextRotation(System.Random)">
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<summary>
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Returns a randomly generated rotation as represented by a <see cref="T:UnityEngine.Quaternion" />.
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</summary>
|
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<param name="random">The <see cref="T:System.Random" /> instance.</param>
|
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<returns>
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A <see cref="T:UnityEngine.Quaternion" /> constructed from 3 random single-precision floating point numbers representing the
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yaw, pitch, and roll.
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</returns>
|
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<exception cref="T:System.ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
|
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</member>
|
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<member name="M:X10D.Unity.Numerics.RandomExtensions.NextRotationUniform(System.Random)">
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<summary>
|
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Returns a randomly generated rotation with uniform distribution.
|
|
</summary>
|
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<param name="random">The <see cref="T:System.Random" /> instance.</param>
|
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<returns>A <see cref="T:UnityEngine.Quaternion" /> constructed with uniform distribution.</returns>
|
|
<exception cref="T:System.ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.RandomExtensions.NextUnitVector2(System.Random)">
|
|
<summary>
|
|
Returns a <see cref="T:UnityEngine.Vector2" /> with magnitude 1 whose components indicate a random point on the unit circle.
|
|
</summary>
|
|
<param name="random">The <see cref="T:System.Random" /> instance</param>
|
|
<returns>
|
|
A <see cref="T:UnityEngine.Vector2" /> whose <see cref="P:UnityEngine.Vector2.magnitude" /> returns 1, and whose components indicate a random
|
|
point on the unit circle.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.RandomExtensions.NextUnitVector3(System.Random)">
|
|
<summary>
|
|
Returns a <see cref="T:UnityEngine.Vector3" /> with magnitude 1 whose components indicate a random point on the unit sphere.
|
|
</summary>
|
|
<param name="random">The <see cref="T:System.Random" /> instance</param>
|
|
<returns>
|
|
A <see cref="T:UnityEngine.Vector3" /> whose <see cref="P:UnityEngine.Vector3.magnitude" /> returns 1, and whose components indicate a random
|
|
point on the unit sphere.
|
|
</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Numerics.Vector2Extensions">
|
|
<summary>
|
|
Numeric-extensions for <see cref="T:UnityEngine.Vector2" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2Extensions.ToSystemVector(UnityEngine.Vector2)">
|
|
<summary>
|
|
Converts the current vector to a <see cref="T:System.Numerics.Vector2" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The converted vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2Extensions.ToUnityVector(System.Numerics.Vector2)">
|
|
<summary>
|
|
Converts the current vector to a <see cref="T:UnityEngine.Vector2" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The converted vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2Extensions.WithX(UnityEngine.Vector2,System.Single)">
|
|
<summary>
|
|
Returns a vector whose Y component is the same as the specified vector, and whose X component is a new value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="x">The new X component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector2" /> whose <see cref="F:UnityEngine.Vector2.y" /> components is the same as that of
|
|
<paramref name="vector" />, and whose <see cref="F:UnityEngine.Vector2.x" /> component is <paramref name="x" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector2Extensions.WithY(UnityEngine.Vector2,System.Single)">
|
|
<summary>
|
|
Returns a vector whose X component is the same as the specified vector, and whose Y component is a new value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="y">The new Y component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector2" /> whose <see cref="F:UnityEngine.Vector2.x" /> components is the same as that of
|
|
<paramref name="vector" />, and whose <see cref="F:UnityEngine.Vector2.y" /> component is <paramref name="y" />.
|
|
</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Numerics.Vector3Extensions">
|
|
<summary>
|
|
Numeric-extensions for <see cref="T:UnityEngine.Vector3" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3Extensions.ToSystemVector(UnityEngine.Vector3)">
|
|
<summary>
|
|
Converts the current vector to a <see cref="T:System.Numerics.Vector3" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The converted vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3Extensions.ToUnityVector(System.Numerics.Vector3)">
|
|
<summary>
|
|
Converts the current vector to a <see cref="T:UnityEngine.Vector3" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The converted vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3Extensions.WithX(UnityEngine.Vector3,System.Single)">
|
|
<summary>
|
|
Returns a vector whose Y and Z components are the same as the specified vector, and whose X component is a new value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="x">The new X component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector3" /> whose <see cref="F:UnityEngine.Vector3.y" /> and <see cref="F:UnityEngine.Vector3.z" /> components are
|
|
the same as that of <paramref name="vector" />, and whose <see cref="F:UnityEngine.Vector3.x" /> component is <paramref name="x" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3Extensions.WithY(UnityEngine.Vector3,System.Single)">
|
|
<summary>
|
|
Returns a vector whose X and Z components are the same as the specified vector, and whose Y component is a new value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="y">The new Y component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector3" /> whose <see cref="F:UnityEngine.Vector3.x" /> and <see cref="F:UnityEngine.Vector3.z" /> components are
|
|
the same as that of <paramref name="vector" />, and whose <see cref="F:UnityEngine.Vector3.y" /> component is <paramref name="y" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector3Extensions.WithZ(UnityEngine.Vector3,System.Single)">
|
|
<summary>
|
|
Returns a vector whose X and Y components are the same as the specified vector, and whose Z component is a new value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="z">The new Z component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector3" /> whose <see cref="F:UnityEngine.Vector3.x" /> and <see cref="F:UnityEngine.Vector3.y" /> components are
|
|
the same as that of <paramref name="vector" />, and whose <see cref="F:UnityEngine.Vector3.z" /> component is <paramref name="z" />.
|
|
</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.Numerics.Vector4Extensions">
|
|
<summary>
|
|
Numeric-extensions for <see cref="T:UnityEngine.Vector4" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector4Extensions.ToSystemVector(UnityEngine.Vector4)">
|
|
<summary>
|
|
Converts the current vector to a <see cref="T:System.Numerics.Vector4" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The converted vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector4Extensions.ToUnityVector(System.Numerics.Vector4)">
|
|
<summary>
|
|
Converts the current vector to a <see cref="T:UnityEngine.Vector4" />.
|
|
</summary>
|
|
<param name="vector">The vector to convert.</param>
|
|
<returns>The converted vector.</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector4Extensions.WithX(UnityEngine.Vector4,System.Single)">
|
|
<summary>
|
|
Returns a vector whose Y, Z, and W components are the same as the specified vector, and whose X component is a new
|
|
value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="x">The new X component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector4" /> whose <see cref="F:UnityEngine.Vector4.y" />, <see cref="F:UnityEngine.Vector4.z" />, and
|
|
<see cref="F:UnityEngine.Vector4.w" /> components are the same as that of <paramref name="vector" />, and whose
|
|
<see cref="F:UnityEngine.Vector4.x" /> component is <paramref name="x" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector4Extensions.WithY(UnityEngine.Vector4,System.Single)">
|
|
<summary>
|
|
Returns a vector whose X, Z, and W components are the same as the specified vector, and whose Y component is a new
|
|
value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="y">The new Y component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector4" /> whose <see cref="F:UnityEngine.Vector4.x" />, <see cref="F:UnityEngine.Vector4.z" />, and
|
|
<see cref="F:UnityEngine.Vector4.w" /> components are the same as that of <paramref name="vector" />, and whose
|
|
<see cref="F:UnityEngine.Vector4.y" /> component is <paramref name="y" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector4Extensions.WithZ(UnityEngine.Vector4,System.Single)">
|
|
<summary>
|
|
Returns a vector whose X, Y, and W components are the same as the specified vector, and whose Z component is a new
|
|
value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="z">The new Z component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector4" /> whose <see cref="F:UnityEngine.Vector4.x" />, <see cref="F:UnityEngine.Vector4.y" />, and
|
|
<see cref="F:UnityEngine.Vector4.w" /> components are the same as that of <paramref name="vector" />, and whose
|
|
<see cref="F:UnityEngine.Vector4.z" /> component is <paramref name="z" />.
|
|
</returns>
|
|
</member>
|
|
<member name="M:X10D.Unity.Numerics.Vector4Extensions.WithW(UnityEngine.Vector4,System.Single)">
|
|
<summary>
|
|
Returns a vector whose X, Y, and Z components are the same as the specified vector, and whose W component is a new
|
|
value.
|
|
</summary>
|
|
<param name="vector">The vector to copy.</param>
|
|
<param name="w">The new W component value.</param>
|
|
<returns>
|
|
A new instance of <see cref="T:UnityEngine.Vector4" /> whose <see cref="F:UnityEngine.Vector4.x" />, <see cref="F:UnityEngine.Vector4.y" />, and
|
|
<see cref="F:UnityEngine.Vector4.z" /> components are the same as that of <paramref name="vector" />, and whose
|
|
<see cref="F:UnityEngine.Vector4.w" /> component is <paramref name="w" />.
|
|
</returns>
|
|
</member>
|
|
<member name="T:X10D.Unity.TransformExtensions">
|
|
<summary>
|
|
Extension methods for <see cref="T:UnityEngine.Transform" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:X10D.Unity.TransformExtensions.LookAt(UnityEngine.Transform,UnityEngine.GameObject)">
|
|
<summary>
|
|
Rotates this transform so the forward vector points at another game object.
|
|
</summary>
|
|
<param name="transform">The transform whose rotation will be changed.</param>
|
|
<param name="target">The game object to look at.</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="transform" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="target" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.TransformExtensions.LookAt(UnityEngine.Transform,UnityEngine.GameObject,UnityEngine.Vector3)">
|
|
<summary>
|
|
Rotates this transform so the forward vector points at another game object.
|
|
</summary>
|
|
<param name="transform">The transform whose rotation will be changed.</param>
|
|
<param name="target">The game object to look at.</param>
|
|
<param name="worldUp">A vector specifying the upward direction.</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="transform" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="target" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.TransformExtensions.SetParent(UnityEngine.Transform,UnityEngine.GameObject)">
|
|
<summary>
|
|
Sets the parent of this transform.
|
|
</summary>
|
|
<param name="transform">The transform whose parent to change.</param>
|
|
<param name="parent">The new parent.</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="transform" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="parent" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
<member name="M:X10D.Unity.TransformExtensions.SetParent(UnityEngine.Transform,UnityEngine.GameObject,System.Boolean)">
|
|
<summary>
|
|
Sets the parent of this transform.
|
|
</summary>
|
|
<param name="transform">The transform whose parent to change.</param>
|
|
<param name="parent">The new parent.</param>
|
|
<param name="worldPositionStays">
|
|
<see langword="true" /> to modify the parent-relative position, scale and rotation such that the object keeps the same
|
|
world space position, rotation and scale as before; otherwise, <see langword="false" />.
|
|
</param>
|
|
<exception cref="T:System.ArgumentNullException">
|
|
<para><paramref name="transform" /> is <see langword="null" />.</para>
|
|
-or-
|
|
<para><paramref name="parent" /> is <see langword="null" />.</para>
|
|
</exception>
|
|
</member>
|
|
</members>
|
|
</doc>
|