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X10D/X10D.Unity.Tests/Assets/Tests/DebugUtilityIntegrationTests.cs

45 lines
1.8 KiB
C#

using System;
using UnityEngine;
using X10D.Drawing;
using X10D.Unity.Drawing;
using Color = UnityEngine.Color;
namespace X10D.Unity.Tests
{
internal sealed class DebugUtilityIntegrationTests : MonoBehaviour
{
private void Update()
{
DebugUtility.DrawLine(Vector3.zero, Vector3.right, Color.red);
DebugUtility.DrawLine(Vector3.zero, Vector3.up, Color.green);
DebugUtility.DrawLine(Vector3.zero, Vector3.forward, Color.blue);
DebugUtility.DrawWireCube(new Vector3(1.5f, 0.5f, 0), Vector3.one * 0.5f, Color.yellow);
DebugUtility.DrawRectangle(new Vector2(-1.5f, 0.5f), Vector2.one * -0.5f, Color.cyan);
var circle = new CircleF(0.0f, 0.0f, 0.5f);
DebugUtility.DrawCircle(circle, 25, new Vector2(-3.0f, 0.5f), Color.magenta);
var ellipse = new EllipseF(0.0f, 0.0f, 1.0f, 0.5f);
DebugUtility.DrawEllipse(ellipse, 25, new Vector2(0.0f, 1.5f), Color.white);
var hexagon = new PolygonF();
hexagon.AddVertex(new Vector2(-0.5f, 0.5f));
hexagon.AddVertex(new Vector2(-0.25f, 1.0f));
hexagon.AddVertex(new Vector2(0.25f, 1.0f));
hexagon.AddVertex(new Vector2(0.5f, 0.5f));
hexagon.AddVertex(new Vector2(0.25f, 0));
hexagon.AddVertex(new Vector2(-0.25f, 0));
DebugUtility.DrawPolygon(hexagon, new Vector2(3.0f, 0.0f), Color.white);
var sphere = new Sphere(System.Numerics.Vector3.Zero, 0.5f);
DebugUtility.DrawSphere(sphere, 25, new Vector2(0.0f, -1.5f), Color.white);
DebugUtility.DrawFunction(x => MathF.Sin(x + UnityEngine.Time.time % (2 * MathF.PI)), -10, 10, 0.1f, Vector3.up * 4,
Color.yellow, 0.0f, false);
DebugUtility.Assert(true);
}
}
}