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mirror of https://github.com/oliverbooth/X10D synced 2024-10-19 02:06:10 +00:00
X10D/X10D.Unity.Tests/Assets/Tests/Drawing/RectIntTests.cs
Oliver Booth 5d2313fa20
test: replace playmode tests with NUnit tests (#76)
Using yield break; in a coroutine which does not need to be one, that's a paddlin'.
2023-04-05 22:51:59 +01:00

37 lines
1.2 KiB
C#

using NUnit.Framework;
using UnityEngine;
using X10D.Unity.Drawing;
using Random = System.Random;
namespace X10D.Unity.Tests.Drawing
{
public class RectIntTests
{
[Test]
public void ToSystemRectangle_ShouldReturnRectangleF_WithEquivalentMembers()
{
var random = new Random();
var rect = new RectInt(random.Next(), random.Next(), random.Next(), random.Next());
var rectangle = rect.ToSystemRectangle();
Assert.AreEqual(rect.x, rectangle.X);
Assert.AreEqual(rect.y, rectangle.Y);
Assert.AreEqual(rect.width, rectangle.Width);
Assert.AreEqual(rect.height, rectangle.Height);
}
[Test]
public void ToSystemRectangleF_ShouldReturnRectangleF_WithEquivalentMembers()
{
var random = new Random();
var rect = new RectInt(random.Next(), random.Next(), random.Next(), random.Next());
var rectangle = rect.ToSystemRectangleF();
Assert.AreEqual(rect.x, rectangle.X);
Assert.AreEqual(rect.y, rectangle.Y);
Assert.AreEqual(rect.width, rectangle.Width);
Assert.AreEqual(rect.height, rectangle.Height);
}
}
}