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X10D/X10D.Unity.Tests/Assets/Tests/Drawing/RectTests.cs
Oliver Booth 5d2313fa20
test: replace playmode tests with NUnit tests (#76)
Using yield break; in a coroutine which does not need to be one, that's a paddlin'.
2023-04-05 22:51:59 +01:00

25 lines
776 B
C#

using NUnit.Framework;
using UnityEngine;
using X10D.Core;
using X10D.Unity.Drawing;
using Random = System.Random;
namespace X10D.Unity.Tests.Drawing
{
public class RectTests
{
[Test]
public void ToSystemRectangleF_ShouldReturnRectangleF_WithEquivalentMembers()
{
var random = new Random();
var rect = new Rect(random.NextSingle(), random.NextSingle(), random.NextSingle(), random.NextSingle());
var rectangle = rect.ToSystemRectangleF();
Assert.AreEqual(rect.x, rectangle.X, 1e-6f);
Assert.AreEqual(rect.y, rectangle.Y, 1e-6f);
Assert.AreEqual(rect.width, rectangle.Width, 1e-6f);
Assert.AreEqual(rect.height, rectangle.Height, 1e-6f);
}
}
}